Put a file into the account's asset library and get back its /assets url to use in apply_ops (a glb on a geometry node as data {primitive:"imported", assetUrl}, an image in materialMaps or a webImage src, an mp3 in an audioClip: data.audioClip = {src, volume 0-1, loop, mode, muted} on any node; get_scene reports it as `audio`). A `url` may be a picture (JPEG, PNG, WebP, GIF, AVIF, up to 12 MB), a binary glTF 2.0 model (.glb, up to 36 MB) or a sound (MP3, OGG, WAV, M4A, up to 12 MB); the type is read from the bytes. `assetId` instead copies a SHARED library asset (a list_assets row marked shared:true) into this account and returns the url to place; placing the copy keeps the page whole if the sharer removes theirs, and the same asset copied twice returns the first copy. Give ONE source: `url` (a public http(s) link, fetched by the server; use this for anything larger), `dataBase64` with `filename` (the file itself, up to about 3 MB on this hosted connector; bigger files go by `url` or the editor's upload), or (`path` is only available when the MCP runs on your own computer). A model gets its phone-sized copy made automatically, the same as an editor upload. Label it and give keywords so list_assets finds it again.