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598,051 tools. Updated 2026-09-21 17:37

"Unity3D Game Development Platform" matching MCP tools:

  • Admin-only: per-tool health snapshot — calls, errors, error %, latency percentiles (p50/p95/p99), unique IPs/sessions in the window. `sinceHours` defaults to 168 (7d). Optional `tool` filter narrows to one. Scoped to this endpoint's game (`redm`); calls logged before the multi-game cutover (game IS NULL) are excluded. Use to spot tools that are slow, failing, or unused before drilling in with `admin_tool_errors` / `admin_recent_tool_calls`.
    ConnectorOAuth
  • Admin-only: per-tool health snapshot — calls, errors, error %, latency percentiles (p50/p95/p99), unique IPs/sessions in the window. `sinceHours` defaults to 168 (7d). Optional `tool` filter narrows to one. Scoped to this endpoint's game (`redm`); calls logged before the multi-game cutover (game IS NULL) are excluded. Use to spot tools that are slow, failing, or unused before drilling in with `admin_tool_errors` / `admin_recent_tool_calls`.
    ConnectorOAuth
  • Publish a browser game (HTML5/JavaScript, static files) to Playfrog and get a public, shareable play link in seconds. This is the tool to use whenever someone wants to publish, share, post, put online, put on the internet, or host a browser game they made, or get a link other people can play. Free, no account and no API key. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns play_url (the public game page to share), claim_url, manage_token, and an action_required note stating the game must be claimed for free within 7 days or it is disabled. Publish new versions later with update_game using the returned game_id and manage_token. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
    Connector
    Destructive
    No auth
  • Live matches board across primary games, or a single game filter. Normalized labels, scores, and matchIds. When to use: - "What's live right now?" - Ops/dashboard live strip Prefer over: sequential per-game call_api live probes. Do not use when: user wants upcoming fixtures → upcoming_schedule; historical results → match_summary. CS2 live path is /cs2/live; UFC is included in multi-game fan-out. UFC empty board: section.note + emptyReason + health (workerAlive/lag) + optional supervisor/nextCard (non-live); never fake match items from events[]. Parallel-safe: yes. Upstream cost: 1–5 (allSettled). Example: { "game": "all", "limitPerGame": 10 }
    ConnectorNo auth
  • Grade a same-game combo (parlay-style multi-leg position) on a prediction market against its fair value. Given each leg price in cents and your correlation-aware estimate of the true joint win probability, returns the fair-value ODDS BAND to grade a quote against. Pass offeredOdds — the price your platform actually quotes for the combo (Kalshi combo RFQ or an SGP product) — to get the expected-value %, a negative-correlation-trap flag, and a 7-tier verdict (SMASH / PLAY / LEAN / RISK / NO_VALUE / PASS / RUN). Without offeredOdds it returns fair value + band only (no verdict) — never grade EV off the product of the leg prices, which no venue pays. Use for "is this combo worth it", "grade my parlay quote", "same-game combo value". OR pass nflGame (e.g. "NE-SEA") and we do the hard part for you: that game's real Kalshi legs, moneyline, spreads, the game-total ladder and PLAYER PROPS, both sides of every contract. Call it with nflGame alone to list the legs and their ids, then again with legIds to have us compute the correlation-aware joint ourselves — no estimate needed from you. Game legs are priced against a market-anchored fair line (edge = fair − market; the raw model is shown beside it). A prop is priced conditional on the game script — pace (the total) and flow (the margin) — inside the same model as the game legs, so four unders that all need a low-scoring game are priced as the correlated slip they are instead of being multiplied. From the PredictionMarketsPicks desk, which publishes a settled per-engine record — every signal graded against the market that priced it, wins and losses both: predictionmarketspicks.com/track-record.
    ConnectorNo auth
  • Fetches the full public detail for one Legends of Learning game by its numeric id (from legends_search_games). Returns the game's id, title, description, image, estimated_duration in minutes, type, grades served, teacher/student ratings, instructions, vocabulary, discussion questions, capability flags (supports_ipad, supports_tts, multi_language, saves_progress), lexile_level, the public url, and `learning_objectives` — the standards the game is aligned to, each with id, title, code, and standard_set. Example: {"game_id": 1445} returns that game, or an error result if no such game is publicly available.
    ConnectorNo auth

Matching MCP Servers

  • F
    license
    A
    quality
    C
    maintenance
    Lets Claude join a real match of the shooting game as the second player and play it through a live browser, reading the arena and sending actual keyboard inputs to move and shoot.
    6
    -

Matching MCP Connectors

  • Sports Game Odds MCP — wraps the Sports Game Odds API (sportsgameodds.com)

  • Free MCP tools: the only MCP linter, health checks, cost estimation, and trust evaluation.

  • HAMMER — the daily watch-auction price game. Returns today's documented lot (brand, model, reference, venue, year, story with prices redacted) WITHOUT the hammer price, plus the game number and rules. Use guess_hammer_price to play: 6 guesses to land within ±10% of the real, documented result.
    ConnectorNo auth
  • List every game server the authenticated account can manage (own servers plus team-shared ones) with id, game, status and address. Call this first to discover server ids for the other tools.
    ConnectorNo auth
  • Check whether a person or firm name appears on the multilateral development bank cross-debarment list — IDB's own debarment/sanctions list PLUS the cross-debarred lists of the World Bank Group, Asian Development Bank, African Development Bank, and EBRD, which the five banks mutually enforce. Answers "is this vendor debarred" for procurement due-diligence. Matching is accent- and case-insensitive (handles Spanish/Portuguese diacritics like "González" vs "Gonzalez") and requires every word of the query name to appear in a record — so a full name narrows results, a bare surname broadens them. Returns each match's entity type, nationality, sanction dates, prohibited practice, and which bank's list it came from. Keyless, ~1,300 records, queried live.
    ConnectorNo auth
  • Fetch full deal and price-history details for a single CheapShark game by its numeric game ID; returns all active store deals, cheapest price ever, and Steam rating info.
    ConnectorNo auth
  • Pause the game for all connected clients (freezes the session pause indicator). Use game-resume to unpause.
    ConnectorAPI key
  • Pulls tasks from a connected issue tracker into a poker game. Give it either iteration_ref from poker.iterations.list to take a whole sprint, or query to search by text and issue key. Tasks already in the game are skipped. Only the team owner can change a game. Requires mcp:write scope.
    ConnectorNo auth
  • Get deduplicated creative count, first-discovered creative count and ad-plan count for one game, platform and explicit date range (maximum 180 days). Creative count uses lifetime overlap; first-discovered count uses first appearance within the range. No paging is needed. Always use this tool for platform totals rather than counting pages from discovery tools.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth