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Read-only, anonymous MCP for the Eco game wiki: search, Markdown pages, and wiki_* lookups

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Tool DescriptionsA

Average 4.4/5 across 10 of 10 tools scored. Lowest: 3.6/5.

Server CoherenceA
Disambiguation2/5

search and wiki_search both perform full-text search over the Eco wiki and return similar ranked matches, making them easy to confuse. fetch and wiki_get also overlap as page-retrieval tools, though the crafting calculators are clearly differentiated.

Naming Consistency3/5

Most tools use a wiki_ prefix, but fetch and search break that pattern, and the suffixes are stylistically mixed (wiki_bom, wiki_calc, wiki_total_raw, wiki_contract_basics). The names remain readable and consistently lowercase snake_case, so the inconsistency is moderate rather than chaotic.

Tool Count4/5

Ten tools is a reasonable size for a wiki server covering search, retrieval, structured facts, numeric analysis, and crafting calculations. The count is slightly padded by the duplicate search tools and overlapping retrieval tools, but it is not excessive.

Completeness5/5

The tool set covers browsing, full-text search, structured entity facts, ranking, aggregation, multiple crafting-depth views, and gameplay mechanics like contracts. There are no obvious read-side dead ends, and write operations are appropriately absent for a wiki reference server.

Available Tools

10 tools
fetchAInspect

Fetch a single Eco wiki page as Markdown. Pass a canonical wiki path such as /wiki/item/iron-bar, /wiki, or an index like /wiki/recipes.

ParametersJSON Schema
NameRequiredDescriptionDefault
pathYesCanonical wiki path, e.g. /wiki/item/iron-bar
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden. It discloses that the output is Markdown and gives valid path examples, but does not explicitly state that this is a read-only operation or describe error handling. Lacks deeper behavioral context, though the fetch action is inherently read-only.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single sentence that front-loads the action and resource, with examples appended for clarity. Every word earns its place with zero redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (one parameter, no output schema), the description covers purpose, output format, and path formats sufficiently. It does not mention edge cases like non-existent pages, but for a basic fetch this is a minor gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema already documents the 'path' parameter with an example. The description adds value by broadening the example set ('/wiki', '/wiki/item/iron-bar', '/wiki/recipes'), indicating that index pages are also valid. This goes beyond the schema's single example.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb 'fetch' and identifies the resource 'single Eco wiki page' with output format 'Markdown'. The word 'single' implicitly differentiates it from aggregate siblings like wiki_aggregate or wiki_total_raw.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides clear context for fetching a single page and implies when to use it, but does not explicitly mention alternatives or exclusion criteria. Siblings like wiki_get and search are not referenced, leaving usage boundaries to inference.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

wiki_aggregateAInspect

Compute an aggregate over the wiki's entities — count / sum / avg / min / max of a numeric field across a whole kind, with an optional numeric 'where' filter. Use for 'how many…', 'what's the average/total/highest…' questions. 'count' needs no field (counts entities, or those matching 'where'); sum/avg/min/max require a 'field'. Supports the same optional 'category' scope as wiki_rank (food/item/species). Kinds and field names are the SAME as wiki_rank — see that tool's per-kind field lists. Example: { kind: "recipe", metric: "count", where: { field: "skill_level", op: ">", value: 5 } } → how many recipes need skill level above 5. Scoped: { kind: "food", metric: "avg", field: "calories", category: "vegetable" } → average calories of vegetables. Optional character/server PROFILE (skill_level/skills, talents, modules/module, server) recomputes the same profile-sensitive metrics as wiki_rank (recipe labor/craft_minutes; tool damage/calories_burn/durability_burn; item harvest_yield/power_watts; species yield_total/yield_min_total); static fields ignore it (the result carries a note). No profile = base aggregate.

ParametersJSON Schema
NameRequiredDescriptionDefault
kindYesWhich entity set to aggregate over.
fieldNoNumeric field for sum/avg/min/max (required for those). Optional for count — with a field, count includes only entities that have it.
whereNoOptional single numeric filter applied before ranking/aggregating, e.g. { field: "weight", op: "<", value: 1000 }. The field must come from the same per-kind set as 'by'/'field'.
metricYesWhich aggregate to compute.
moduleNoA single module name/type, or a comma-separated list (alternative to modules[]).
serverNoModel a DIFFERENT server's difficulty (default = this server's real settings; omit for accurate answers). Fields: craftResource, craftTime, growth, garbageRatio, fuelEfficiency, foodVariety, foodTastiness, baseGain, minBalanced, maxBalanced. Only craft_minutes is server-sensitive for ranking.
skillsNoPer-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills.
modulesNoUpgrade-module names/types installed (multiple slots stack).
talentsNoTalent names/types to treat as learned (profile-sensitive metrics only).
categoryNoOptional: scope to ONE tag/category before ranking/aggregating, e.g. "seed", "vegetable", "gun". Only the tagged kinds (food / item / species) support this. Use the category's name from a wiki_search result; matching is case- and plural-insensitive.
skill_levelNoA single skill level applied to every governing skill (profile-sensitive metrics only).
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure and acquits itself well. It explains count's dual behavior (counts entities or those matching 'where'; with a field, counts only entities that have it), profile-sensitive metrics versus static fields, the note on static-field results, the meaning of omitted profile (base aggregate), and the server sensitivity note—far beyond typical descriptions.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is front-loaded with a clear purpose statement, followed by usage guidance, parameter semantics, and examples. It is long but each sentence contributes necessary detail for a complex tool with profile sensitivity and multiple metrics. Minor redundancy in repeating 'profile-sensitive metrics' could be trimmed, but overall it is well-structured and not wasteful.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description covers a large parameter space (11 params), nested objects, profile sensitivity, category scoping, and cross-references. However, there is no output schema and the description does not explicitly state the exact return structure (e.g., a plain number vs. object with note). The examples imply the returned aggregate value, and static-field note behavior is mentioned, but a slightly more explicit return-format statement would make it fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description adds substantial clarity beyond the schema: it explains that count requires no field and what the field means for count, that sum/avg/min/max require a field, and that kinds/field names are identical to wiki_rank (saving the agent from re-learning field lists). The worked examples further clarify parameter combination semantics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with 'Compute an aggregate over the wiki's entities' and enumerates the metrics (count/sum/avg/min/max) plus the resource (entities of a kind). It immediately differentiates from sibling wiki_rank by focusing on aggregates and references the same field lists, making the tool's role unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly states 'Use for "how many…", "what's the average/total/highest…" questions' and provides concrete examples for both unfiltered and category-scoped usage. It does not explicitly state 'do not use for ranked lists' but the strong cross-reference to wiki_rank ('Kinds and field names are the SAME as wiki_rank') implies that ranking is handled elsewhere.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

wiki_bomAInspect

Bill-of-materials for making a target item/recipe: the full crafting tree INCLUDING the crafted intermediate sub-components (NOT just raw leaves). This is the tool for 'how many does it take to make ' — including components the target never lists directly (they're summed transitively across the whole tree). Differs from wiki_total_raw (raw materials only) and wiki_calc (exact one-step numbers for a single recipe). Pass an item slug (uses its primary producing recipe) OR a recipe slug. Optional: quantity (units of the target, default 1, 1..10000); ingredient (a specific component name/slug — returns just that component's total quantity + whether it's an intermediate or raw); recipe_slug (override which producing recipe to use when the item has several — the others are listed as 'alternatives'). Optional character/server setup to recompute the whole tree: skill_level/skills, talents, modules/module, and server (model a different server's difficulty). Example: { slug:"steam-tractor", ingredient:"iron bar" } → how many iron bars a steam tractor needs.

ParametersJSON Schema
NameRequiredDescriptionDefault
slugYesThe TARGET item or recipe slug (from a wiki_search result).
moduleNoA single module name/type, or a comma-separated list (alternative to modules[]).
serverNoModel a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× craft time), growth (× plant growth/maturity), garbageRatio (Update 14 craft-waste ratio, 0..1; scales recipe garbage byproducts), fuelEfficiency (× every fuel item's fuel value), foodVariety (bool), foodTastiness (bool), baseGain (flat XP/day floor), minBalanced/maxBalanced (balanced-diet multiplier range for food XP).
skillsNoPer-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills.
modulesNoUpgrade-module names/types installed (multiple slots stack).
talentsNoTalent names/types to treat as learned (applied across the whole chain). Their effect text is echoed back so you can explain why a number changed.
quantityNoHow many units of the target to produce (default 1; clamped 1..10000).
ingredientNoOptional: a specific component name or slug. Returns just that component's total quantity in the tree and its role (intermediate/raw).
recipe_slugNoOptional: when the target item has multiple producing recipes, pick this one (else the primary; others are reported as alternatives).
skill_levelNoA single skill level applied to EVERY governing skill in the chain (shortcut for a uniform setup).
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full responsibility for behavioral disclosure. It thoroughly explains transitive summing, ingredient filtering, recipe alternatives, item-vs-recipe slug handling, skill/talent/server overrides, and echoed effect text. This goes far beyond a simple 'returns a BOM' statement.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is dense but front-loaded with the core purpose and example. While it is a single long paragraph, it is well-structured and every sentence contributes necessary detail for a 10-parameter tool. Slightly more formatting (e.g., bullets) could improve scannability, but it remains highly functional.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is complex (10 params, nested server object, no output schema), and the description explains what the tool returns: total quantities, intermediate/raw status, alternatives, and echoed effect text. It does not describe the full response shape, but given the rich parameter documentation, it is complete enough for an agent to invoke correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description adds value by providing a concrete example ('steam-tractor', 'iron bar'), clarifying that slug can be an item or recipe, explaining that recipe_slug overrides the primary producing recipe, and noting that skill_level is a uniform shortcut. This meaningfully augments the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly defines the tool as a full crafting-tree bill-of-materials generator, using a specific verb ('Bill-of-materials') and resource ('target item/recipe'). It explicitly differentiates from wiki_total_raw and wiki_calc by stating it includes intermediate sub-components and transitive sums, not just raw leaves.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives explicit when-to-use guidance: 'This is the tool for how many <component> does it take to make <target>'. It also names alternatives and explains the difference, e.g., 'Differs from wiki_total_raw (raw materials only) and wiki_calc (exact one-step numbers for a single recipe)'.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

wiki_calcAInspect

Compute EXACT numbers for a chosen setup. For a RECIPE: labor calories, craft time, per-ingredient counts and throughput at a given skill level + upgrade module + talents. For a FOOD item: its STATIC calories/nutrition (eating never changes these) PLUS an estimated XP / skill-gain rate from the diet inputs (balanced/variety/tastiness/housing). For a TOOL/WEAPON: damage, calories-per-use, durability-per-use at the tool's governing-skill level + talents. For a MINEABLE BLOCK: per-block calorie/durability cost (for a representative pickaxe), yield, and calories-per-stack at a mining-skill level + talents. For a SPECIES: harvest yields recomputed with the reader's harvest-yield talents. Omit a lever to leave it at base; the response lists the available modules/talents/skill (with each talent's effect text) so you can pick valid ones and explain what changed. Optional 'server' override models a different server's difficulty (recipes honor craftResource/craftTime; mining/species honor their relevant settings; food honors foodVariety/foodTastiness).

ParametersJSON Schema
NameRequiredDescriptionDefault
slugYesA recipe, food-item, or species slug (from wiki_search).
moduleNoUpgrade-module name or tier number (recipes only); lowers craft time/materials.
serverNoModel a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× craft time), growth (× plant growth/maturity), garbageRatio (Update 14 craft-waste ratio, 0..1; scales recipe garbage byproducts), fuelEfficiency (× every fuel item's fuel value), foodVariety (bool), foodTastiness (bool), baseGain (flat XP/day floor), minBalanced/maxBalanced (balanced-diet multiplier range for food XP).
housingNoFood only: your housing XP contribution (additive to the skill-gain rate; default 0).
talentsNoTalent names to treat as learned (recipes/tools/mining/species yields).
varietyNoFood only: your current food-variety bonus multiplier (default 1).
balancedNoFood only: assume a balanced diet (max balanced-diet bonus) vs this food alone.
tastinessNoFood only: your current food-tastiness bonus multiplier (default 1).
skill_levelNoGoverning-skill level (recipes/tools/mining); lowers labor / tunes stats.
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description fully carries the burden and excels: it discloses computation scope per item type, clarifies that food stats are static, and explains that the response lists available modules/talents/skill. It also details server override behavior, providing rich context beyond the schema.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is lengthy but necessarily so, covering multiple item types. It is front-loaded with the core purpose and organized by item type with clear sections. There is no fluff, though the density could be slightly reduced with tighter formatting.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite lacking an output schema, the description explains what the response includes (available modules/talents/skill with effect text) and covers all item categories and parameter roles. It stops short of a sample return, but for a complex calculator it is quite complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description adds meaningful context by explaining how parameter groups apply (skill_level+module+talents for recipes, housing/variety/balanced/tastiness for food, server overrides for specific settings) and notes that omitting a lever leaves it at base, which goes beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb ('Compute EXACT numbers') and identifies the exact resource types (recipes, food, tools, blocks, species), clearly distinguishing it from search/aggregate sibling tools. It leaves no ambiguity about what the tool does.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It provides clear context for when to use the tool—whenever exact calculated numbers are needed for the enumerated item categories. It does not explicitly name alternatives like wiki_get or wiki_total_raw, but the exhaustive categorization implicitly guides appropriate use.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

wiki_contract_basicsAInspect

Explain how Solomon's help contracts and quests work for players (the kinds available, how rewards/escrow work, how completion is verified). Use for 'how do contracts/quests work' questions.

ParametersJSON Schema
NameRequiredDescriptionDefault

No parameters

Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden of disclosure. The verb 'Explain' implies a read-only, informational operation, but the description does not explicitly state that it has no side effects or require any permissions. Since the tool is purely explanatory, this is a minor gap, but more explicit transparency would improve the score.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences, with the first sentence front-loading the tool's purpose and the second providing usage guidance. Every word earns its place; it is concise without unnecessary detail.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple explanatory tool with no parameters and no output schema, the description sufficiently covers the topics (kinds available, rewards/escrow, completion verification) and usage context. It could add a note about the format of the explanation or limitations, but it is largely complete for the tool's simplicity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has zero parameters, and schema description coverage is trivially 100%. With no parameters, the baseline for this dimension is 4, and the description does not need to add parameter semantics since none exist.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Explain') and identifies a clear resource ('Solomon's help contracts and quests'), with details on the topics covered. It is distinct from sibling tools like wiki_get or wiki_search which likely retrieve specific data, while this tool provides conceptual explanations.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly states when to use the tool: 'Use for 'how do contracts/quests work' questions.' This provides clear context, though it does not mention alternatives or exclusions. It's adequate for guiding selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

wiki_getAInspect

Read full facts for one OR MANY wiki pages in a single call. Pass every page you need at once (e.g. a recipe AND its ingredient items) — batching saves round-trips. Each entry takes a slug (from wiki_search) and, ideally, its kind: • item — item/food/tool/placed-object/block: description, category, tags, weight/stack, fuel, food nutrition + shelf life, tool/weapon stats, placed-object stats (housing, rooms, power/fuel, storage), block facts, where obtained, recipes that make/use it. For a placed object this INCLUDES its measurements — storage slots and weight capacity, storage link range, interact distance, power-grid radius, footprint and top speed — so read the page before saying a size/range/capacity isn't tracked. • recipe — products (+waste), ingredients (specific items OR categories w/ examples), station, skill + level, labor, craft time, XP, throughput, and the levers that change the numbers. (wiki_calc for exact modified numbers; wiki_total_raw for the from-scratch chain.) • skill — tier, max level, prerequisites, recipes unlocked. • category — a tag's member items and the recipes that use it. • species — an animal OR plant/tree: description, yields; animals: diet/predator/nocturnal; plants: biomes, ideal temperature. • biome — the plants/trees that grow there. Omit kind only if unsure; an ambiguous slug returns all matches so you can re-request with the right kind.

ParametersJSON Schema
NameRequiredDescriptionDefault
itemsYes1–12 pages to read in one call.
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description fully discloses behavior: it is a read operation, it can return multiple pages, and ambiguous slugs return all matches. It also details what facts are included for each kind, even warning that placed-object measurements are included so the agent does not assume they are missing.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is long but every sentence earns its place given the domain complexity. The core purpose and batching advice are front-loaded, followed by a structured breakdown of kinds and a clear fallback instruction for omitting 'kind'.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description provides a comprehensive account of what the tool returns and how to call it correctly. It covers all input combinations, explains edge cases, and gives enough domain-specific detail that an agent can select appropriate parameters without guessing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Though the schema already describes the parameters, the description greatly enriches their meaning. It explains each 'kind' value in detail (item, recipe, skill, category, species, biome), says the slug should come from wiki_search, and clarifies batching semantics and the fallback behavior for ambiguous slugs.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Read full facts') and resource ('wiki pages'), and clearly defines the tool's scope: retrieving full page contents for one or many pages in a single call. It also distinguishes itself from related tools by explicitly naming wiki_calc and wiki_total_raw as alternatives for exact modified numbers and from-scratch chains.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives explicit usage guidance: batch all needed pages, obtain slugs from wiki_search, and omit 'kind' only if unsure. It also specifies alternatives for recipe calculations (wiki_calc, wiki_total_raw), providing clear when-to-use and when-not-to-use context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

wiki_rankAInspect

Rank the wiki's entities by a NUMERIC field and return the top (or bottom) N. Use this for ANY 'which has the most/least/highest/lowest X' question — never guess-and-confirm with wiki_search. Choose a kind, the field to rank 'by', order (desc = highest first, the default; asc = lowest first), an optional limit (default 5, max 25), an optional 'category' to scope to one tag (food/item/species only — e.g. category "seed"), and an optional numeric 'where' filter. Available fields by kind (a field that doesn't apply to a given entity — e.g. a tool stat on a non-tool — simply excludes it): • food: calories, carbs, fat, protein, shelf_life, stack, vitamins, weight • item (base + placed-object + tool + block facets): air_pollution, animal_damage, block_tier, calories_burn, damage, durability_burn, fertility, fuel, fuel_jps, grid_radius, hardness, harvest_yield, housing_value, interact_distance, is_fuel, is_mintable, is_road, is_weapon, labor_max, labor_min, link_radius, max_coins, max_durability, move_efficiency, pollution, power_generated, power_watts, repair_level, room_tier, room_volume, school_value, seats, size_x, size_y, size_z, stack, storage_slots, storage_weight, tool_tier, vehicle_speed, weight • recipe: craft_minutes, crafting_steps, ingredients, labor, products, skill_level, skill_max_level, xp • skill: max_level, tier • species (animals ∪ plants/trees): attacks_player, calorie_value, co2_per_day, health, ideal_temp_max, ideal_temp_min, is_predator, nocturnal, yield_min_total, yield_total Bool fields read as 1/0 (e.g. where { field: "is_predator", op: "=", value: 1 }). Example: { kind: "food", by: "calories", order: "desc", limit: 3 } → the 3 highest-calorie foods. Scoped example: { kind: "food", by: "shelf_life", order: "asc", category: "seed" } → the seeds that spoil fastest. Optional character/server PROFILE (skill_level/skills, talents, modules/module, server) re-ranks the profile-sensitive metrics — recipe labor/craft_minutes; tool damage/calories_burn/durability_burn; item harvest_yield/power_watts; species yield_total/yield_min_total (craft_minutes also honors server craftTime). All other fields are static facts and ignore the profile (the result carries a note). No profile = base ranking.

ParametersJSON Schema
NameRequiredDescriptionDefault
byYesNumeric field to rank by (see this tool's description for the field names valid for each kind).
kindYesWhich entity set to rank.
limitNoHow many to return (default 5, max 25).
orderNodesc = highest first (default), asc = lowest first.
whereNoOptional single numeric filter applied before ranking/aggregating, e.g. { field: "weight", op: "<", value: 1000 }. The field must come from the same per-kind set as 'by'/'field'.
moduleNoA single module name/type, or a comma-separated list (alternative to modules[]).
serverNoModel a DIFFERENT server's difficulty (default = this server's real settings; omit for accurate answers). Fields: craftResource, craftTime, growth, garbageRatio, fuelEfficiency, foodVariety, foodTastiness, baseGain, minBalanced, maxBalanced. Only craft_minutes is server-sensitive for ranking.
skillsNoPer-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills.
modulesNoUpgrade-module names/types installed (multiple slots stack).
talentsNoTalent names/types to treat as learned (profile-sensitive metrics only).
categoryNoOptional: scope to ONE tag/category before ranking/aggregating, e.g. "seed", "vegetable", "gun". Only the tagged kinds (food / item / species) support this. Use the category's name from a wiki_search result; matching is case- and plural-insensitive.
skill_levelNoA single skill level applied to every governing skill (profile-sensitive metrics only).
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full disclosure burden, and it delivers thoroughly. It reveals that fields not applying to an entity simply exclude it, that bool fields read as 1/0, that optional profile inputs re-rank only profile-sensitive metrics while all others are static facts that yield a note, and that no profile gives base ranking. This is unusually complete behavioral disclosure.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Long, but every section earns its place given the tool's 12-parameter complexity. The purpose sentence is front-loaded, followed by structured bullet lists of per-kind fields, concrete examples with actual JSON, and a clearly delineated profile paragraph. Dense but well-organized and scannable.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema and 12 parameters including nested objects, the description must be nearly self-sufficient, and it is. It covers defaults, limits, kinds and their valid fields, boolean handling, the 'where' filter shape, category scoping, behavior when fields don't apply, and profile sensitivity — everything an agent needs to construct a correct call.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and the schema already documents each parameter's type and purpose. The description nonetheless adds substantial value beyond the schema: the full per-kind field inventories, defaults (limit 5, max 25, order desc), boolean encoding for the 'where' filter, and the profile-sensitivity mapping. This meaningfully exceeds the baseline 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource: 'Rank the wiki's entities by a NUMERIC field and return the top (or bottom) N.' It differentiates from the sibling search tool by explicitly instructing to use it for ranking questions and never guess-and-confirm with wiki_search. The purpose is unmistakable and distinct from siblings like wiki_aggregate.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides explicit when-to-use guidance: 'Use this for ANY "which has the most/least/highest/lowest X" question — never guess-and-confirm with wiki_search.' It names the primary alternative to avoid. It could enumerate other siblings (aggregate, calc, total_raw) but the single exclusion plus the clear trigger phrase is strong directional guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

wiki_total_rawAInspect

Flatten a recipe or craftable item to its TOTAL RAW materials across the whole production chain, with total labor calories, total craft minutes, and crafting-step count. Pass an item slug OR a recipe slug. Use for 'what does it take to make X from scratch' (the raw shopping list). For a breakdown that ALSO includes the crafted intermediate sub-components (e.g. how many iron bars), use wiki_bom instead. Optionally pass a character setup (skill_level/skills, talents, modules) AND/OR a server override to recompute the WHOLE chain for that profile.

ParametersJSON Schema
NameRequiredDescriptionDefault
slugYesAn item or recipe slug (from a wiki_search result).
moduleNoA single module name/type, or a comma-separated list (alternative to modules[]).
serverNoModel a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× craft time), growth (× plant growth/maturity), garbageRatio (Update 14 craft-waste ratio, 0..1; scales recipe garbage byproducts), fuelEfficiency (× every fuel item's fuel value), foodVariety (bool), foodTastiness (bool), baseGain (flat XP/day floor), minBalanced/maxBalanced (balanced-diet multiplier range for food XP).
skillsNoPer-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills.
modulesNoUpgrade-module names/types installed (multiple slots stack).
talentsNoTalent names/types to treat as learned (applied across the whole chain).
skill_levelNoA single skill level applied to EVERY governing skill in the chain (shortcut for a uniform setup).
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden of behavioral disclosure. It transparently explains that the tool computes the entire production chain, accepts item or recipe slugs, and that optional character/server overrides recompute the whole chain for that profile. While it doesn't explicitly state read-only behavior or error handling, the mutation-free nature is implied and the optional parameter effects are clearly described.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single dense paragraph, but it is front-loaded with the primary function, then usage, an alternative, and optional parameter behavior. Every sentence contributes meaningful information; there is no repetition or filler. It is slightly long but appropriately detailed for a tool with seven parameters.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (7 parameters, nested objects, no output schema, no annotations), the description covers the essential aspects: what it does, when to use it, the alternative, and how optional parameters change behavior. It names the output dimensions (raw materials, labor calories, craft minutes, step count) in the first sentence, partially compensating for the lack of an output schema. Minor gaps like error handling or return format remain, but the description is largely complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema covers 100% of parameters with descriptions, so the baseline is 3. The tool description adds value by clarifying that the slug can be an item or recipe slug, grouping the character setup parameters (skill_level/skills, talents, modules), and explaining that passing these or a server override recomputes the entire chain. This exceeds baseline by providing semantic context not fully apparent in the schema alone.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool flattens a recipe/craftable item into total raw materials across the production chain, with total labor calories, craft minutes, and crafting-step count. It uses a specific verb 'Flatten' plus a well-specified resource and scope, and explicitly distinguishes itself from wiki_bom by directing users there for intermediate sub-component breakdowns.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly says 'Use for what does it take to make X from scratch' and names the alternative tool (wiki_bom) for cases where crafted intermediates are needed. It also explains when to use the optional character/server overrides, providing clear context for selecting this tool over siblings.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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