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Jabbertoon cartoon studio

List Jabbertoon's ready-made cartoon moves

list_moves
Read-only

Lists the ready-made moves (animations) a Jabbertoon cartoon character can do, such as walk in, wave hello, hop, bow, slump, or talk with the voice. Each move has an id, a short description, its length in seconds, its page on jabbertoon.com, and links that open it in the block editor or the cartoon studio. A move is not tied to one character: the same move plays on any of the six ready-made characters (person, kid, dog, cat, bird, monster), and some suit some bodies better. Call get_move for a move's program. The optional q keeps the moves whose name, id or description contain all of its words, or that do what a word means (dance finds Groove, scared finds Cower, sleep finds Breathe and Still); notes say which were found by meaning and, for a feeling, the face a say block can show. The filter used is echoed back in filters.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
qNoWords to look for in a move's name, id or description, or what the move does, e.g. "wave", "walk in" or "dance". Leave it out to list every move.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
okYes
urlYesThe page that lists every move.
countNoHow many moves are listed here.
errorNo
movesNo
notesNo
totalNoHow many moves there are in all.
filtersNoThe filters this answer used, exactly as given.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.2/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true and openWorldHint=false. The description adds substantial behavioral context beyond that: the per-move fields returned (id, description, length, page, editor/studio links), the fact that moves are not tied to one character and play across six subjects, and that some suit certain bodies better. It does not cover pagination, but is otherwise rich.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

It is front-loaded with the core purpose, but the middle and final sentences are dense and packed with parenthetical asides that a reader must parse carefully. The semantic-search explanation is valuable but verbose, and the sentence length makes it harder to skim than a tighter version would be.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given an output schema exists, the description needn't detail return values, though it helpfully describes the per-move fields anyway. It covers scope, cross-character behavior, the search semantics and filter echo. It omits anything about result limits, ordering, or error cases, which keeps it from being fully complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3. The description goes beyond the schema by explaining the OR-of-words match logic, that synonyms map to move names (dance→Groove, scared→Cower, sleep→Breathe/Still), that notes flag meaning-based hits and feeling-linked faces, and that the applied filter is echoed in 'filters'. This is genuine added semantics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb and resource ('Lists the ready-made moves (animations) a Jabbertoon cartoon character can do') and immediately enumerates concrete examples (walk in, wave hello, hop, bow, slump, talk). It distinguishes itself from the sibling get_move by clearly being the catalog listing versus fetching a single move's program.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It explicitly routes to get_move for a move's program, indicating when to use the sibling instead. It doesn't state exclusions for list_characters or list_looks, but the boundary with the most relevant alternative is clear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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