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Biome MCP tools

Production-ready MCP servers that extend AI capabilities through file access, database connections, APIs, and contextual services.

70,466 tools. Last updated 2026-02-08 01:03
  • Get biome distribution and statistical overview for RPG game worlds to understand terrain composition and environmental characteristics.
    MIT
  • Retrieve world map tile data for RPG visualization, including biome, elevation, region, and river information to render game environments.
    MIT
  • Create procedurally generated terrain patches for RPG encounters using biome presets like forest, cave, village, dungeon, swamp, or battlefield with configurable density and patterns.
    MIT
  • Create persistent RPG rooms with immutable descriptions, biome contexts, and environmental effects. Connect rooms through directional exits to build cohesive game worlds.
    MIT
  • Identify suitable terrain locations for placing RPG structures like cities or dungeons, returning ranked candidates based on biome preferences, water proximity, and distance from existing points of interest.
    MIT
  • Retrieve thematic geographic boundaries from IBGE for Brazilian regions including biomes, legal Amazon, metropolitan areas, and other administrative zones in GeoJSON, TopoJSON, or SVG formats.
    MIT

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