Twinmotion MCP
Server Details
Twinmotion rendering via APS — import Revit, set environments, render images, export video.
- Status
- Healthy
- Last Tested
- Transport
- Streamable HTTP
- URL
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Tool Definition Quality
Average 4.8/5 across 5 of 5 tools scored.
Each tool targets a distinct step in the BIM visualization pipeline: importing, listing scenes, rendering images, setting environment config, and preparing video export. Their purposes are clearly separated with no overlap.
All tools follow a consistent 'tm_verb_noun' pattern (e.g., tm_import_rvt, tm_list_scenes, tm_render_image). The naming is uniform and predictable.
With only 5 tools, the server is well-scoped for a focused domain (BIM model import and visualization preparation). Each tool serves an essential function without unnecessary bloat or deficiency.
The tool set covers the main workflow (import->configure->list->render/export), but there are minor gaps: tm_export_video does not produce the final video (requires external pipeline) and there is no tool for direct FBX/glTF export or model cleanup. Still, it adequately supports the stated purpose.
Available Tools
5 toolstm_export_videoAInspect
Prepare a model for an animated walkthrough / video export by verifying the manifest is complete, then starting a secondary Model Derivative job that produces OBJ geometry (suitable for ingestion into offline rendering pipelines, Blender, or Unreal Engine). Also returns the list of available named views so the operator can stitch them into a camera path. Does NOT itself produce an mp4 — video encoding happens in the downstream UE/Twinmotion pipeline.
When to use: when a user wants a walkthrough/flythrough video of a BIM model (e.g. 'make a 30-second tour of Tower A') — this tool gets the geometry into a UE-ingestible form (.obj, plus suggests FBX/glTF/USD naming like TowerA_walkthrough.fbx for the exported asset) and enumerates named views to guide camera path authoring. When NOT to use: not to actually encode video (no runtime renderer in this worker — output must be finished in Unreal/Twinmotion/Blender), not before tm_import_rvt, not if the manifest is still 'inprogress' (the tool will short-circuit and return status='pending'). Not for still images (use tm_render_image) or clash animations (use navisworks-mcp). APS scopes required: data:read data:write viewables:read. Write scopes are needed because this kicks off a new Model Derivative translation job (OBJ + thumbnail). Rate limits: APS default ~50 req/min; Model Derivative translation jobs ~60 req/min. OBJ derivatives of large BIM models can be multi-GB and take 10–45 min — rely on manifest polling with exponential backoff, not re-calling this tool. Errors: 401/403 = token/scope (data:write commonly missing); 404 = URN not found; 409 = OBJ derivative already queued (treat as success); 422 = input format does not support OBJ output (some IFC variants / proprietary formats — fall back to FBX/glTF via a different derivative format); 429 = back off 60s; 5xx = APS upstream. Side effects: STARTS a new translation job on an existing URN (consumes APS cloud credits). Writes usage_log. NOT idempotent per-call (each call creates a new job record), but APS will dedupe identical output requests internally if manifest already contains the derivative.
| Name | Required | Description | Default |
|---|---|---|---|
| format | No | Intended final video container (metadata hint for the downstream UE/Twinmotion render step). mp4 = H.264 web-friendly, mov = ProRes for editing, webm = VP9/AV1 for web. | |
| project_id | Yes | Base64-URL-safe URN of a fully-translated model (manifest.status must equal 'success'). If status != success, the tool returns status='pending' without starting a job. | |
| resolution | No | Intended final video resolution (metadata hint). 4K (3840x2160) roughly quadruples UE render time vs 1080p. | |
| animation_name | Yes | Human-readable label for the walkthrough/animation (used in downstream asset naming; suggest matching the exported video/USD filename base, e.g. 'tower_a_lobby_tour' → tower_a_lobby_tour.mp4 / .fbx / .glb / .usd). | |
| duration_seconds | No | Target duration of the final video in seconds (integer). Used only as metadata for the downstream UE Movie Render Queue; this tool does not encode video. Typical: 15–120s. |
Tool Definition Quality
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, description fully carries burden of behavioral disclosure. Discloses it starts a new translation job, consumes APS credits, writes usage_log, is not idempotent per-call but APS deduplicates. Also covers rate limits, error codes (401,404,409,422,429,5xx), and side effects. No contradictions.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Well-structured with front-loaded main purpose, then usage guidelines, limitations, scopes, rate limits, errors, side effects. Each sentence adds value. Slightly long but efficient and no redundancy.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no output schema, description explains it returns list of named views and can return status='pending'. Covers prerequisites (manifest success), output geometry (OBJ), and downstream pipeline. Could be more explicit about return structure but sufficient for understanding.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, yet description adds significant meaning: explains format enum options in detail (mp4=H.264, mov=ProRes, webm=VP9/AV1), suggests naming conventions for animation_name, explains duration_seconds as metadata for downstream UE. Goes well beyond schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Clearly states it prepares a model for video export by verifying manifest and starting a Model Derivative job to produce OBJ geometry. Distinguishes from siblings by noting it does not produce mp4, not for still images (tm_render_image), and not for clash animations. Specific verb+resource with clear differentiation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Explicit when to use (walkthrough/flythrough video) and when NOT to use (not for video encoding, not before tm_import_rvt, not if manifest in progress, not for still images/clash animations). Names alternative tools like tm_render_image and navisworks-mcp. Provides clear context and exclusions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
tm_import_rvtAInspect
Import a Revit/BIM model into the Twinmotion visualization pipeline: downloads the source file from a public URL, uploads it to an APS OSS transient bucket, and kicks off an SVF2 + thumbnail translation job. Returns the base64 URN (project_id) used by every other tm_* tool.
When to use: when a user wants to prepare a Revit (.rvt), IFC (.ifc), or other BIM/CAD model for real-time visualization in Unreal Engine / Twinmotion — typically the first step before rendering stills, defining scenes, or exporting FBX/glTF/OBJ geometry for a UE import. Also use when you need thumbnails or view metadata from a source file that has not yet been translated by APS. When NOT to use: not for MEP clash review (use navisworks-mcp), not for quantity takeoff or cost estimation (use qto-mcp), not for Twinmotion presets editing — Twinmotion itself has no public REST API, so scene/material authoring must happen manually in the UE editor after FBX/USD export. APS scopes required: data:read data:write data:create bucket:read bucket:create viewables:read. Uses Model Derivative API (translation) + OSS (upload). Twinmotion has no public REST API; all automation is APS Model Derivative + manual Unreal Engine export. Rate limits: APS default ~50 req/min per app per endpoint; Model Derivative translation jobs ~60 req/min; large .rvt/.nwd/.ifc files are often multi-GB and translation can take 5–60 min — poll the manifest with exponential backoff (start 5s, cap 60s) rather than retrying this tool. Worker request ceiling is ~100MB body; extremely large files may need signed-URL upload instead. Errors: 401 = APS token failed (check APS_CLIENT_ID/APS_CLIENT_SECRET, re-auth); 403 = scope missing (bucket:create/data:write not granted — have user re-consent); 404 = file_url unreachable; 409 = bucket key collision (rare — retry, tool uses timestamp); 413/507 = file too large for worker memory (advise signed-URL upload); 422 = unsupported source format (only Autodesk-accepted types: rvt, ifc, nwd, dwg, dgn, 3dm, stp, etc.); 429 = back off 60s before retrying; 5xx = APS upstream outage, retry with backoff. Side effects: CREATES a new transient OSS bucket (scanbim-viz-, auto-expires in 24h), CREATES an object in OSS, STARTS a translation job consuming APS cloud credits. NOT idempotent — each call creates a new bucket + URN. Writes a row to usage_log D1 table.
| Name | Required | Description | Default |
|---|---|---|---|
| file_url | Yes | Public HTTPS URL to download the source BIM/CAD file. Must be reachable without auth from Cloudflare Workers egress. Supports rvt, ifc, nwd, dwg, dgn, 3dm, stp, obj, and other APS-supported formats. Signed URLs (S3/GCS) work if the signature is embedded in the query string. | |
| file_name | Yes | Filename with extension used as the OSS object key. Non-alphanumeric characters are sanitized to underscores. Extension drives APS translator selection (.rvt → Revit, .ifc → IFC, etc.). For downstream Twinmotion/UE import, keep the base name meaningful (e.g. 'TowerA_L01-L20.rvt' → later exported as TowerA_L01-L20.fbx / .glb / .usd). | |
| lighting_preset | No | Lighting preset label stored alongside the import — purely metadata for downstream tm_render_image / UE scene setup; does not affect the APS translation itself. 'natural' = daylight sun+sky, 'studio' = neutral 3-point, 'evening' = warm low sun. | |
| include_materials | No | If true (default), the translation preserves material/texture data so the derivative is visually meaningful in Twinmotion/UE. Set false only for geometry-only pipelines (faster, smaller derivatives). |
Tool Definition Quality
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so the description carries full burden. It details side effects (creates bucket, object, translation job, non-idempotent), rate limits, error codes, and required APS scopes. This provides complete behavioral context beyond what annotations would typically cover.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is well-organized with clear sections (when to use, errors, side effects), but it is relatively long. Some error handling details could be summarized, but the structure aids readability and information retrieval.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no annotations and no output schema, the description covers all necessary context: purpose, usage guidelines, behavioral traits, parameter semantics, and error handling. It provides complete guidance for correct tool invocation.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, but the description adds valuable context: file_url examples include signed URLs, file_name explains extension-driven translator selection, lighting_preset is metadata only, include_materials explains performance impact. This enriches the schema definitions.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states it 'imports a Revit/BIM model into the Twinmotion visualization pipeline' and explains the process steps. It distinguishes from sibling tools like tm_render_image and tm_set_environment by noting it's typically the first step before rendering.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Explicitly provides 'When to use' and 'When NOT to use' sections, including alternative tools like navisworks-mcp and qto-mcp for different use cases. This guides the agent precisely on when to invoke this tool.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
tm_list_scenesAInspect
Enumerate every 2D/3D view ('scene') baked into the translated model, plus a shallow dump of the model object tree (first 50 top-level nodes across all 3D views), plus the list of completed derivatives (svf2, thumbnail, obj, etc.) available via APS. The canonical discovery tool for anything downstream that needs a view name or GUID.
When to use: before tm_render_image (to pick a valid camera_preset), before tm_export_video (to plan a camera path across named views), to audit what was translated ('did the 3D coordination view survive translation?'), or to expose the top-level model hierarchy for UI display. Also a useful health check — if scene_count=0, the translation is incomplete or failed. When NOT to use: not for full property queries on individual objects (this tool returns names + GUIDs + child counts only — use a dedicated property-query tool for full attribute dumps), not for geometry data (use tm_export_video for OBJ export), not on a URN that has not yet started translating. APS scopes required: viewables:read data:read. Read-only across Model Derivative manifest + metadata + object-tree endpoints. Rate limits: APS default ~50 req/min. This tool fans out across every 3D view to fetch object trees — for models with many 3D views (10+) it can burn a chunk of the budget in one call. Prefer caching the result on the caller side rather than re-invoking. Errors: 401/403 = token/scope; 404 = URN not found; 422 = n/a; 429 = back off 60s (this tool makes multiple APS calls per invocation, so 429 is more likely than on single-call tools); 5xx = APS upstream. A 202 on object-tree means APS is still building the tree — the tool retries once internally. Side effects: NONE on APS (read-only). Writes a usage_log row. Idempotent.
| Name | Required | Description | Default |
|---|---|---|---|
| project_id | Yes | Base64-URL-safe URN of the translated model. Should have manifest.status='success' for full results; if still translating, scene_count may be 0 or partial. |
Tool Definition Quality
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Since no annotations, description fully discloses read-only nature, idempotence, rate limit impact, error handling with retries, and side effects (usage_log write).
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Well-structured with bullet points, front-loaded main purpose, but slightly verbose in some areas (e.g., health check mention).
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Comprehensive despite no output schema; describes returned data types (scene list, object tree, derivatives) but omits exact format.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, but description adds extra context about URN requirements and partial results when translation is incomplete.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Clearly states it enumerates scenes, dumps object tree, and lists derivatives. Distinct from siblings like tm_render_image and tm_export_video.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Explicitly provides when-to-use and when-NOT-to-use sections, including prerequisites and alternatives.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
tm_render_imageAInspect
Render a still preview image of the model at a specified resolution by pulling the APS Model Derivative thumbnail (capped at 800x800 by the APS endpoint). Also resolves the camera_preset against model metadata to identify which 3D view it maps to, and applies any stored environment config from tm_set_environment for reference.
When to use: when you need a quick visual sanity-check of an imported model (e.g. 'show me what Tower A looks like'), to preview a specific named view before committing to a full UE/Twinmotion render, or to embed a low-res preview in a chat/report. Pair with tm_list_scenes first to discover valid view names/GUIDs. When NOT to use: not for production-quality renders (APS thumbnails are low-res and raster-only; for cinematic output use Unreal Engine Movie Render Queue after FBX/USD export), not for arbitrary custom camera angles (only named views from the source file are resolvable — there is no runtime camera placement API here), not for 2D sheet exports (use tm_list_scenes to find 2D roles and fetch directly). APS scopes required: viewables:read data:read. Hits Model Derivative thumbnail + metadata endpoints only. Rate limits: APS default ~50 req/min per app per endpoint. Thumbnail endpoint is usually fast (<2s) once the model has translated; if called while status='inprogress' it returns no thumbnail. Do not loop-poll this tool — poll the manifest via tm_set_environment or tm_list_scenes instead. Errors: 401/403 = token/scope; 404 = URN not found or thumbnail not yet generated (model still translating — retry after manifest reports success); 409 = n/a; 422 = n/a; 429 = back off 30s; 5xx = APS upstream. Side effects: NONE (read-only on APS). Reads KV env_config_. Writes a row to usage_log. Idempotent.
| Name | Required | Description | Default |
|---|---|---|---|
| quality | No | Quality label — metadata only, since APS thumbnails have fixed quality. Use 'cinematic' as an intent signal that the operator should do a post-export UE render instead. | |
| project_id | Yes | Base64-URL-safe URN of the translated model (from tm_import_rvt). Model must have reached manifest.status='success' or at least have a thumbnail derivative available. | |
| resolution | No | Requested output resolution. Note: APS thumbnail endpoint hard-caps at 800x800 — selecting 1920x1080 will be clamped to 800x800. For true HD/4K renders, export FBX/USD and render in UE Movie Render Queue. | |
| camera_preset | No | View name (e.g. '3D View 1', '{3D}', 'Perspective - Lobby') or metadata GUID to render from. Discover valid values via tm_list_scenes. If omitted or unmatched, the first 3D view is used. Custom ad-hoc camera placements are not supported — only views baked into the source file. |
Tool Definition Quality
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Despite no annotations, the description fully discloses side effects (none, read-only), rate limits (50 req/min), error codes with meanings, behavior during model translation (returns no thumbnail), and idempotency. This is comprehensive behavioral documentation.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is well-structured with sections (When to use, When NOT to use, APS scopes, Rate limits, Errors, Side effects). Though lengthy, every sentence provides necessary context and earns its place. Slightly verbose but not wasteful.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the lack of output schema and annotations, the description covers nearly all aspects: usage, behavior, errors, parameters, and side effects. It implicitly conveys the output (image preview) but does not explicitly state the return format (e.g., URL or base64). Minor gap but otherwise complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, baseline 3. The description adds value by explaining that 'quality' is metadata-only, 'resolution' hard-caps at 800x800, and 'camera_preset' defaults to first 3D view if omitted. These clarifications go beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('Render a still preview image'), the resource ('model at a specified resolution'), and distinguishes itself from siblings by referencing tm_list_scenes for discovering views and noting the limitation to named views only.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Explicit 'When to use' and 'When NOT to use' sections provide clear guidance on appropriate use cases, alternatives (e.g., UE Movie Render Queue for production), and prerequisites (pair with tm_list_scenes). No ambiguity.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
tm_set_environmentAInspect
Configure the visualization environment (weather, time-of-day, surround context) for a previously imported model. Validates the model exists via APS Model Derivative manifest, then stores the environment config in KV (24h TTL) so tm_render_image and tm_export_video can apply it.
When to use: after tm_import_rvt completes and the manifest status is 'success' (or in-progress if you just want to pre-stage config), when the user wants to set scene context — e.g. 'render the tower at 17:00 in an urban setting with clear weather' — before generating images or video walkthroughs. Typical step 2 in the Twinmotion flow. When NOT to use: not for editing geometry, materials, or UE post-process volumes (those live in the Unreal Engine editor after FBX/USD import — Twinmotion has no public REST API). Do not call before tm_import_rvt — there is no URN to attach config to. APS scopes required: viewables:read data:read (manifest + metadata fetch only — read-only for this tool). No bucket or write scopes needed. Rate limits: APS default ~50 req/min per app per endpoint; manifest/metadata are cheap but polling-heavy if the model is still translating — prefer a single call per user intent, not a status-poll loop. KV writes are effectively unlimited at this scale. Errors: 401 = APS token expired/invalid; 403 = viewables:read not granted; 404 = URN unknown to APS (wrong project_id, or translation never started); 409 = n/a; 422 = n/a; 429 = back off 30s; 5xx = APS Model Derivative outage. Side effects: WRITES the env config to KV under key env_config_ (TTL 86400s). Idempotent — calling again overwrites the prior config. Writes a row to usage_log.
| Name | Required | Description | Default |
|---|---|---|---|
| weather | No | Weather condition label stored with the scene config. Drives UE sky/atmosphere presets during manual Twinmotion scene authoring. | |
| project_id | Yes | Base64-URL-safe URN returned by tm_import_rvt (the `project_id` / `urn` field). This is the Autodesk design URN — NOT an object ID, NOT a bucket key. Format: base64url of 'urn:adsk.objects:os.object:<bucket>/<object>', trailing '=' stripped. | |
| environment | No | Surround/context preset for the UE scene. Purely metadata — applied when the operator builds the Twinmotion scene post-FBX-export. 'custom' means the user will supply their own HDRI/backdrop in UE. | |
| time_of_day | No | 24-hour clock time as HH:MM. Used for sun position in the UE scene. Default if omitted is '12:00' (noon). |
Tool Definition Quality
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so description fully covers behavior: writes to KV, idempotent, logs usage, details error codes and rate limits. Also mentions 24h TTL for KV entry.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Well-structured with clear sections (when to use, when not, errors, side effects) and front-loaded purpose. Slightly verbose but every sentence adds value.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no output schema, description covers prerequisites, side effects, error handling, rate limits, and integration with sibling tools. Virtually complete for an agent to use correctly.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, but description adds significant value: explains format for project_id (base64url URN), default for time_of_day ('12:00'), and context for each parameter (e.g., weather drives UE presets).
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool's purpose: configuring visualization environment (weather, time-of-day, surround context) for a previously imported model. It distinguishes from siblings by noting it's step 2 after tm_import_rvt and not for editing geometry/materials.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Explicitly specifies when to use (after tm_import_rvt, when user wants scene context) and when NOT to use (not for geometry, not before import). Also lists required APS scopes and rate limit advice.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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