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619,753 tools. Updated 2026-09-28 17:53

"Jass Card Game Information" matching MCP tools:

  • Team/org card: identity, roster, recent matches, and form/trends/radar when available. When to use: - Team page / "who is on this roster?" - Builder team screen sample Prefer over: separate roster + matches + detail via call_api. Do not use when: UFC fighters → player_profile; unknown name → resolve_entity first. Dota may return partial roster (API gap). Prefer slug for lol/cod; teamId for cs2. Parallel-safe: yes. Upstream cost: 2–4. Example: { "game": "lol", "slug": "t1", "recentLimit": 10 }
    ConnectorNo auth
  • COMPOSITE event / fight-night card: identity, bout or match list, optional standings snippet. When to use: - UFC fight night / numbered event page ("UFC 300 card", "Fight Night") - CS2 event hub with match list - Tournament/event overview before match_preview drill-down Bouts come back in card order — main event first, then prelims, then early prelims. Each bout carries weightClass, titleBout, card placement, and (once fought) result { method, round, time, referee, winnerSlug }. Each corner carries images { headshotUrl, bodyImageUrl, imageUrl, proxiedImageUrl }, record, nickname, rank, championStatus, country and flag when upstream supplies them. Use proxiedImageUrl in browsers — the image host sends no CORS header. You do not need call_api per fighter for faces. Prefer over: agent-side resolve + call_api /ufc/events + bout expansion; N+1 match_summary for the card list only; per-fighter call_api just to fetch headshots. Prefer match_preview for one bout/match briefing; match_summary for completed recaps; live_matches for live-only strips; standings alone for pure tables. Do not use when: you only need live scores (live_matches); single finished match recap (match_summary); no event name/id yet and game unknown. Tennis: pass a tournament id/slug to get the draw bracket — rounds carry a round code (Q1..R128, QF, SF, F) with each match's players and score. Set is the primary tennis path here; there is no separate draw tool. Parallel-safe: yes. Upstream cost: 1–4. Example: { "game": "ufc", "eventIdOrSlug": "ufc-300", "includeMatches": true, "includeStandings": false }
    ConnectorNo auth
  • Use this for "should I cancel the credit card I never use", "is it bad to close a card", or any question about cancelling, downgrading, or consolidating cards. It does not close, cancel, or change any card; it only explains and calculates. With no card figures it returns general closure considerations and retention information. Supply figures for a hypothetical paid-off closure calculation. Supply cards and cardName as well and it additionally computes the exact utilization before and after, the limit leaving the denominator, and whether it crosses a band upward. Calculates scenarios from supplied figures; does not make payments, change accounts, fetch external data, or retain tool inputs.
    ConnectorNo auth
  • Admin-only: per-tool health snapshot — calls, errors, error %, latency percentiles (p50/p95/p99), unique IPs/sessions in the window. `sinceHours` defaults to 168 (7d). Optional `tool` filter narrows to one. Scoped to this endpoint's game (`redm`); calls logged before the multi-game cutover (game IS NULL) are excluded. Use to spot tools that are slow, failing, or unused before drilling in with `admin_tool_errors` / `admin_recent_tool_calls`.
    ConnectorOAuth
  • Admin-only: per-tool health snapshot — calls, errors, error %, latency percentiles (p50/p95/p99), unique IPs/sessions in the window. `sinceHours` defaults to 168 (7d). Optional `tool` filter narrows to one. Scoped to this endpoint's game (`redm`); calls logged before the multi-game cutover (game IS NULL) are excluded. Use to spot tools that are slow, failing, or unused before drilling in with `admin_tool_errors` / `admin_recent_tool_calls`.
    ConnectorOAuth
  • Publish a browser game (HTML5/JavaScript, static files) to Playfrog and get a public, shareable play link in seconds. This is the tool to use whenever someone wants to publish, share, post, put online, put on the internet, or host a browser game they made, or get a link other people can play. Free, no account and no API key. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns play_url (the public game page to share), claim_url, manage_token, and an action_required note stating the game must be claimed for free within 7 days or it is disabled. Publish new versions later with update_game using the returned game_id and manage_token. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
    Connector
    Destructive
    No auth

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  • Live matches board across primary games, or a single game filter. Normalized labels, scores, and matchIds. When to use: - "What's live right now?" - Ops/dashboard live strip Prefer over: sequential per-game call_api live probes. Do not use when: user wants upcoming fixtures → upcoming_schedule; historical results → match_summary. CS2 live path is /cs2/live; UFC is included in multi-game fan-out. UFC empty board: section.note + emptyReason + health (workerAlive/lag) + optional supervisor/nextCard (non-live); never fake match items from events[]. Parallel-safe: yes. Upstream cost: 1–5 (allSettled). Example: { "game": "all", "limitPerGame": 10 }
    ConnectorNo auth
  • SUSPENDED 2026-09-12: the USD price panel behind this tool froze on 2026-09-07. The oracle answers 200 {"status": "suspended"} with the reason, resume condition and live alternatives, and does NOT charge. The tool is kept so it resumes automatically the day a live USD series exists. Prefer: loan_terms_preview (graded slabs, live), sports_board (live), or the free Japanese two-sided page /jp/card/{game}/{set}/{card}. SIMULATE a card's price path over a horizon YOU choose (days=30..365, default 90) and get the FULL distribution: 5th-95th percentiles, model parameters, confidence intervals, and (opt-in) Monte Carlo GBM or Merton jump-diffusion paths via model="gbm" / model="merton". Default model is the conformal-calibrated risk forecast. Requires current_price. PAID: $0.015 USDC per call. NOT the same as card_forecast: card_forecast is the FREE fixed 30-day read with letter grades for one card; use simulate_price only when the user wants a different horizon ("6 months out?"), the full percentile curve, or a Monte Carlo model.
    ConnectorNo auth
  • GAME PRODUCTION CONTRACT: CALL THIS FIRST, before you design or write a single line of a game for klyo. Returns the “studio quality” standard: screens (phone, tablet, desktop, portrait and landscape, resize), input (touch, mouse and keyboard), game loop, minimum content, sound, graphics, social layer (leaderboard, saves, clips; multiplayer only when it makes sense), brands and law, the LOCAL test `klyo-test` (the same one the server runs on publishing) with a fix-and-test loop, the quality gate and the release stages (preview, demo, finished, new version). The text of the standard is in Polish. Read-only, no parameters. When the user writes “make a battleship game”, do not ask them about phones, leaderboards or sound: it is all here. Do not say “done” until `klyo-test` passes without critical errors. Examples: • Make me a battleship game • What are the requirements for a game on klyo? • Build a puzzle game for phone and desktop
    ConnectorOAuth
  • Search the gift card catalog Browse and search available gift cards. Returns a list of gift card products with pricing, denomination, and catalog information. Use the `laso_server_id` from the results to order a card via `GET /order-gift-card`. Every response includes a `facets` object listing the valid values for the `category`, `currency`, and `country` filters. The facets are computed from the full catalog, so a single unfiltered request (no query parameters) is enough to discover everything you can filter on. This is a free endpoint — no x402 payment required.
    ConnectorOAuth
  • Set the tile players recognise the game by in the catalogue. Frames are screenshots FROM YOUR RUNNING GAME: we take them ourselves once the game is live at its own address, so they appear only AFTER release (`klyo_publish_game`), not during it. Call without `klatka` to get the list of available frames with their addresses; show them to the account owner, or look at them yourself and pick one that shows gameplay rather than the title screen. Then call again with its number. We deliberately do not accept a custom image: the cover must show what the player will really see after clicking. Retouched art that does not match the game is a reason for taking the game down. Examples: • Show frames to choose from for the cover of lantern-thief • Set the second frame as my game's cover • My game has no image in the catalogue, fix it
    ConnectorOAuth
  • Fetches the full public detail for one Legends of Learning game by its numeric id (from legends_search_games). Returns the game's id, title, description, image, estimated_duration in minutes, type, grades served, teacher/student ratings, instructions, vocabulary, discussion questions, capability flags (supports_ipad, supports_tts, multi_language, saves_progress), lexile_level, the public url, and `learning_objectives` — the standards the game is aligned to, each with id, title, code, and standard_set. Example: {"game_id": 1445} returns that game, or an error result if no such game is publicly available.
    ConnectorNo auth
  • List every game server the authenticated account can manage (own servers plus team-shared ones) with id, game, status and address. Call this first to discover server ids for the other tools.
    ConnectorNo auth
  • Texas Hold'em or Pot Limit Omaha equity for 2-4 specific hands on 0-5 community cards, returning win, tie, and total equity percentages per hand. Hold'em enumerates every remaining board runout (no simulation). Omaha (game: "omaha", four-card hands, best two play) is exact on every postflop street and scores a deterministic 200,000-board sample preflop (±0.2 percentage points, same input always reproduces).
    ConnectorNo auth
  • Current prematch (pre-game) odds for this product's board — the upcoming fixtures with their OPEN markets, decimal prices and the no-vig probability on each selection. Use it for pre-game prices, closing-line-value work, pre-match modelling and no-vig fair value on tomorrow's card. Same shape as get_live_odds. Snapshot the responses yourself if you want line history; this is not an opening/closing-odds archive, not a multi-book scanner and not a bet-placement tool.
    ConnectorNo auth
  • Pre-match (pre-game) rows from the FanLine Wire tape: the upcoming markets that just ticked, with their American prices. Same shape as get_live_fixtures, with inplay false. Use it for pre-game prices, model inputs and no-vig-style work on the FanDuel card. These rows are the prematch slice of the same rolling ~20-row tape window, not the whole card — prematch_total carries the real coverage number (it counts markets, not rows), so never describe the row count as the size of the card. Only status "OPEN" is tradeable. Not a bet-placement service, not a multi-book comparison, not an opening/closing-odds archive: snapshot the responses yourself if you want line history.
    ConnectorNo auth
  • Fetch one event by slug or id with its complete bout order, both corners, venue, broadcast listings and results when the card has been fought. Pass include=eta for per-bout estimated start times and include=odds for each bout's current UFCalendar consensus odds line (information only, not betting advice).
    ConnectorNo auth
  • Fetch full deal and price-history details for a single CheapShark game by its numeric game ID; returns all active store deals, cheapest price ever, and Steam rating info.
    ConnectorNo auth
  • Pause the game for all connected clients (freezes the session pause indicator). Use game-resume to unpause.
    ConnectorAPI key
  • Take this account's game (`slug`) off the portal. The first call removes it from the catalogue and takes its page down; the address stays yours and you can upload the game there again. A second call on a game that is already taken down removes it from your list for good. Scores and reviews stay attached to the address and are never handed to another game. Use it to clean up after a failed attempt, for example when two entries of the same game ended up in the waiting room. A package that never became a game (only `upload_id` in the waiting room, from klyo_upload_package or klyo_my_games) is deleted with `upload_id` instead of `slug`: its file and preview are removed for good. Examples: • Delete my game neon-coil-arena • Remove the failed entry from the waiting room • Delete the older copy of the same game
    Connector
    Destructive
    OAuth
  • Read which card printings changed price the most over one window: daily, weekly, 30d or 90d. Returns gainers and losers with exact game, catalog product, language, finish and marketplace variant when the source provides them, plus current and previous prices, dollar and percent change, a canonical SpellBook Finance cardUrl, and run timestamps. Call this to answer "what is moving this week" instead of guessing, then call spellbook_card_prices for one printing's per-source prices. An unavailable result names why no supported rows can be returned.
    ConnectorNo auth