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Jabbertoon cartoon studio

Server Details

Free 2D cartoon studio: moves, characters and looks; check a cartoon; share links. No key.

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Status
Healthy
Uptime
100.0% over the last 24 hours
Last Tested
Transport
Streamable HTTP · MCP 2025-11-25
URL
ChatGPT
–
Claude
–

TDQS

A3.8/5.0

Scored across 10 tools

Disambiguation4/5

Most tools have clearly distinct purposes (get_guide vs get_move vs list_moves vs list_characters are separable, build is the 3D builder, read_blueprint feeds build). Two mild overlaps exist: make_cartoon vs build both produce cartoons, and validate vs share_link both accept the same {cartoon, program, character, file} inputs, though descriptions distinguish check-from-link. build is also a mega-tool spanning models, moves, worlds and games, but it's a single entry point.

Naming Consistency4/5

Most tools follow a verb_noun pattern: get_guide, get_move, list_characters, list_moves, make_cartoon, read_blueprint, report_problem, share_link. Slight deviation from bare verbs build and validate, which break the two-word form but remain readable single verbs. Consistent snake_case throughout.

Tool Count5/5

Ten tools is well within the ideal 3-15 range for a creative studio server. Each tool earns its place: discovery (guide, moves, characters), creation (build, make_cartoon, read_blueprint), quality (validate), delivery (share_link), and feedback (report_problem).

Completeness4/5

The surface covers a full create-validate-share loop with discovery, building, quality checks, link generation and problem reporting. Minor gaps: no explicit edit/update or delete of an existing cartoon or saved asset (though links re-open in the editor to change), and no export tool despite export being described inside build.

Available Tools

10 tools
buildBuild a thing in the 3D builder from steps, and link itA
Read-only
Inspect

Builds anything (a character, an animal, a car, a house) in Jabbertoon's 3D builder from steps, as its buttons do: spine, grow, bone (a skeleton, a bone at a time), add a ready part (leg, arm, head, wing, wheel, hat ...), set, copy, remove, look. Checks every step, says what was made (its parts and size) and gives a jabbertoon.com/forge/ link that opens it in the Forge, to change and use in a cartoon, world or game. Over MCP the answer also shows a picture of it from four sides. Steps that start {"op": "new", "kind": "move"} make a move from keys, {"op": "new", "kind": "world"} a world (a level is played to check it), and a game, every one in 3D: "walk" a place to walk at real size (played on foot: told what cannot be reached), or "trench", "space", "surface" or "sky" a game to fly. A refused step says where, why and how to fix it. export_link opens Export, free: STL/3MF to 3D print, glTF (Blender, Unity, Godot), SVG, Minecraft .schem. The steps: get_guide {"topic": "build"}, a game's {"topic": "game"}.

Inputs: build, steps, blueprint.

get_guideRead Jabbertoon's guide for writing a cartoonA
Read-only
Inspect

Call this first, except for make_cartoon. One topic of Jabbertoon's guide as Markdown (under 20,000 characters): start (what it makes, the order of calls, every other topic), cartoon (the JSON program), text (a cartoon as screenplay text), song (the editor's film file: lines, moves, shots, choreography, words on the picture), build (the 3D builder), export (STL, 3MF, glTF, SVG, Minecraft), minecraft (seven houses to start from, and a build taken into Minecraft), world (a 3D world built from inside, as in Minecraft), game, motion (movement written as words, jabbertoon.com/motion/). x and y are shares of the stage (0 to 1, ground 0.92); times are seconds. Example: {"topic": "cartoon"}.

Inputs: topic.

get_moveGet one move's program and readable textA
Read-only
Inspect

Returns one move or word. A Do list move (by id c4c:beh:wave_hello, short name or page slug): its block program as JSON and screenplay text, the motion language's lines that play it, its length, settings, page and links. A motion language word (people.sneak, or sneak): its form, dials, bodies and whole text. Example: {"move": "wave_hello"}.

Inputs: move (required).

list_charactersList Jabbertoon's ready-made cartoon characters and voicesA
Read-only
Inspect

Lists the cast in 3D by category - humanoid (the people, in costume or not; bear2, fox2, rabbit2, raccoon2, cat2), mammal (dog, cat, fox, horse, dolphin, whale), bird (gull), fish (goldfish, ten reef fish), fantasy (pegasus) - each with its designed entry, voice and word library; the voices; cartoon_example, a talking cartoon to copy. A cast entry: {"name": "Biscuit", "designed": {"kind": "animal3d", "preset": "dog"}, "voice": "am_puck"}.

Inputs: no named parameters.

list_movesList the moves and words a character can doA
Read-only
Inspect

Lists what a character can do: the Do list's moves (wave hello, hop, bow...), each with the motion language's lines that play it (a does block plays one by id), and the motion language's own words (swim_to, hover, on_guard, sneak...) with their dials. category: humanoid, mammal, bird, fish or fantasy. q: words to match, or what a word means (dance finds Groove). Example: {"q": "wave", "category": "humanoid"}.

Inputs: q, category.

make_cartoonMake a talking cartoon from a plain script, in one callB
Read-only
Inspect

The quickest way to a cartoon: send the script as people write one, a line each, Name: what they say, and get the jabbertoon.com link that opens it in the editor ready to play and to record as a video (free, no account). Read too: (happy, waves) in a line; [Leo walks to Mia] on a line of its own; Place: Beach (another later starts the next scene); Cast: Mia (cat). Our characters come by name (Sunny, Grump, Ria, Bob, Kiki) and a new name becomes one of our 3D cast. What was not used is in notes. Example: {"script": "Place: Beach\nMia (cat): (worried) Have you seen my hat?\nLeo: (looks around) Is it on that crab?"}.

Inputs: script (required), cast, place, title.

read_blueprintRead a floor plan's picture: its walls measuredAInspect

Reads a floor plan's picture (https) for build: its walls found, numbered, on a grid, and an id. Call again with the id and known (one length on the plan): every wall as a wall step's from, to and thick. Then build with blueprint {id}. get_guide {"topic": "blueprint"}.

Inputs: id, url, known.

report_problemTell Jabbertoon something is wrongAInspect

Tells the people who make Jabbertoon something is wrong: a wrong answer, a check that refused a good cartoon or passed a bad one, a move that looks wrong, a link that does not open, wrong docs, something missing, or a step that was hard to get right (kind hard_step, with hard_because: optional, never needed to go on). Unlike the other tools, it keeps what you send: the report (kind, tool, code, where, item, note, hard_because) is saved for a person to read. Never put the cartoon, a name, an address or anything about the person you help in it. Example: {"kind": "validator_wrong", "tool": "validate", "code": "op_unknown", "note": "say was refused in a cartoon"}.

Inputs: kind (required), os, code, item, +5 more.

validateCheck a Jabbertoon cartoon, scene, move, pack or characterA
Read-only
Inspect

Checks a cartoon, with the editor's own checks, before anyone sees it. Give one of cartoon, program, pack, character or file. Returns errors (it will not play as written: also a character or background the site lacks) and warnings, each {code, where, says, fix, url}, with did_you_mean and an RFC 6902 patch when certain; issues a viewer would see (off stage, overlapping, an empty stage, a line cut off) with a summary of who is where and says what when (seconds; x as a share of the stage); and, when ok, the canonical program and a link. repair: true also returns the program with every certain patch applied. A written scene is played and read out (written_scene; playing: call again), kept until played, its answer an hour; nothing else is kept. Example: list_characters' cartoon_example.

Inputs: at_s, file, pack, repair, +3 more.

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

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