BuildYourWolfpack
Server Details
Roast-to-order coffee with a game built in: missions, Pack Points, and your own wolf pack.
- Status
- Healthy
- Uptime
- 90.5% over the last 24 hours
- OAuth
- Works in Glama
- Last Tested
- Transport
- Streamable HTTP · MCP 2025-11-25
- URL
- Repository
- DomMasteroftheGame/wolfpack-os
- GitHub Stars
- 0
- ChatGPT
- –
- Claude
- –
TDQS
Scored across 9 tools
Mission tools (get_mission, list_missions, start_mission, submit_mission_result) are cleanly separated by action and lifecycle stage. The four read tools (get_my_pack, get_pack_board, get_player_status, get_referral_info) all return 'the caller's X' and could be briefly confused, but descriptions make the data domains distinct enough to choose correctly.
Every tool follows snake_case verb_noun with a predictable verb set (get_, list_, start_, submit_). Names map directly to intent with no mixed conventions or versioned suffixes.
Nine tools is well within the ideal 3-15 range and each one covers a distinct read or mission-state transition. No tool appears redundant with another.
The core loop (list → inspect → start → submit) is fully covered, including a confirmation/friction step for debits and a human-confirmation path for real-world actions. However, there is no way to abandon or cancel a CHASE mission, no profile/pace update, and no tool to redeem referrals, Pack Points, or free-bag eligibility — read-only for those domains, which leaves agent-facing dead ends.
Available Tools
9 toolsget_missionGet MissionARead-onlyInspect
Full detail for one mission step: objective, deliverables, acceptance criteria, pace options, approach options, base IVP.
Inputs: step (required).
get_my_packGet My PackCRead-onlyInspect
The caller's pack. On first call the pack is provisioned idempotently with the starter trio (three system starter members); repeat calls never duplicate provisioning.
Inputs: no named parameters.
get_pack_boardGet Pack BoardARead-onlyInspect
The caller's pack board state: members, mission, and aggregated member tile progress (n/40).
Inputs: no named parameters.
get_player_statusGet Player StatusARead-onlyInspect
The caller's wolf: name, IVP, level, tier (Lone Wolf → Pack Member → Hunter → Alpha), Pack Points, credit balance, tiles completed n/40.
Inputs: no named parameters.
get_referral_infoGet Referral InfoARead-onlyInspect
The caller's referral code, redemptions, Pack Points earned from referrals, and free-bag eligibility (free bags require an active Never Run Dry subscription).
Inputs: no named parameters.
list_missionsList MissionsARead-onlyInspect
List the 40 Infinite Game mission steps with the caller's current status on each (HUNT=available, CHASE=started, FEAST=completed).
Inputs: sector, status.
list_pack_hubsList Pack HubsCRead-onlyInspect
Pilot Pack Hub café list. Every response includes pilot: true and a note that presence is in pilot.
Inputs: city.
start_missionStart MissionAInspect
Move a mission HUNT→CHASE. Declares a credit cost and NEVER debits on the first call: it returns requires_confirmation + a single-use confirm_token (valid 300s). Call again with the same step/pace/approach plus confirm_token to execute the debit and start the mission.
Inputs: pace (required), step (required), approach (required), confirm_token.
submit_mission_resultSubmit Mission ResultAInspect
Submit a deliverable for a CHASE mission. Validated against the step's acceptance criteria; on acceptance the mission moves CHASE→FEAST (Kill Confirmed) and IVP is awarded. Steps that require real-world action return status 'awaiting_human_confirmation' and are never auto-completed.
Inputs: step (required), deliverable_text (required).
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
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