Ingest application or Fluent Bit logs into ArvanCloud CloudLogs by posting batched entries with type, severity, resource, timestamp, and payload for centralized collection.
Batch-read consecutive 16-bit word values from a MELSEC PLC device (e.g., D100) to retrieve signed integers for monitoring, diagnostics, or troubleshooting data breaks.
Read 16-bit words from Omron PLC memory areas via FINS. Specify memory area, start address, and count to retrieve unsigned integer values for monitoring and troubleshooting industrial data.
Read bit-level status from Omron PLC memory areas (CIO, W, H, A, DM) using FINS protocol. Retrieve consecutive bits as boolean values for monitoring and troubleshooting.
Parse .bit bitstream file headers offline to extract design name, target part, build timestamp, and SHA256. Verify part compatibility before programming and reconcile delivery files without launching Vivado.
Load a PE executable into x64dbg and create a debugging session. Returns a sessionId required by all other tools. Automatically detects 32-bit or 64-bit binaries and launches the appropriate debugger. Optionally pause at entry point or run immediately.
Read a 16-bit unsigned integer from emulated GBA or GB/GBC memory at a given bus address, returning the value in decimal and hex. Use for game state fields like HP, score, or coordinates.
Read a 32-bit unsigned value from emulated GBA/GB memory at a specified address. Returns the value in decimal and hexadecimal, handling flaky native reads by reassembling from 4 bytes.
Write a 32-bit value to emulated memory for cheats and pokes. Overwrites four bytes starting at a system bus address with an unsigned 32-bit little-endian value.
Write a 32-bit little-endian value to emulator memory for cheats and pokes. Overwrites four bytes at the specified address with no undo; save state first if rollback needed.
Read an unsigned 8-bit byte from PSP memory at a specified physical address without side effects. Use for status flags, counters, and single-byte fields.
Read a 16-bit unsigned little-endian value from PSP memory at a physical address. Suitable for accessing counters, IDs, and small numeric game-state fields.
Read an unsigned 32-bit value from PSP memory at a specified physical address. Use for 32-bit fields like timestamps, pointers, or RGBA colors without side effects.