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457,281 tools. Updated 2026-08-14 11:39

"Biome" matching MCP tools:

Matching MCP Servers

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    maintenance
    Enables LLMs to run Biome formatting, linting, and assist checks on TypeScript/web projects with token-efficient, structured output, plus searchable cached Biome documentation.
    5
    Apache 2.0
  • A
    license
    A
    quality
    A
    maintenance
    MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.
    2
    36
    24
    MIT

Matching MCP Connectors

  • Check Biome formatting for TypeScript and web project files without modifying them. Obtain structured output that highlights formatting violations.
    Apache 2.0
  • Run Biome lint diagnostics to find code issues without modifying files, allowing selection of paths and severity levels.
    Apache 2.0
  • Refresh the cached Biome documentation to update the searchable reference used for linting and formatting checks. Ensure the cache is current for accurate responses.
    Apache 2.0
  • Run a full read-only project scan with Oxlint and TypeScript diagnostics, clustering repeated issues into groups.
    MIT
  • Run Oxlint and TypeScript diagnostics on a specific file list, using content-hash caching to skip unchanged files. Ideal for incremental checks after editing.
    MIT
  • Block until Unity completes compilation and domain reload, then return compile errors. Use after writing C# files instead of arbitrary sleep.
    MIT
  • Retrieve the Unity scene hierarchy as a text tree, with filtering, compression, and summary options to focus on relevant objects and manage token usage.
    MIT
  • Validate Unity ObjectReference fields under a scene path, reporting broken or missing references with error counts. Use depth and verbose options for targeted checks.
    MIT
  • Retrieve components from multiple Unity objects in a single call, auto-discover paths by component type or provide explicit paths, and request only the fields you need.
    MIT
  • Retrieve component properties from a Unity GameObject by scene path and type. Use the fields parameter to request only specific values, saving tokens.
    MIT
  • Fetch recent Unity console logs filtered by level, keyword, or time range. Inspect runtime messages, warnings, and errors to diagnose issues; compile errors are handled separately.
    MIT
  • Set a Unity component property on a specific GameObject or bulk-set on all scene objects with a matching component, with optional dry-run preview.
    MIT
  • Reparent Unity GameObjects to a new parent or scene root. Control transform preservation with world_position_stays option.
    MIT
  • Execute Playtest DSL scripts to automate Unity Play Mode testing, including move, wait, assert, snapshot, and invoke commands, returning a structured report.
    MIT