Skip to main content
Glama
205,030 tools. Last updated 2026-06-15 02:33

"Biome" matching MCP tools:

  • Execute Biome's check with GitLab reporter on project files, persist ProjectFinding rows under 'biome' source, and record run status.
    Apache 2.0
  • Automatically fix lint errors in code files by applying VS Code source.fixAll or falling back to eslint, biome, or ruff.
    MIT
  • Get thematic geographic meshes from IBGE for themes: biomes, Legal Amazon, semi-arid, coastal zone, border strip, metropolitan regions, and RIDE. Choose output format (GeoJSON, TopoJSON, SVG), resolution, and quality.
    MIT
  • Sort and organize import statements in a workspace file using VS Code extension or fallback tools like Biome or Prettier.
    MIT
  • Format any file using VS Code formatter or CLI tools like Prettier, Biome, Black, gofmt, or rustfmt. Specify the file path to apply consistent formatting.
    MIT
  • Monitor deforestation rates and real-time alerts for Brazilian biomes. Choose annual Prodes data or Deter alerts per biome such as Amazonia and Cerrado.
    MIT

Matching MCP Servers

Matching MCP Connectors

  • Retrieve diagnostics (errors and warnings) from linters like TS, ESLint, Pyright, and more. Filter by file path, severity, and limit results for efficient code analysis.
    MIT
  • Invoke selected diagnostic sources to refresh and persist code findings in Reef, returning a per-source summary.
    Apache 2.0
  • Generate complete RPG locations with rooms, inhabitants, and loot in a single API call to streamline world-building and reduce token usage.
    ISC
  • Create procedurally generated terrain patches for RPG encounters using biome presets like forest, cave, village, dungeon, swamp, or battlefield with configurable density and patterns.
    ISC
  • Identify suitable terrain locations for placing RPG structures like cities or dungeons, returning ranked candidates based on biome preferences, water proximity, and distance from existing points of interest.
    ISC
  • Retrieve world map tile data for RPG visualization, including biome, elevation, region, and river information to render game environments.
    ISC
  • Get biome distribution and statistical overview for RPG game worlds to understand terrain composition and environmental characteristics.
    ISC
  • Create persistent RPG rooms with immutable descriptions, biome contexts, and environmental effects. Connect rooms through directional exits to build cohesive game worlds.
    ISC
  • Fetch detailed information about one or more planets by providing their planet index/indices. Requires: planetindices parameter (array of integers of planet indices, maximum of 5) Returns: For each planet - index, name, sector, biome (Biome: name, description), hazards (Hazard: name, description), position, list of waypoints (planet indices) the planet is connected to, max health, current health, initial owner, current owner, regen per second, event information if one is active (faction who initiated the event, current health, max health, start and end time), statistics (Statistics: missions won, missions lost, mission time, terminid kills, automaton kills, illuminate kills, bullets fired, bullets hit, time played, deaths, revives, friendly fire casualties, mission success rate, accuracy, player count), attacking (a list of planet indices this planet is currently attacking), regions (Region: name, description, health, max health, size, regen per second, active players).
    Connector