Create procedurally generated terrain patches for RPG encounters using biome presets like forest, cave, village, dungeon, swamp, or battlefield with configurable density and patterns.
Create persistent RPG rooms with immutable descriptions, biome contexts, and environmental effects. Connect rooms through directional exits to build cohesive game worlds.
Identify suitable terrain locations for placing RPG structures like cities or dungeons, returning ranked candidates based on biome preferences, water proximity, and distance from existing points of interest.
A production-ready template for building Model Context Protocol servers in TypeScript, offering fast development with Bun, Biome linting, and automated version management.
A production-ready template for building Model Context Protocol servers with TypeScript, featuring Bun for fast development, Biome for linting, and an organized structure for creating MCP tools.
Provides comprehensive code quality tools including linting, security scanning, TypeScript checking, and testing through a single MCP server. Integrates multiple quality analysis tools like Biome, ESLint, and Playwright for streamlined development workflows.