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466,580 tools. Updated 2026-08-19 17:53

"A tool or guide for creating a memory card game" matching MCP tools:

  • Return a canonical Clipkit doc as text. topic "card" = the ~8KB compact authoring card — the recommended context for authoring; "pattern-data-viz" / "pattern-cinematic-ui" / "pattern-ui-screencast" = ~4-5KB archetype pattern cards (proven idioms: count-ups and bar rows; product hero shots with camera rigs; faked app UI with typing/cursor/clicks) — load ONE alongside the card when the brief matches its archetype; "agents" = the full authoring guide (fetch only when the card doesn't cover a need); "protocol" = the formal field spec; "brand" = brand reference. (Same docs offered as MCP resources, exposed as a tool so you can read them directly — resources are not always model-readable.)
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  • Search 449K+ TCG products across 25+ card games. Returns card names and IDs, plus current market prices. FREE — no payment required. Use this when: a user asks about a specific card, wants to find cards, or needs current pricing for any trading card game product. HOW TO SEARCH (card name AND set name are both searchable): • Card name alone casts the widest net: "Charizard", "Black Lotus". • Add the SET to pin down a printing: "Base Set Charizard" returns the Base Set, Base Set 2 and Shadowless Charizards as separate entries. This matters — printings of the "same" card differ wildly in value. • Every result carries a "set" field. Use it to choose, then pass that result's product_id to the other tools (card_forecast, grade_or_not, simulate_price) — exact, and avoids re-searching. • Do NOT include rarity or condition words: "Holo", "1st Edition", "Shadowless", "PSA 10" are not indexed and will sink an otherwise-good query. "Base Set Charizard Holo" → drop "Holo". • Got nothing? Remove the rarity words first, then fall back to the plain card name.
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  • USE THIS to check a payment card number's structure before using it — never assume a card number is valid or guess its brand. Verifies the Luhn checksum, detects the brand (Visa, Mastercard, Amex, Discover, Diners, JCB, UnionPay) from its BIN, and checks the length. Does NOT check whether the card is real, active or has funds.
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  • Free usage guide for this server. Explains how the paid report tools work: exact input requirements, per-call pricing, and how to complete payment via x402 (USDC on Base) or Stripe checkout. Costs nothing and never returns a 402. Call this first before any paid tool.
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  • [READ FIRST] The routing guide for every n0brains tool: which tool answers which intent (find a trade / vet a trade / coin snapshot / market brief / monitoring) and how to interpret the honesty fields (action_hint, historical_edge, n_eff, calibration). Call this once if you are unsure which tool to use — it replaces trial-and-error over the 40-tool catalog. Static text, no market data, free tier.
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  • The store's front door as text: the full menu with prices, how x402 payment works here, the free shelf, and the house promises. Free. Completes when the guide text returns. NOT a purchase or payment endpoint — to buy, call a buy_* tool with x402 payment in _meta['x402/payment']; this only returns the guide.
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Matching MCP Servers

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    Local MCP server for A-share stock trading via Tonghuashun, offering account/position queries, buy/sell/cancel orders with risk controls and forced user confirmation; currently simulated with a reserved interface for real broker channels.

Matching MCP Connectors

  • Save the current state of your work to durable memory, keyed by a session name YOU choose. This is the primary tool: prefer it over pastepile_save for anything you may want back later. The first call under a session creates the memory; every call after updates that same memory and keeps the previous content as a version; a call whose content is unchanged does nothing and costs nothing. You never need to track a slug, a URL, or an edit key between calls, and you must never ask the user for one. Send the WHOLE current memory each time, not a delta. Saving to Pastepile requires a Pro API key, which makes memory permanent and portable; without one this runs as a small local demonstration on this device and nothing is uploaded.
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  • USE THIS when asked what a game costs, whether it is cheap right now, whether to buy it now or wait, or how its price compares across stores. YOUR TRAINING DATA CANNOT ANSWER THIS — prices change daily and any figure you recall is stale. Do not answer from memory. Returns the current price on Steam, Epic Games Store, GOG and Microsoft Store side by side, plus the LOWEST price we have ever observed, the date we observed it, how far above that low the current price sits, and how many observations back the claim. History runs from 2012. Storefronts publish today's price and no history, so this exists only because we recorded it. Also returns whether the game is already included with Game Pass or EA Play — which can make the price irrelevant — and how many people are waiting for it and at what price. Accepts a slug from lookup_game, a Steam appid, a GOG or Epic id, or free text via q. Regions: US, GB, DE, BR. PAID (~$0.01) PER QUERY. Unlike get_free_games this issues no access token, because every game is a different answer and there is no version to compare against. Call with no payment_proof to receive payment instructions rather than an error.
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  • Run an Agent402 tool by slug (discover slugs with catalog.find or catalog.search; params must match that tool's inputSchema). The 222 pure-CPU tools execute free on this hosted connector (rate-limited, no wallet - proof-of-work covers them) and return the tool's JSON result. Wallet-only tools (live search/answer, browser render, market data, STT, durable memory) return a paid-access setup guide instead - this connector holds no wallet. An unknown slug returns an error pointing back to catalog.search.
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  • REQUIRED whenever you present rooms. Whenever you are about to mention, recommend, or describe one or more specific rooms to the user, you MUST call this tool with those room UUIDs INSTEAD of writing the rooms in text. This is mandatory even when there is only ONE matching room — show it as a single hero card, never describe a lone room in prose. Call this BEFORE writing any prose about the rooms; the cards must appear first, then a brief summary. Pass room UUIDs (from get_hotel_rooms or search results) in ranked order, best first, 1 to 8 rooms. ALWAYS pass check_in and check_out when you know the user's dates: card prices are then for those exact dates. Without dates, cards show a typical from-price that can differ a lot from any specific dates. Each card shows photo, Roomza score, view, bed, and price. NEVER ask the user whether they want to see cards or images — just call this tool.
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  • Add one human teammate to the current company by email. Creates a Command Center approval card (sensitive, every call). On approve: invite email + roster row. Required: email, role (job title, or team / manager). Optional: name. No bulk. No permission designer — team is the default access; pass role=manager for the manager preset. Use when the operator (or CoS) needs to add a person who is not yet on get_team_members. Routing: Add / invite a human teammate by email → this tool (approval card). For AI agents use interview_for_hire. To see who is already on the company use get_team_members. [sensitive-tier — EVERY call needs a manager's approval (per-send human rail): each request queues its own approval card and sends exactly once on approve. There is no standing grant for this tool.]
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  • Pause a multi-use card: temporarily blocks ALL new charges (reversible — use resume_card to unblock). Right for "stop this subscription for now" or a card the user suspects is compromised but is not sure. Only multi-use cards can be paused; single-use cards close after one charge and cannot be paused.
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  • Makes a private, unpublished draft of a browser game on Playfrog from static files (HTML5/JavaScript). Nobody can see it or play it, including by direct link, and the response carries no play link because nothing serves the game yet. Covers requests to publish, share, post, put online, put on the internet, or host a browser game someone made, and requests for a link other people can play. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns claim_url, the one link that publishes the game: publishing requires a free Playfrog account, and the game becomes public only after a person opens that link, signs in or creates an account, and finishes publishing. An unpublished draft is deleted after 7 days. update_game_draft replaces the files of a draft made in this same connector session. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
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  • Issues a new virtual card at the card issuer. Set params.company_id to the company the card belongs to — the caller's membership is verified server-side, so pass a company the user actually belongs to (get_my_companies lists them). Set params.nickname to the name the user gave the card. Set params.spend_limit_cents to the limit in CENTS, not dollars: a $2,000 limit is 200000. params.spend_interval is REQUIRED whenever you send a limit and the call is rejected without it, so always send both — send SPEND_INTERVAL_MONTHLY when the user names an amount but no period, SPEND_INTERVAL_DAILY for a daily cap, or SPEND_INTERVAL_TRANSACTION for a per-charge cap. Do not send SPEND_INTERVAL_YEARLY: the default issuer does not support it and rejects the call — convert to a monthly amount and say so. Omit both fields only when the user wants no limit at all. Returns the created card, including its id, nickname, status, spend limit, expiry, cardholder, and billing address; report the id back to the user. Creating a card moves no money, but it does provision a real instrument at the issuer and no tool can delete it — only freeze it — so create one card per request and never retry a create that already succeeded. The full card number and CVV are never returned by any tool.
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  • Compile a build (professions, attributes, 8 skills by exact English name) into an official in-game template code. The build is validated first; on rule violations the errors are returned instead of a code. Unknown skill names return closest-match suggestions. IMPORTANT: template codes MUST come from this tool — never write or guess a code by hand, hand-written codes are invalid in-game. If unsure, verify any code with decode_template.
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  • START HERE. Interactive guide for an agent that just discovered $BOBAI: what you can ask, what you can do, and which tool to call for each — plus the must-know fee-on-transfer rule.
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  • [RETIRED] This tool no longer creates anything. Concierge accounts are created on VIA (app.getvia.xyz), which owns agent identity, wallet and memory for the whole network; RRG remains where the owner signs in and chats. Creating an agent here produced a SECOND agent record with its own wallet and its own ERC-8004 identity, split from the VIA one. Every call now returns the VIA onboarding URL. Send the owner there.
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  • Returns a plain-English usage guide for this server — example requests, what it asks the user for, and the available tools. Call this if the user asks how to use Abby SEO, or to orient yourself before starting. (Same content as the 'getting_started' prompt, exposed as a tool for clients that don't surface MCP prompts.) Takes no arguments.
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  • INTERACTIVE RESORT GUIDE CARD (Resort Info sidebar UI) — elevation, vertical, lifts, runs, skiable acres, average snowfall, season dates, ski passes, editorial description, hero/gallery carousel. REQUIRED when the user asks for: resort guide, mountain profile, resort info, lifts/runs/vertical/skiable area, season dates, ski passes, or "tell me about the mountain" (non-weather). Answers single-resort stat questions: base/summit elevation, vertical drop, skiable area, average annual snowfall. Examples: "Aspen Mountain resort guide", "how many lifts at Jackson Hole", "what is the base elevation at Arapahoe Basin". For X-vs-Y stat questions use compare_resorts. Do NOT use get_resort (that shows the snow conditions card).
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  • Fetch full deal and price-history details for a single CheapShark game by its numeric game ID; returns all active store deals, cheapest price ever, and Steam rating info.
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