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305,053 tools. Last updated 2026-07-22 21:04

"Unity3D Game Development Platform" matching MCP tools:

  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • A flagship development statistic from Our World in Data: the latest value for a country plus a short multi-year trend, with full source attribution. ONE source, MANY indicators (breadth) — CO2 per capita, population, fertility, urbanisation, GDP-per-capita (a development stat in PPP, NOT a market price), extreme poverty, R&D spend, Human Development Index, literacy, internet access, electricity access. Distinct from `global_macro` (World Bank): OWID adds the long-run development + climate set. `indicator` = a slug/alias from the curated allowlist (default "co2-emissions-per-capita"; aliases: co2, pop, gdp, hdi, literacy, internet, poverty, fertility, urban, rd) — call indicator="list" for the full menu. `country` = ISO-3 code (AUS, USA, CHN, GBR, IND, …); omit for the World aggregate. Source: Our World in Data (ourworldindata.org) — OWID's processing layer is CC BY 4.0, keyless; every response carries BOTH OWID's attribution AND each underlying producer's citation + licence. Only indicators whose underlying sources are cleared for commercial re-serving (CC BY / CC BY IGO / CC0 / public domain) are served — a fail-closed runtime gate refuses any non-redistributable indicator. Annual-ish statistics, not a live-telemetry feed. Every value is returned in an Ed25519-signed, provenance-stamped envelope (source and observation time) you can verify offline against /.well-known/keys, no account required.
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  • Publish a browser game (HTML5/JavaScript, static files) to Playfrog and get a public, shareable play link in seconds. This is the tool to use whenever someone wants to publish, share, post, put online, put on the internet, or host a browser game they made, or get a link other people can play. Free, no account and no API key. Send the game files; an index.html at the top level is required, 8 MB total maximum. An optional cover image improves the game page and social share card. Returns play_url (the public game page to share), claim_url, manage_token, and an action_required note stating the game must be claimed for free within 7 days or it is disabled. Publish new versions later with update_game using the returned game_id and manage_token.
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  • Switch between local and remote DanNet servers on the fly. This tool allows you to change the DanNet server endpoint during runtime without restarting the MCP server. Useful for switching between development (local) and production (remote) servers. Args: server: Server to switch to. Options: - "local": Use localhost:3456 (development server) - "remote": Use wordnet.dk (production server) - Custom URL: Any valid URL starting with http:// or https:// Returns: Dict with status information: - status: "success" or "error" - message: Description of the operation - previous_url: The URL that was previously active - current_url: The URL that is now active Example: # Switch to local development server result = switch_dannet_server("local") # Switch to production server result = switch_dannet_server("remote") # Switch to custom server result = switch_dannet_server("https://my-custom-dannet.example.com")
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  • Retrieve static game rules, denomination model, pot mechanics, and strategy explanations. Free -- no payment required. Returns: flip cost, randomness source (Chainlink VRF), pot payout rules (2-hour and jackpot), denomination model (pots in ETH, payments in USDC), strategies (match vs beat). Call this first to understand the game before using other tools. [pricing: {"cost":"0","currency":"USDC","type":"free"}]
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  • Sports Game Odds MCP — wraps the Sports Game Odds API (sportsgameodds.com)

  • VaultCrux Platform — 60 tools: retrieval, proof, intel, economy, watch, org

  • List every Stimulsoft product/platform that has indexed documentation available through this MCP server. Returns a JSON array of { id, name, description } objects covering the full Stimulsoft Reports & Dashboards product line (Reports.NET, Reports.WPF, Reports.AVALONIA, Reports.WEB for ASP.NET, Reports.BLAZOR, Reports.ANGULAR, Reports.REACT, Reports.JS, Reports.PHP, Reports.JAVA, Reports.PYTHON, Server API, etc.). CALL THIS FIRST when the user's question is ambiguous about which Stimulsoft platform they are using, or when you need to pick a valid `platform` value to pass into `sti_search`. The returned platform `id` values are the exact strings accepted by the `platform` parameter of `sti_search`. This tool is cheap (no OpenAI call, no vector search) — call it freely whenever you are unsure about platform naming.
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  • Get live Twitch streams, optionally filtered by game name and/or language. Returns streamer name, title, current viewer count, and thumbnail for each live stream. Omit `game` for the overall top live streams across Twitch. Example: get_streams({ game: "Just Chatting", first: 20, language: "en" })
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  • Fetch current Dota 2 meta constants from STRATZ: the list of game versions (patches) with their id and name. No arguments required.
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  • Fetch all player props for one game identified by eventId. Read-only. No side effects. Requires an API key; rate-limited per your tier. Returns: { eventId, sport, homeTeam, awayTeam, startTime, props: Array<{ player, stat, line, overOdds, underOdds, bookCount, gameState?, flashProjection? }>, sources: string[], fetchedAt, delayed }. flashProjection (present for modeled markets, CoD + MLB today, when available) is { value, sampleN, method, marketKey }, the Flash season-baseline projection, never fabricated. overOdds and underOdds are American-format integers (e.g. -110, +115); null when odds are not available. The stats parameter filters to specific markets (e.g. "points,rebounds" for NBA, "strikeouts,hits_allowed" for MLB). Typical workflow: (1) call list_games to get eventIds, (2) call get_game_props with the eventId. Alternatively, call find_game with team names to resolve the eventId when you know the matchup. Event ids are prefixed ud- (Underdog Fantasy source) or bv- (Bovada source). Returns an error when the event id is not found, the game has ended with no active props, or lines have not been posted yet. When to use: when you have an eventId and want all props for that specific game. When not to use: use scan_props instead when you want a cross-game market view (e.g. all strikeout props today). Use find_player_props when you know the player name but not which game they are in.
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  • Resolve one or more game names to their Steam appids on needmoar.games. Call this first to turn a title like "Hollow Knight" into the numeric appid the versus and game_detail tools need. Accepts several names at once — pass every game the user mentioned in a single call and match each to its result.
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  • Fetch Bitrix24 app development documentation by exact title (use `bitrix-search` with doc_type app_development_docs). Returns plain text labeled fields (Title, URL, Module, Category, Description, Content) without Markdown.
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  • Get detailed information about board games on BoardGameGeek (BGG) including description, mechanics, categories, player count, playtime, complexity, and ratings. Use this tool to deep dive into games found via other tools (e.g. after getting collection results or search results that only return basic info). Use 'name' for a single game lookup by name, 'id' for a single game lookup by BGG ID, or 'ids' to fetch multiple games at once (up to 20). Only provide one of these parameters.
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  • World Bank open data — 1600+ development indicators for 200+ countries. Returns most-recent values and 5-year trend for any indicator by country. Covers GDP, population, inflation, unemployment, FDI, debt, exports, CO₂, life expectancy, Gini, internet penetration, ease of doing business, and more. Accepts ticker-style aliases (gdp, inflation, unemployment) or full WB indicator codes. Sourced from api.worldbank.org — free, no key required. Use for country risk, macro comparisons, policy analysis, and development economics.
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  • Grade a same-game combo (parlay-style multi-leg position) on a prediction market against its fair value. Given each leg price in cents and your correlation-aware estimate of the true joint win probability, returns the fair-value ODDS BAND to grade a quote against. Pass offeredOdds — the price your platform actually quotes for the combo (Kalshi combo RFQ or an SGP product) — to get the expected-value %, a negative-correlation-trap flag, and a 7-tier verdict (SMASH / PLAY / LEAN / RISK / NO_VALUE / PASS / RUN). Without offeredOdds it returns fair value + band only (no verdict) — never grade EV off the product of the leg prices, which no venue pays. Use for "is this combo worth it", "grade my parlay quote", "same-game combo value".
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  • Change your startup's product stage: PRELAUNCH — preparing to launch, BETA — recruiting beta testers, PAUSED — development paused (requires public_note). To move to LAUNCHED use announce_launch. Allowed transitions: PRELAUNCH→BETA/PAUSED, BETA→PAUSED, PAUSED→PRELAUNCH/BETA.
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  • Build an unsigned SOL transfer to support Blueprint development. Blueprint provides free staking infrastructure for AI agents — donations help sustain enterprise hardware and development. Same zero-custody pattern: unsigned transaction returned, you sign client-side. Suggested amounts: 0.01 SOL (thank you), 0.1 SOL (generous), 1 SOL (patron).
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  • Retrieve a player's completed games for a specific month (format: YYYY/MM, e.g., '2024/01'). Returns game URLs, time controls, results, and ratings.
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  • List every Stimulsoft product/platform that has indexed documentation available through this MCP server. Returns a JSON array of { id, name, description } objects covering the full Stimulsoft Reports & Dashboards product line (Reports.NET, Reports.WPF, Reports.AVALONIA, Reports.WEB for ASP.NET, Reports.BLAZOR, Reports.ANGULAR, Reports.REACT, Reports.JS, Reports.PHP, Reports.JAVA, Reports.PYTHON, Server API, etc.). CALL THIS FIRST when the user's question is ambiguous about which Stimulsoft platform they are using, or when you need to pick a valid `platform` value to pass into `sti_search`. The returned platform `id` values are the exact strings accepted by the `platform` parameter of `sti_search`. This tool is cheap (no OpenAI call, no vector search) — call it freely whenever you are unsure about platform naming.
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  • Read-only. Return server-tracked match statistics for both teams: total tokens consumed, per-turn thinking time, number of tool calls, and turn count. Available during and after a match. Use this for post-game analysis or mid-game cost monitoring. For game-state history (what moves were made) use get_history instead.
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