wiki_calc
Compute EXACT numbers for a chosen setup. For a RECIPE: labor calories, craft time, per-ingredient counts and throughput at a given skill level + upgrade module + talents. For a FOOD item: its STATIC calories/nutrition (eating never changes these) PLUS an estimated XP / skill-gain rate from the diet inputs (balanced/variety/tastiness/housing). For a TOOL/WEAPON: damage, calories-per-use, durability-per-use at the tool's governing-skill level + talents. For a MINEABLE BLOCK: per-block calorie/durability cost (for a representative pickaxe), yield, and calories-per-stack at a mining-skill level + talents. For a SPECIES: harvest yields recomputed with the reader's harvest-yield talents. Omit a lever to leave it at base; the response lists the available modules/talents/skill (with each talent's effect text) so you can pick valid ones and explain what changed. Optional 'server' override models a different server's difficulty (recipes honor craftResource/craftTime; mining/species honor their relevant settings; food honors foodVariety/foodTastiness).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| slug | Yes | A recipe, food-item, or species slug (from wiki_search). | |
| module | No | Upgrade-module name or tier number (recipes only); lowers craft time/materials. | |
| server | No | Model a DIFFERENT server by overriding its difficulty/feature settings (default = THIS server's real settings, so omit for accurate answers). Fields: craftResource (× ingredient cost), craftTime (× craft time), growth (× plant growth/maturity), garbageRatio (Update 14 craft-waste ratio, 0..1; scales recipe garbage byproducts), fuelEfficiency (× every fuel item's fuel value), foodVariety (bool), foodTastiness (bool), baseGain (flat XP/day floor), minBalanced/maxBalanced (balanced-diet multiplier range for food XP). | |
| housing | No | Food only: your housing XP contribution (additive to the skill-gain rate; default 0). | |
| talents | No | Talent names to treat as learned (recipes/tools/mining/species yields). | |
| variety | No | Food only: your current food-variety bonus multiplier (default 1). | |
| balanced | No | Food only: assume a balanced diet (max balanced-diet bonus) vs this food alone. | |
| tastiness | No | Food only: your current food-tastiness bonus multiplier (default 1). | |
| skill_level | No | Governing-skill level (recipes/tools/mining); lowers labor / tunes stats. |