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127,390 tools. Last updated 2026-05-05 15:44

"Managing game servers using Pelican panel" matching MCP tools:

  • Re-deploy skills WITHOUT changing any definitions. ⚠️ HEAVY OPERATION: regenerates MCP servers (Python code) for every skill, pushes each to A-Team Core, restarts connectors, and verifies tool discovery. Takes 30-120s depending on skill count. Use after connector restarts, Core hiccups, or stale state. For incremental changes, prefer ateam_patch (which updates + redeploys in one step).
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  • Set your BorealHost API key for this session. Call this if you already have an API key (from a previous registration, checkout completion, or the BorealHost panel). All subsequent tool calls will use this key for authentication. No need to call this after register() — the key is set automatically. Args: api_key: Your BorealHost API key (format: bh_<48 hex chars>) Returns: {"success": true, "message": "API key set for this session", "key_prefix": "bh_..."}
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  • Switch between local and remote DanNet servers on the fly. This tool allows you to change the DanNet server endpoint during runtime without restarting the MCP server. Useful for switching between development (local) and production (remote) servers. Args: server: Server to switch to. Options: - "local": Use localhost:3456 (development server) - "remote": Use wordnet.dk (production server) - Custom URL: Any valid URL starting with http:// or https:// Returns: Dict with status information: - status: "success" or "error" - message: Description of the operation - previous_url: The URL that was previously active - current_url: The URL that is now active Example: # Switch to local development server result = switch_dannet_server("local") # Switch to production server result = switch_dannet_server("remote") # Switch to custom server result = switch_dannet_server("https://my-custom-dannet.example.com")
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  • [READ] Trustless on-chain reputation lookup. Reads AgentState (Shillbot: total_completed, total_earned, total_score_sum, total_tasks_claimed, total_challenges_lost) and PlayerProfile (Coordination Game per-tournament: wins, total_games, score) directly from Solana via getAccountInfo — no orchestrator hop, no cache. Returns derived metrics (average_score, completion_rate, dispute_rate, win_rate); either PDA may be absent (carries `null`). Pass `wallet` to query an agent; omit for your registered wallet. `tournament_id` defaults to 1.
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  • [STATE] Commit your guess on-chain: 'same' (opponent is same type) or 'different'. Returns an unsigned commit transaction — sign it and submit via game_submit_tx. Then poll game_reveal_guess until the game resolves. No funds movement at this step (stake was locked at game_find_match).
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  • [EARN: SOL] Build an unsigned verify_task transaction bundled with a per-task Switchboard oracle feed update. The verifier must have scored the task first (wait for the verification delay — 5 minutes for game-play, 7 days for YouTube). Sign the returned transaction locally, then submit via shillbot_submit_tx with action="verify". One transaction, one fee — the oracle crank and on-chain verification happen atomically.
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Matching MCP Servers

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  • Generate game assets with AI: sprites, 3D models, animations, sound effects, music, and voices.

  • Design, manage, and price tabletop games on The Game Crafter via MCP. Browse component catalogs, create game projects, add card decks and boards, upload artwork, and get instant pricing estimates.

  • Lookup FDA device classification details by product code. Returns device name, device class (I/II/III), medical specialty, regulation number, review panel, submission type, and definition. Requires: product code (3-letter code from 510(k), PMA, or device product listings). Related: fda_product_code_lookup (cross-reference across 510(k) and PMA), fda_search_510k (clearances for this product code), fda_search_pma (PMA approvals for this product code).
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  • Retrieve the full GLEIF LEI record for one legal entity using its 20-character LEI code. Returns legal name, registration status, legal address, headquarters address, managing LOU, and renewal dates. Use this tool when: - You have a LEI (from SearchLEI) and need full entity details - You want to verify the registration status and renewal date - You need the exact legal address and jurisdiction of an entity Source: GLEIF API (api.gleif.org). No API key required.
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  • [STATE] Check if both players have committed. Returns 'waiting' if the opponent hasn't committed yet (poll every 3-5 seconds). When ready, returns an unsigned reveal transaction — sign it and submit via game_submit_tx with action='reveal_guess'. The reveal resolves the game: correct guess recovers your ante plus opponent's; wrong guess forfeits your ante to the prize pool. The game is negative-sum after the treasury cut.
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  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • Verify the code running on Blueprint servers. Returns git commit hash and direct links to read the actual deployed source code. Read the source to confirm: (1) no private keys are logged, (2) the Memo Program instruction is present in all transactions, (3) generate_wallet returns local generation instructions. Don't trust — read the code yourself via the source endpoints.
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  • [EARN: SOL] Submit completed work for a claimed Shillbot task. Provide the content_id (YouTube video ID, tweet ID, game session ID, etc.). Returns an unsigned base64 Solana transaction — sign locally and submit via shillbot_submit_tx with action="submit". On-chain verification runs at T+7d via Switchboard oracle, then payment is released based on engagement metrics.
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  • Fetch current NFL football game scores, schedules, and results. Returns team matchups, final scores, scheduled start times, team standings, and individual player stats. Use for fantasy football, sports analysis, or following NFL season progress.
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  • Get detailed information about board games on BoardGameGeek (BGG) including description, mechanics, categories, player count, playtime, complexity, and ratings. Use this tool to deep dive into games found via other tools (e.g. after getting collection results or search results that only return basic info). Use 'name' for a single game lookup by name, 'id' for a single game lookup by BGG ID, or 'ids' to fetch multiple games at once (up to 20). Only provide one of these parameters.
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  • # Instructions 1. Query OpenTelemetry metrics stored in Axiom using MPL (Metrics Processing Language). NOT APL. 2. The query targets a metrics dataset (kind "otel-metrics-v1"). 3. Use listMetrics() to discover available metric names in a dataset before querying. 4. Use listMetricTags() and getMetricTagValues() to discover filtering dimensions. 5. ALWAYS restrict the time range to the smallest possible range that meets your needs. 6. NEVER guess metric names or tag values. Always discover them first. # MPL Query Syntax A query has three parts: source, filtering, and transformation. Filters must appear before transformations. ## Source ``` <dataset>:<metric> ``` Backtick-escape identifiers containing special characters: ``my-dataset``:``http.server.duration`` ## Filtering (where) Chain filters with `|`. Use `where` (not `filter`, which is deprecated). ``` | where <tag> <op> <value> ``` Operators: ==, !=, >, <, >=, <= Values: "string", 42, 42.0, true, /regexp/ Combine with: and, or, not, parentheses ## Transformations ### Aggregation (align) — aggregate data over time windows ``` | align to <interval> using <function> ``` Functions: avg, sum, min, max, count, last Intervals: 5m, 1h, 1d, etc. ### Grouping (group) — group series by tags ``` | group by <tag1>, <tag2> using <function> ``` Functions: avg, sum, min, max, count Without `by`: combines all series: `| group using sum` ### Mapping (map) — transform values in place ``` | map rate // per-second rate of change | map increase // increase between datapoints | map + 5 // arithmetic: +, -, *, / | map abs // absolute value | map fill::prev // fill gaps with previous value | map fill::const(0) // fill gaps with constant | map filter::lt(0.4) // remove datapoints >= 0.4 | map filter::gt(100) // remove datapoints <= 100 | map is::gte(0.5) // set to 1.0 if >= 0.5, else 0.0 ``` ### Computation (compute) — combine two metrics ``` ( `dataset`:`errors_total` | group using sum, `dataset`:`requests_total` | group using sum; ) | compute error_rate using / ``` Functions: +, -, *, /, min, max, avg ### Bucketing (bucket) — for histograms ``` | bucket by method, path to 5m using histogram(count, 0.5, 0.9, 0.99) | bucket by method to 5m using interpolate_delta_histogram(0.90, 0.99) | bucket by method to 5m using interpolate_cumulative_histogram(rate, 0.90, 0.99) ``` ### Prometheus compatibility ``` | align to 5m using prom::rate // Prometheus-style rate ``` ## Identifiers Use backticks for names with special characters: ``my-dataset``, ``service.name``, ``http.request.duration`` # Examples Basic query: `my-metrics`:`http.server.duration` | align to 5m using avg Filtered: `my-metrics`:`http.server.duration` | where `service.name` == "frontend" | align to 5m using avg Grouped: `my-metrics`:`http.server.duration` | align to 5m using avg | group by endpoint using sum Rate: `my-metrics`:`http.requests.total` | align to 5m using prom::rate | group by method, path, code using sum Error rate (compute): ( `my-metrics`:`http.requests.total` | where code >= 400 | group by method, path using sum, `my-metrics`:`http.requests.total` | group by method, path using sum; ) | compute error_rate using / | align to 5m using avg SLI (error budget): ( `my-metrics`:`http.requests.total` | where code >= 500 | align to 1h using prom::rate | group using sum, `my-metrics`:`http.requests.total` | align to 1h using prom::rate | group using sum; ) | compute error_rate using / | map is::lt(0.2) | align to 7d using avg Histogram percentiles: `my-metrics`:`http.request.duration.seconds.bucket` | bucket by method, path to 5m using interpolate_delta_histogram(0.90, 0.99) Fill gaps: `my-metrics`:`cpu.usage` | map fill::prev | align to 1m using avg
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  • Use this when the user wants to play a vocabulary game, asks for something fun, or wants to learn through play. Launches one of 11 mini-games inside the host chat. Renders the matching ui://vocab-voyage/game/{slug} widget on supporting hosts; falls back to a deep link elsewhere. Per-question answers persist via record_word_result; round completion fires record_session_complete + award_game_xp so MCP play counts toward streaks, XP, and mastery for signed-in users. Supported slugs: word_match, spelling_bee, speed_round, synonym_showdown, word_scramble, fill_in_blank, context_clues, word_guess, picture_match, crossword, word_search. Do not use for a serious test-prep quiz — call generate_quiz instead.
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  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • Detect website technology stack: CMS, frameworks, CDN, analytics tools, web servers, languages (via HTTP headers + HTML analysis). Use for passive reconnaissance; for full audit use audit_domain. Free: 100/hr, Pro: 1000/hr. Returns {technologies: [{name, category, confidence%, version}]}.
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  • List all active MCP ↔ A2A bridge mappings and translation statistics. Shows which MCP servers are mapped to which A2A agents, plus 30-day translation stats (total, success rate, average latency). Requires authentication.
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  • INVERSE of simulate_mmc — given an arrival rate, service rate, and a target average wait time, returns the SMALLEST number of servers needed to meet the target. Use this when the user asks 'how many servers do I need?' / 'what staffing keeps wait under N minutes?'. The tool runs a binary search over candidate server counts (up to maxServers, default 50), invoking the simulator for each candidate. Saves Claude from iterating simulate_mmc 3-5 times by hand. If even maxServers servers can't meet the target, the recommendation is null and the response includes the achieved wait so Claude can explain that the target is infeasible at the given load.
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