Ingest application or Fluent Bit logs into ArvanCloud CloudLogs by posting batched entries with type, severity, resource, timestamp, and payload for centralized collection.
Extract hidden messages from image files by reading least significant bits. Specify channels, bit plane, and traversal order to reveal embedded data as UTF-8 text and hex.
Extract hidden data from WAV audio files by reading the least significant bit of PCM samples. Decodes concealed messages or files stored in audio LSB steganography.
Analyze an image's bit planes to identify complex regions suitable for hidden data. Computes border complexity across 8x8 blocks for a selected color channel.
Parse .bit bitstream file headers offline to extract design name, target part, build timestamp, and SHA256. Verify part compatibility before programming and reconcile delivery files without launching Vivado.
Load a PE executable into x64dbg and create a debugging session. Returns a sessionId required by all other tools. Automatically detects 32-bit or 64-bit binaries and launches the appropriate debugger. Optionally pause at entry point or run immediately.
Read a 16-bit unsigned integer from emulated GBA or GB/GBC memory at a given bus address, returning the value in decimal and hex. Use for game state fields like HP, score, or coordinates.
Read a 32-bit unsigned value from emulated GBA/GB memory at a specified address. Returns the value in decimal and hexadecimal, handling flaky native reads by reassembling from 4 bytes.
Write a 32-bit value to emulated memory for cheats and pokes. Overwrites four bytes starting at a system bus address with an unsigned 32-bit little-endian value.
Write a 32-bit little-endian value to emulator memory for cheats and pokes. Overwrites four bytes at the specified address with no undo; save state first if rollback needed.
Read an unsigned 8-bit byte from PSP memory at a specified physical address without side effects. Use for status flags, counters, and single-byte fields.