Create procedurally generated terrain patches for RPG encounters using biome presets like forest, cave, village, dungeon, swamp, or battlefield with configurable density and patterns.
Create persistent RPG rooms with immutable descriptions, biome contexts, and environmental effects. Connect rooms through directional exits to build cohesive game worlds.
Identify suitable terrain locations for placing RPG structures like cities or dungeons, returning ranked candidates based on biome preferences, water proximity, and distance from existing points of interest.
Retrieve thematic geographic boundaries from IBGE for Brazilian regions including biomes, legal Amazon, metropolitan areas, and other administrative zones in GeoJSON, TopoJSON, or SVG formats.