Skip to main content
Glama
735,754 tools. Updated 2026-11-02 12:48

"Fluent Bit" matching MCP tools:

  • Compile or interpret an existing Fluent UDF source file for use in ANSYS Fluent simulations, ensuring your custom functions are ready to run.
    MIT
  • Execute arbitrary Fluent TUI commands in the active session after user confirmation, providing direct access to modify ANSYS Fluent simulations.
    MIT
    Destructive
  • Ingest application or Fluent Bit logs into ArvanCloud CloudLogs by posting batched entries with type, severity, resource, timestamp, and payload for centralized collection.
    MIT
  • Analyzes bit-plane complexity to detect hidden data embedded using BPCS steganography, identifying abnormally high complex block ratios.
    MIT

Matching MCP Servers

Matching MCP Connectors

  • Extract hidden messages from image files by reading least significant bits. Specify channels, bit plane, and traversal order to reveal embedded data as UTF-8 text and hex.
    MIT
  • Extract hidden data from WAV audio files by reading the least significant bit of PCM samples. Decodes concealed messages or files stored in audio LSB steganography.
    MIT
  • Analyze GIF color table LSB patterns to detect hidden data. Extracts per-channel bit strings, balance ratios, and chi-square test for LSB uniformity.
    MIT
  • Detects covert data hidden in MP3 files by analyzing bit reservoir manipulation and inter-frame padding gaps.
    MIT
  • Analyze an image's bit planes to identify complex regions suitable for hidden data. Computes border complexity across 8x8 blocks for a selected color channel.
    MIT
  • Parse .bit bitstream file headers offline to extract design name, target part, build timestamp, and SHA256. Verify part compatibility before programming and reconcile delivery files without launching Vivado.
    Apache 2.0
  • Load a PE executable into x64dbg and create a debugging session. Returns a sessionId required by all other tools. Automatically detects 32-bit or 64-bit binaries and launches the appropriate debugger. Optionally pause at entry point or run immediately.
    MIT
  • Read a 16-bit unsigned integer from emulated GBA or GB/GBC memory at a given bus address, returning the value in decimal and hex. Use for game state fields like HP, score, or coordinates.
    MIT
  • Read a 32-bit unsigned value from emulated GBA/GB memory at a specified address. Returns the value in decimal and hexadecimal, handling flaky native reads by reassembling from 4 bytes.
    MIT
  • Write a 32-bit value to emulated memory for cheats and pokes. Overwrites four bytes starting at a system bus address with an unsigned 32-bit little-endian value.
    MIT
  • Read an unsigned 32-bit little-endian value from emulator memory at a given address. Use for 32-bit fields like timestamps, pointers, or RGBA colors.
    MIT
  • Write an unsigned 16-bit little-endian value to emulator memory at a specified address for cheats and pokes like HP, score, or coordinates.
    MIT
  • Write a 32-bit little-endian value to emulator memory for cheats and pokes. Overwrites four bytes at the specified address with no undo; save state first if rollback needed.
    MIT
  • Read an unsigned 8-bit byte from PSP memory at a specified physical address without side effects. Use for status flags, counters, and single-byte fields.
    MIT