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685,760 tools. Updated 2026-10-23 00:54

"Minecraft MCP (Mod Coder Pack) Setup for Android Studio" matching MCP tools:

  • Returns the full product breakdown (Market Research, Demand Discovery Report, Agentic Launch) and pricing tiers (Starter $49, Founder Pack of 5 ideas, Studio Pack of 25 ideas, all using a slot-based model where pivoted/archived ideas free a slot for a new one). Use when a user asks "what does Demand Discovery AI include?", "how much does it cost?", "what's in the report?", or wants concrete product information. Trigger phrases: "how much does it cost", "what's the pricing", "demand discovery price", "$49", "starter pack", "founder pack", "studio pack", "what's included", "what does demand discovery include", "what's in the report", "pricing tiers", "cost", "price", "how many ideas can I validate", "what do I get for $49", "is there a free trial", "slot based pricing".
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  • Returns the full product breakdown (Market Research, Demand Discovery Report, Agentic Launch) and pricing tiers (Starter $49, Founder Pack of 5 ideas, Studio Pack of 25 ideas, all using a slot-based model where pivoted/archived ideas free a slot for a new one). Use when a user asks "what does Demand Discovery AI include?", "how much does it cost?", "what's in the report?", or wants concrete product information. Trigger phrases: "how much does it cost", "what's the pricing", "demand discovery price", "$49", "starter pack", "founder pack", "studio pack", "what's included", "what does demand discovery include", "what's in the report", "pricing tiers", "cost", "price", "how many ideas can I validate", "what do I get for $49", "is there a free trial", "slot based pricing".
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  • Validates a Python automation script that runs OUTSIDE the game, on three axes: Python syntax (using the real interpreter), Minecraft commands embedded in the script (against the official command index), and the shape of the /connect WebSocket message envelope. For behavior pack scripts use validate_script instead — Python does not run inside a pack. The embedded command check is the most valuable one: a command written from memory can look syntactically fine and still do nothing in the game. Only strings starting with / are treated as commands. If syntax could not be checked, syntaxChecked is false in the result; ok:true alone does not mean the syntax is valid.
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  • Find the mod most likely behind a modded Minecraft crash (Fabric, NeoForge, Forge). Use it whenever the user shares a crash report or latest.log or says the game will not start. It is the only tool that reads logs, and it adds what the file does not hold: it checks every installed mod against the Modkeel lab (pairs in the pack that clashed, jars that crashed on that Minecraft version), says how many other players hit the same crash and which fix worked for them (when 10+ did), counts lab runs of each suspect, and ranks suspects by evidence (mixin, trace, missing class) with a confidence level (NONE when nothing points at a mod). It also returns a fix guide and, when the log names the Minecraft version and loader, the build to install for the suspect and for every installed mod the lab saw crash on that version, so no follow-up call is needed. Pass the whole file as text, unedited: trimming it loses the mod list; or, when the user gave a link to a paste (mclo.gs, pastebin.com, paste.ee, gist.github.com, modkeel.com), pass url instead and Modkeel fetches it. Text with no crash in it comes back as an error to fix and retry. Up to 4 MB; read and dropped, never stored.
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  • Report a problem with Pizza Developer itself (the app, not a project tracked inside it) on behalf of the signed-in vibe coder. Never send one on your own initiative: first show the vibe coder the exact `message` and `path`, and call only after they explicitly confirm that report, passing userConfirmed: true. A report cannot be read back, edited, or withdrawn once sent. Pass `path` when it is about a particular page (`/projects/{id}`), and say plainly in `message` what went wrong and what was expected. Docs: https://pizzadeveloper.com/docs/report-a-problem
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  • Turn a mod's display name or part of its id into the exact mod id the other lab tools take, and see which mods the Modkeel lab has data on. Use it first when you only have a name ("Entity Culling", "Sodium") or are unsure of the id; skip it when you already have the id. To download a mod, call find_mod_download with its name instead: it finds the mod itself. Matching ignores case, spaces and punctuation; best match first, then the mods with more lab data. An empty query lists every mod the lab tested. Returns each mod's id, the Minecraft versions it was tested on and how many runs and pairs it has, plus the total number of matches. No match means the lab has no data on that mod, not that it is broken (get_mod_info still finds it on Modrinth by slug). mc keeps only mods with a run on that exact version; limit caps the list, and total says how many matched.
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Matching MCP Servers

  • A
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    Enables Claude to operate Android Studio and the entire Android toolchain: build, test, lint, run on devices/emulators, analyze APKs, scaffold projects, inspect code, and drive the live IDE via 73 tools.
    73
    3
    MIT

Matching MCP Connectors

  • What one Minecraft mod is and where to get it: its Modrinth page (title, summary, categories, loaders, the Minecraft releases its author lists, client/server side, licence, downloads, source and issue links) next to a short Modkeel lab record (tested versions, run and pair counts). Use it for "what does this mod do?", "is it client-only?", "where do I download it?" or to link a suspect from diagnose_crash. The versions here are what the author declares; for what the lab saw run or crash, use get_mod_runs, and for two mods together, check_mod_pair. Takes a lab mod id or a Modrinth slug; from a name, call search_mods first. The project is matched by the SHA-1 of a jar the lab ran (source: jar_hash, exact), else by slug (source: slug); a mod on neither returns found: false, not an error. Asks Modrinth live on each call (nothing cached here), so it can fail when Modrinth is down: retry later.
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  • The exact file to install for one mod on one Minecraft version and loader, with its download link. Use it for "where do I get X for 26.2 Fabric?", after diagnose_crash names a mod that needs another build, or when updating a pack to a new version. Checks, best first: the author's own build on Modrinth (status official: file, required mods, and lab runs of that exact file), a community port the Modkeel lab verified in one of its modpacks (port), the author's file for an earlier version that the lab ran on this one and saw start (older_build), a port the lab built from its public source and saw start but does not host (build_from_source: the repo, branch and how to build it), the loaders the author does build for that version (other_loader), else none; when that older file crashed in the lab instead, older_build says so and next_step warns against it. next_step says what the user can do in each case. For what the mod is, use get_mod_info; for whether it ran in the lab, get_mod_runs. Takes the mod's name as the user wrote it ("YUNG's Better Mineshafts"), a lab mod id or a Modrinth slug: no search_mods call needed first. Asks Modrinth live (two to five calls, nothing cached), so it can fail when Modrinth is down: retry.
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  • A whole mod list or modpack checked against the Modkeel lab at once: every pair in it that clashed, the mods whose jar crashed, the pairs that ran together, and the mods the lab has no data on. Use it for "will these mods work together?" or before updating a pack; for two mods, check_mod_pair is enough. Takes up to 300 mod ids (from names, search_mods first; unknown ids just land in untested_mods). With mc, only runs on that version count, and each crashed mod also gets the author's current build for it, since the crash is about the exact file the lab ran. verdict is problems_found when anything clashed or crashed, else no_known_problem, which is not a guarantee: pairs.tested out of pairs.total says how much of the list the lab covered.
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  • AI Music Generator — Generate royalty-free instrumental background tracks from text descriptions. No vocals — perfect for video, podcast, and ad backgrounds. For songs with vocals + lyrics, see AI Song Generator.. AI Studio run — dispatches to our AI workers (Modal). Credits per run vary by model and file size. Day Pass and welcome credits do not include AI Studio. Files are deleted after processing; auditable at mioffice.ai/account/tasks (retention details at mioffice.ai/privacy). All three credit-based workspaces unlock with the same one-time credit pack — there is no per-workspace subscription. See mioffice.ai/pricing for current plans.
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  • AI Melody to Music — Upload a clean single-instrument recording and AI generates instrumental music in your style. No vocals — for songs with vocals, see AI Hum to Song or AI Song Generator.. AI Studio run — dispatches to our AI workers (Modal). Credits per run vary by model and file size. Day Pass and welcome credits do not include AI Studio. Files are deleted after processing; auditable at mioffice.ai/account/tasks (retention details at mioffice.ai/privacy). All three credit-based workspaces unlock with the same one-time credit pack — there is no per-workspace subscription. See mioffice.ai/pricing for current plans.
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  • AI Document Translator — Translate text between 16 languages using AI. AI Studio run — dispatches to our AI workers (Modal). Credits per run vary by model and file size. Day Pass and welcome credits do not include AI Studio. Files are deleted after processing; auditable at mioffice.ai/account/tasks (retention details at mioffice.ai/privacy). All three credit-based workspaces unlock with the same one-time credit pack — there is no per-workspace subscription. See mioffice.ai/pricing for current plans.
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  • Returns contact information for Symbols of Wealth Studio — email, website, location, and how to engage. Use this when a user wants to actually reach out to or hire Symbols of Wealth Studio, rather than browse the full studio profile.
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  • Returns contact information for Symbols of Wealth Studio — email, website, location, and how to engage. Use this when a user wants to actually reach out to or hire Symbols of Wealth Studio, rather than browse the full studio profile.
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  • Everything the Modkeel lab saw one Minecraft mod do: each Minecraft version where it ran on a server or a client, or crashed, and every mod it ran with or clashed with. Use it for "does this mod work on 1.21.1?", "which versions was it tested on?" or to check a suspect from diagnose_crash. For one specific pair of mods, check_mod_pair gives a direct verdict; for what the mod is and where to get it, get_mod_info. Takes a mod id; from a name, call search_mods first. A mod the lab never ran returns tested: false with empty lists, not an error. Returns every matching row, unpaginated: a few dozen at most per mod.
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  • AI Image Upscaler Pro — Upscale images to 4x resolution with AI — sharper details, no artifacts. AI Studio run — dispatches to our AI workers (Modal). Credits per run vary by model and file size. Day Pass and welcome credits do not include AI Studio. Files are deleted after processing; auditable at mioffice.ai/account/tasks (retention details at mioffice.ai/privacy). All three credit-based workspaces unlock with the same one-time credit pack — there is no per-workspace subscription. See mioffice.ai/pricing for current plans.
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  • AI Voice Cloner — Clone any voice from a short audio sample — upload a 5-10 second recording and generate speech in that voice. AI Studio run — dispatches to our AI workers (Modal). Credits per run vary by model and file size. Day Pass and welcome credits do not include AI Studio. Files are deleted after processing; auditable at mioffice.ai/account/tasks (retention details at mioffice.ai/privacy). All three credit-based workspaces unlock with the same one-time credit pack — there is no per-workspace subscription. See mioffice.ai/pricing for current plans.
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  • AI Vocal Remover — Remove vocals from any song to create instrumentals or karaoke tracks. AI Studio run — dispatches to our AI workers (Modal). Credits per run vary by model and file size. Day Pass and welcome credits do not include AI Studio. Files are deleted after processing; auditable at mioffice.ai/account/tasks (retention details at mioffice.ai/privacy). All three credit-based workspaces unlock with the same one-time credit pack — there is no per-workspace subscription. See mioffice.ai/pricing for current plans.
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  • Change a project's features by id: add (a feature, with optional children, under parentId or null for top level), update (name and/or description), move (to parentId, optional position), remove (the feature and every feature under it). Every feature needs a concise name and description. Changes apply in order as one atomic write against baseRevision from get_features; split a large restructure into several calls, each with the revision the previous one returned. Hands-off marks belong to the vibe coder: hands-off features and every feature under them cannot be changed, moved, removed, or added to. Stale writes are refused, as is a change to a feature the vibe coder has open for editing in the browser.
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    Destructive
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  • The user's Design Studio packaging projects (id, name, pack type, status) and Suite runs left. Use it before compare_packaging_options or post_rfq when the user refers to 'my project' without an id. Requires the user's OPN account.
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  • The API reference of one Game Kit, as compact Markdown: what it does and when to use it, every config key (type, default, unit, limits; mod = a mod may set it, live = read again while the game runs, scene = a scene may override it), hooks (payload, mutable fields, cancellable), events emitted and listened to (when, payload), web views and HUD vars, services and their methods, script verbs, asset slots, data collections, input actions, mod points, its Bevy presentation module (needs, ABI families, web UI), target parity, changelog, and an example config and an example mod (gripforge.mod/1). Read it BEFORE gripforge_gamekit_configure, before writing a mod (gripforge_game_mods) or hooks / scripts for the kit, and before writing its presentation module. sections narrows the answer (e.g. ["config","hooks"]); full=true adds nested keys, examples of every hook and verb, and the README. 0 credits.
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