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741,331 tools. Updated 2026-11-04 03:22

"Information about Unreal Engine 5 (UE5)" matching MCP tools:

  • Creates an Unreal Engine Live Link, OSC, and NDI handoff scaffold with subject maps, event queue, and setup warnings to connect TouchDesigner to Unreal Engine.
    MIT
  • Lists all Unreal Engine installations on the machine, searching common directories and the Epic Games Launcher. Use this tool to identify available engine versions before opening a project.
    MIT
  • Lists Unreal Engine installations by checking environment variables, Epic Games Launcher, and Windows registry. Call this first when no project is selected.
    MIT
  • Opens a Blueprint asset for editing in Unreal Engine 5. Call before adding nodes or connecting pins to reset node handles and modify the graph.
    MIT
  • Check Unreal Engine connectivity by testing if the Remote Control API is reachable. Returns success when the connection works.
    MIT

Matching MCP Servers

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    An MCP server that gives AI agents broad control over Unreal Engine 5.7, enabling actor/asset/level management, Blueprint and material creation, screenshots, automation, and arbitrary editor Python execution.
    35
    MIT

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  • Sync MetaSounds node catalogue from a running UE5 engine, fetching registered node classes and pin specs, then updating memory and optionally the SQLite knowledge DB.
    MIT
  • Check whether Unreal Editor is running with the required plugin, so you can confirm connection status before using UE5 editor automation tools.
    MIT
  • Retrieve detailed information about the current Unreal Engine map, including actor counts, lighting data, and level structure for development analysis.
    MIT
  • Checks if the Unreal Engine 5 editor bridge is running and responsive.
    Mozilla Public 2.0
  • Check if an Unreal Engine API is deprecated by providing the name. Avoid using outdated functions, classes, or properties by verifying deprecation status.
    MIT
  • Sync Blueprint function catalog from a running UE5 engine and optionally upsert results into the blueprint_nodes_scraped SQLite table.
    MIT
  • Import a rendered OBJ mesh directly into a running Unreal Engine editor via TCP bridge, placing the asset in the content browser at a chosen destination path.
    MIT
  • Retrieve comprehensive metadata about an Unreal Engine project, including asset counts, engine version, input actions, game modes, characters, and maps.
    MIT
  • Rename or relocate assets in Unreal Engine 5 while automatically updating all references to maintain project integrity.
    Mozilla Public 2.0
  • Creates an Unreal Engine Live Link scaffold in TouchDesigner for OSC/NDI data transfer, with subject maps, event queue, and runtime warnings.
    MIT