713,227 tools. Updated 2026-10-29 00:28
"Information and Resources on Unreal Engine" matching MCP tools:
- Get the stored day-by-day ranking history for one keyword on one search engine over a date range. Reads RankParse snapshots synced on a schedule; it is not a live SERP check. History is inherently single-engine, so engine is required (use get_keyword_rankings first to compare across engines). Days with no synced data are simply absent from rows rather than filled with a zero or placeholder value -- do not treat a missing date as "not ranking". Bing and Yandex are opt-in and lower-frequency than Google; their responses may report availability as provider_limited, meaning that provider did not return enough data for that day rather than the keyword ranking nowhere.ConnectorNo auth
- Save a template’s draft. Both kinds take structured `content` — see create_document_template for the node format; notifications use its EMAIL profile (no image, no pageBreak) — or, for a template still on the legacy HTML engine (check get_template_draft’s `engine`), a `body`; a structured draft refuses body-only writes. Notifications also take subject and recipients; documents also take `settings`. Editing a live template’s draft does not change what sends until publish_template. A document on the SVG facsimile engine (engine "SVG") is edited with edit_svg_template, never here. Requires notification:write or document:write.ConnectorDestructiveAPI key
- Enumerate the model_ids the sealed engine exposes, with the engine sha stamped in-response. Purpose: Discover the model catalog and record the sealed engine sha alongside your inference results. Use when: You are wiring a client for the first time and need model_id values for kirk_score_book / kirk_score_book_batch calls, or you want a machine-readable catalog with attestation. Do not use when: You need per-model hyperparameter detail — those are intentionally not exposed on the customer surface. Capability class(es): C5 (engine sha attested on every response). Path fit: Validation via MCP (this tool). Production integrations run in-process under sealed-engine attestation — same binary sha as this endpoint. Contact Kavara for deployment options. Cost: 0 IU. Free tool.ConnectorNo auth
- Engine version, API contract number, and health. Free (not quota-counted). Call once at the start of a session to confirm the engine is reachable and which contract it serves.ConnectorNo auth
- Maps only stable Tier1 finding identifiers to approved Tier1 services and public resources. Call after a Tier1 score or email-domain check. Do not submit prose, URLs, customer information, or invented identifiers. This tool performs no arbitrary fetching, makes no contact request, changes nothing, and stores nothing.ConnectorNo auth
- List every ranked list the directory publishes — "Overall", "3D Art in Poland", "Unreal Engine" and so on — with each list's size, URL and slug, plus the "method" string describing exactly what the order measures. Use to find the right list before calling get_ranking. Always pass the method on: these lists are ordered by size, years in business and how completely a listing is filled in, not by studio quality, and are not an endorsement.ConnectorNo auth
Matching MCP Servers
- AlicenseBqualityCmaintenanceAn MCP server that gives AI agents broad control over Unreal Engine 5.7, enabling actor/asset/level management, Blueprint and material creation, screenshots, automation, and arbitrary editor Python execution.35MIT
- AlicenseBqualityBmaintenanceAn MCP server that lets an AI agent drive Unreal Engine 5: create projects, import assets, build levels and Blueprints, configure replication, compile C++, run Play In Editor and package the game.100123 PyPI5MIT
Matching MCP Connectors
- Production EngineOAuth
Production management for commercial film and photo companies: jobs, budgets, crew and invoices.
Search the FAA handbooks, advisory circulars and Airman Certification Standards (ACS) used for pilot training, and read any page in full with its figures, charts and tables. Every result links back to the exact page so answers can be cited. Free, public, no API key.
- Open a world in the editor. With an engine to open it in — one this conversation is already driving, or one you name with `session` from session.list — this MOVES that engine to the world and answers {switched, session_id, world, branch}; engine tools then act on it with nothing else to call. Otherwise it records that you want the world open and answers where it opens: the browser URL and the `zero://` URL an installed desktop engine answers to. Nothing opens from the server — the opening happens on the user's machine, and `next` says who does it (a harness with a shell runs `zeromind open <guid>`; anyone else shows the user the link). The engine that comes up binds to this conversation on its own, so engine tools work with no connect call; world.connect waits for it explicitly. An engine you did not name is never taken: when you have engines running, the answer lists them under `engines` so you can ask the user which to reuse, and any engine another conversation is driving (`claimed_by_another`) is refused — the one you are driving included, if somebody else has taken it since. Requires edit access (use world.create for a new world). A world you have deleted is refused here — world.trash lists it and world.restore brings it back. The editor binds the world's live working copy: naming a `branch` checks the name against the world's branches but does not yet choose what the editor loads — branch selection is coming. The result lists the world's branches.ConnectorAPI key
- Pin the engine of the world editor the user has open, so engine tools (execute, capture, …) drive it for the rest of this conversation. An engine that is already connected returns at once. It is held only for an engine that is about to connect: once the editor has drawn its first frame the call holds, up to about 30 s, until the engine connects. In every other case it answers at once with `connected: false` and what the editor is doing (`editor.state`: never_opened, launching, booting, connecting, stalled, failed, started_not_connected), so while an editor is still loading do what needs no engine and call this again when you need one. `waited_ms` is how long the call was held (0 when it was not) and `wait` says how the wait ended. It opens nothing: nothing on the server can open a browser. Call world.open first and act on its `next`, which says whether you show the user a link or run a command on their machine. A world with engines on more than one branch is refused rather than guessed at: name the `branch`, or use session.list / session.connect to pick one engine outright.ConnectorAPI key
- The GripForge docs, embedded in this MCP (readable offline, versioned with it), as Markdown. Without topic: the list of topics. With topic: its text, or one section (section = a heading, its number such as "4.2", or words of it); a long topic answers its table of contents first unless a section is given or full=true. Topics: web-export, godot, unity, unreal, desktop, rooms-server, central-server, c-api, lod, shadows, collision, render-lod, render-optimize, core-loop, physics-async, structs, net, web-multiplayer, scenes, input, combat, character, enemies, npcs, quests, inventory, economy, vehicles, puzzles, sport, ui-webui, ui-screens, world-terrain, minion-waves, game-cinematic, debug-inspector, world-environment, hud, audio-core, i18n-text, save-persistence, settings-graphics, asset-preload, ai-navigation, fx-kits, glossary, kit-api, third-party, player, render-budget, scene-optim, porting, game-schema, module-calls, module-calls-native, godot-host, kit-modules, kit-structures, kit-third-party, abi, modding, game-engine-contract, game-engine. Read "third-party" and "porting" + "abi" before writing a presentation module, "modding" before writing a mod, "glossary" for the words. A kit's own API reference is gripforge_gamekit_api. 0 credits.ConnectorNo auth
- Active website security scan: runs the ContrastScan C engine (11 modules — HTTP security headers, SSL/TLS, DNS, redirect chain, information disclosure, cookie flags, DNSSEC, HTTP methods, CORS, HTML hygiene, deep CSP analysis) against the live site and enriches the raw result with severity-ranked vulnerability findings and a letter grade. Use for a hands-on misconfiguration scan; use audit_domain for passive recon (DNS/WHOIS/SSL/threat intel) and scan_headers for headers only. Active outbound fetch — a per-target eTLD+1 throttle (60 req/min) applies. Free: 30/hr (costs 6 tokens), Pro: 500/hr. Returns {domain, resolved_ip, total_score, max_score, grade, findings, findings_count, headers, ssl, dns, redirect, disclosure, cookies, dnssec, methods, cors, html, csp_analysis, enterprise, summary, next_calls}.ConnectorNo auth
- Score one L2 order-book snapshot through the sealed single-layer path and return a scalar entropy plus engine attestation. Purpose: Score one snapshot end-to-end through the sealed engine and surface the result plus the engine sha that produced it. Use when: You are validating Kirk on your own data before committing to a production path, or you are scoring a single snapshot inside an interactive workflow (rate-limited at 60 req/min per account). Do not use when: You need throughput above interactive scale, or you are in a per-book loop from an LLM. MCP round-trip is millisecond-scale and inappropriate for latency-critical work. For >200 books, call kirk_bulk_howto first — the returned stdlib Python client scores at zero LLM tokens per iteration. Capability class(es): - C2 (variable-universe cross-section entropy scoring — same model handles any N without retraining). - C5 (sealed engine sha stamped on every response). - C6 (bit-exact reproducibility across substrates; validated by the FY24 252-day reproduction, byte-identical on repeat runs). Path fit: Validation via MCP (this tool). Production integrations run in-process under sealed-engine attestation — same binary sha as this endpoint. Contact Kavara for deployment options. MCP is a validation and discovery surface, not a latency-critical production path. Cost: 1 IU per call. LLM tokens accrue on top for agent-driven callers.ConnectorNo auth
- Get one software product (Market) One engine of the software library: the same row the list returns (product metadata, host count per observed role, first/last seen, the compliance signal and the host-count trend) plus the catalogue version and generation stamp. `engine` is a catalogue engine slug as published in `engine` on the list; an unknown slug is a 404. Beyond the list row it also returns `advisory_list[]` (issue #798): every live advisory of the engine's lanes with its id, normalized severity, CVSS score, summary, url and publication stamp, newest first. Null when no lane of the engine has an advisory feed; `[]` when it has one and upstream has published nothing. Market tier.ConnectorNo auth
- Ask, in plain language, how to achieve something in OwlCAD and get a prose answer grounded ONLY in the product documentation, with the ids of the help articles it drew on. Use this when you need to know which tool or parameter does a thing — "how do I make a hole an M3 bolt passes through", "what does the clearance modifier do" — rather than guessing at a tool call. It answers from the docs and says so when they do not cover something, so an empty answer is information, not a failure. It changes NOTHING: no project is read or written. Requires a Pro plan and the `ask` scope, and it draws on the SAME small daily allowance as the in-app assistant, so prefer the schema resources for anything they already answer.ConnectorOAuth
- List the Edgegap agent skills: tested, step-by-step workflows for getting a multiplayer game online on Edgegap, with templates (Dockerfiles, matchmaker configs, Unity C# and Unreal C++ drop-ins) and known pitfalls. Each entry says which engine, netcode or backend it is for, and the server instructions map projects to skills. Before working on a game project, load the matching skill with edgegap_get_skill; "edgegap" covers any other engine and routes to the rest. Also says whether a newer skills pack is on GitHub (reads one version number, no Edgegap API call).ConnectorAPI key
- Validate and normalize a US shipping address against a carrier's validation engine. Only US addresses (CountryCode=US) are supported — non-US addresses return an error. Branch on Status: "Validated Changed" → engine corrected one or more fields, diff Address vs. input and update the record; "Validated Not Changed" → address is already valid, no action needed; "Not Changed" → engine rejected the address, surface Message to the user. [DEMO]ConnectorNo auth
- Keyword-search the URBot catalog across bot names, taglines, categories, knowledge topics, and capability pitches. Returns the top matches with slug, name, category, price, and why they matched. Use this first when you know the task but not which expert bot to use (e.g. "sourdough", "tax deductions", "unreal engine blueprints", "knee pain").ConnectorNo auth
- The current storefront/platform revenue cuts RoyalTea models — Steam, Epic Games Store (+ First Run), Apple, Google Play, console, itch.io — with exact tiers, thresholds, and the Unreal Engine royalty. Use to explain or cite what a given platform takes.ConnectorNo auth
- Check whether this server is correctly configured and computing accurately. Reports the ephemeris mode actually in use, engine versions, and cache state. Call this when chart positions look wrong or disagree with another source: the usual cause is a missing ephemeris directory, which degrades the engine to an approximation without failing. `status` is "ok" when the Swiss ephemeris is complete, "degraded" when the engine is running on the Moshier fallback.ConnectorNo auth
- Journey — last. Run gripforge_game_audit then gripforge_validate_release first: deliver a game whose verdict is complete and whose release is ready, or tell the user what is left. Turn catalogue kits, or the enabled kits of a Game Kit project, into engine files: Godot gets GDScript, scenes and config under gripforge/kits/<kit>/, Unity gets an embedded UPM package plus C# files and Unreal a Blueprint-first plugin for every kit with an engine delivery (gameplay and net.* kits; recipes otherwise), web needs nothing. Kits always deliver at their latest version; a kit the project copied locally is delivered from its copy. Call with dry_run=true FIRST: it returns the plan (files to add / keep / modify / delete, conflicts, dependencies, post-install steps) and never charges. Pass project_state (the current gripforge/gamekits.lock.json, path → sha256 of the files under gripforge/, engineVersion) so updates keep your edits and detect conflicts. Then call without dry_run to get the bundle. The hosted endpoint cannot write into your project: write bundle.files following plan.actions in order (backup, write, writeBin from bundle.binaries, delete with .uid / .import siblings, writeLock with bundle.lock), or use the npm client with project_dir (gripforge_gamekit_deliver_local), or the editor bridge. A blocked plan answers 409 with the plan: a file edited in the engine project is reported (modified_file), never overwritten silently; force backs it up then overwrites it. Credits: the first delivery of a kit major version to an engine costs 1 credit per workspace; re-deliveries, updates within a major, dry runs and the web target are free.ConnectorNo auth
- Execute live web searches using multi-engine chain (TinyFish, DuckDuckGo, Jina) without monthly API subscriptions. Returns fresh source URLs, titles, and snippets. Requires x402 micropayment (0.005 USDC on Base). When to use: Real-time web browsing and information retrieval for AI agents. When NOT to use: Do NOT use for deep recursive crawling of entire sites. Parameters: - `query` (string, required): Search query (3-300 chars). - `limit` (integer, optional, default 5): Maximum number of search results to return (1-10).ConnectorNo auth
- Universal search tool supporting all SerpApi engines and result types. When to use: - Any query needing live, structured SERP data: web results, news, product listings, job postings, local businesses, flight/hotel prices, video results, images, stock/weather cards, knowledge graph entities. Engine discovery via MCP resources: - serpapi://engines lists all engines supported by this tool. - serpapi://engines/<engine> provides engine-specific parameters and supported options. - Example: serpapi://engines/google_news Input schema: params: JSON object containing SerpApi engine parameters. Common parameters: - q: Search query. Required for most engines. - engine: SerpApi engine name. Defaults to "google_light". - location: Optional geographic location for localized results. - output: Optional response format. Omit for JSON (default), or set to "md" for Markdown. Engine-specific parameters are available via MCP resources: - serpapi://engines lists all supported engines. - serpapi://engines/<engine> provides parameters and options for one engine. mode: Response mode. Defaults to "complete". - "complete": Return the full SerpApi response. - "compact": Remove metadata fields from JSON responses. Markdown is returned unchanged. Output schema: structuredContent.result contains the response string: serialized JSON or unchanged Markdown. The same string is included in text content. Tool failures preserve this wrapper and set isError to true. Guided search: Searches can request missing engine parameters from supporting clients using the engine catalog and engine-specific rules. Flights collect airports and dates, hotels collect the destination and stay dates, and directions collect missing endpoints. Other clients receive a missing-parameter error. Cancellation does not run a search. Examples: Weather: {"params": {"q": "weather in London", "engine": "google"}, "mode": "complete"} Stock: {"params": {"q": "AAPL stock", "engine": "google"}, "mode": "complete"} General: {"params": {"q": "coffee shops", "engine": "google_light", "location": "Austin, TX"}, "mode": "complete"} Compact: {"params": {"q": "news"}, "mode": "compact"} Markdown: {"params": {"q": "news", "output": "md"}} Supported engines include (not limited to): - google - google_light - google_flights - google_hotels - google_images - google_news - google_local - google_shopping - google_jobs - bing - yahoo - duckduckgo - youtube_search - baidu - ebayConnectorNo auth