wiki_total_raw
Flatten a recipe or craftable item to its TOTAL RAW materials across the whole production chain, with total labor calories, total craft minutes, and crafting-step count. Pass an item slug OR a recipe slug. Use for 'what does it take to make X from scratch' (the raw shopping list). For a breakdown that ALSO includes the crafted intermediate sub-components (e.g. how many iron bars), use wiki_bom instead. Optionally pass a character setup (skill_level/skills, talents, modules) AND/OR a server override to recompute the WHOLE chain for that profile.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| slug | Yes | An item or recipe slug (from a wiki_search result). | |
| module | No | A single module name/type, or a comma-separated list (alternative to modules[]). | |
| server | No | Model a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× craft time), growth (× plant growth/maturity), garbageRatio (Update 14 craft-waste ratio, 0..1; scales recipe garbage byproducts), fuelEfficiency (× every fuel item's fuel value), foodVariety (bool), foodTastiness (bool), baseGain (flat XP/day floor), minBalanced/maxBalanced (balanced-diet multiplier range for food XP). | |
| skills | No | Per-skill levels: { "<skill FullName>": level }. Overrides skill_level for those skills. | |
| modules | No | Upgrade-module names/types installed (multiple slots stack). | |
| talents | No | Talent names/types to treat as learned (applied across the whole chain). | |
| skill_level | No | A single skill level applied to EVERY governing skill in the chain (shortcut for a uniform setup). |