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MCP server for Clipkit — gives AI agents a video toolbox via the Clipkit schema.

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Status
Healthy
Uptime
100.0% over the last 24 hours
Last Tested
Transport
Streamable HTTP · MCP 2025-11-25
URL
Repository
clipkit-video/clipkit
GitHub Stars
19
Server Listing
Clipkit
ChatGPT
–
Claude
Clipkit

TDQS

A4.1/5.0

Scored across 15 tools

Disambiguation4/5

Each tool has a distinct role: full-project operations (create/set/load/get) are separated from element-level tweaks (add/edit/delete), and read/validate/describe are distinguished by their outputs. There is mild potential confusion between create_project and set_project or get_project and describe_project, but the descriptions give explicit usage guidance.

Naming Consistency5/5

All tools follow a consistent snake_case verb_noun pattern such as add_element, delete_element, set_project, and validate_project. Multi-word actions like open_in_editor and preview_still are still predictable and readable.

Tool Count5/5

Fifteen tools cover project lifecycle, element editing, schema/docs, asset hosting, validation, and preview without feeling bloated. Each tool earns its place and fits the server's authoring scope well.

Completeness2/5

The server covers project creation, loading, JSON replacement, element tweaks, validation, docs, asset hosting, and still previews. However, it lacks render_video, which the tool descriptions explicitly reference as the way to render final output—a core gap that blocks delivering a finished video. The only workarounds are opening the editor for a human or rendering a still frame.

Available Tools

15 tools
add_elementAdd an element to the current projectAInspect

Append a single element to an existing project — a TWEAK, e.g. dropping in one more caption or shape. By default it is added at the top level; pass parent_id to add it INTO a group (nested). The element is any valid schema element: video, image, text, shape, audio, group, caption, or particles. To create a composition or add several elements at once, build the JSON and use set_project instead. The new element is validated as part of the project as a whole before being added. Call get_schema(element_type) for the exact per-type fields; unrecognized keys are flagged.

Inputs: element (required), parent_id, project_id. Returns: parent_id, element_type, added_element_id, top_level_element_count

create_projectCreate a new Clipkit projectAInspect

Create a new, blank Clipkit project with the given dimensions and duration, and return its project_id. Defaults: 1920×1080, 10 seconds, 30 fps, output_format "mp4". Call this first when starting a new video. Pass an existing project_id to reset that project to blank; omit it to start a fresh project (note the returned id for subsequent tools).

Inputs: width, height, duration, frame_rate, +4 more. Returns: width, height, duration, frame_rate, +2 more

create_promoCompose a designed promo from prebuilt scenes (one fast option)A
Destructive
Inspect

Assemble a designed-looking promo/intro/product/data video from the Clipkit pattern library: give an ordered list of SCENES and the words, and it bakes in the camera, glass, lighting, motion blur, timing, and layout, then returns an editor link. This is a FAST option when a conventional promo structure fits — it is NOT the only way to make a video and NOT a default; for anything specific or original, author the JSON yourself and call set_project (the full creative range). When you do use this, MIX scene types to fit the brief and vary the structure — a video can be a single kinetic headline, three title cards, a showcase montage, or a data explainer; you do NOT need a hero or a cta. Scene types: hero (glass-orb logo reveal: wordmark, tagline?), kinetic (letter-fly headline: text, subtitle?), showcase (a screenshot tilted in 3D: screenshot URL), title (full-frame title card: headline, kicker?, subtitle?), cta (closing card with a glass button: wordmark, tagline?, cta), stats (hero numbers: stats[{label,current,previous?}], title?), bars (bar chart: bars[{label,value,previous?}], title?), ranking (top-N list: items[{label,value}], title?), pie (pie cards: cards[{label,value,total,previous?}], title?). The data scenes (stats/bars/ranking/pie) look best with theme "mux".

Inputs: scenes (required), theme, width, height, +2 more. Returns: width, height, duration, editor_url, +2 more

delete_elementDelete one element by idA
Destructive
Inspect

Delete the element with the given id, anywhere in the tree (including one nested inside a group or its mask) — a tweak to an existing composition. (The project must keep at least one top-level element.)

Inputs: id (required), project_id. Returns: deleted_element_id, top_level_element_count

describe_projectDescribe the current project in plain languageA
Read-only
Inspect

Return a compact, human-readable summary of the current project — dimensions, fps, duration, an element breakdown by type, a per-track timeline (paint order low→high), and render-time warnings. Much cheaper to read than get_project's full JSON; use it to orient yourself or sanity-check structure without dumping the whole source.

Inputs: project_id.

edit_elementTweak one existing element (merge changed fields)AInspect

Change fields on the element with the given id by merging in a partial element — only the keys you include change. The id may be any element ANYWHERE in the tree, including one nested inside a group (or its mask). Pass a whole nested value (e.g. a new keyframe_animations array) to replace that key; set a key to null to remove it. This is for TWEAKING an existing composition. To create a composition or change many elements at once, edit the JSON and call set_project instead. The result is re-validated before being accepted.

Inputs: id (required), patch (required), project_id. Returns: element_id, changed_keys

get_projectGet the current Clipkit project JSONA
Read-only
Inspect

Return the full current Clipkit source as JSON. Use this to inspect the project, pass it to a render pipeline, or compose follow-up edits.

Inputs: project_id.

get_schemaGet the Clipkit JSON Schema (exact fields)A
Read-only
Inspect

Return the authoritative JSON Schema for a Clipkit Source — exact field names, types, and enums, generated from the protocol. Call with no argument for the full Source schema, or with element_type (e.g. "text", "shape", "particles") for just that element's fields (much smaller). Use this when authoring with set_project / add_element so you never guess a field.

Inputs: element_type.

ingest_assetHost a remote image/video/audio so a project can use itAInspect

Fetch a remote media URL (image/video/audio) and HOST it on Clipkit, returning a stable asset_url to put in an element's url. Use this so the project's media survives — the original link may rot, be private, or block hotlinking. Anonymous projects allow up to 5 hosted assets / 100 MB total / 50 MB per file; when the limit is hit, tell the user to open the project (open_in_editor) and sign in to add more. Requires project_id.

Inputs: url (required), filename, project_id. Returns: asset_id, filename, asset_url

load_projectLoad a shared project back into the sessionA
Destructive
Inspect

Import a previously shared project as the current project, by its share id or its editor URL (e.g. https://clipkit.dev/editor?id=…), returning its project_id. Use this to continue working on a project the user opened in the editor or shared earlier — the round-trip for open_in_editor. Pass an existing project_id to load into that project; omit it to load into a new one.

Inputs: id_or_url (required), project_id. Returns: width, height, duration, project_id, +1 more

open_in_editorCreate a shareable link that opens the current project in the editorAInspect

Validate the current project and create a link that opens it in the Clipkit web editor, where the user can preview and refine it. This shares the PROJECT (nothing is rendered — that's render_video). Use after composing or editing. Returns a URL.

Inputs: project_id. Returns: editor_url, project_id

preview_stillRender one frame of the current project so you can SEE itA
Read-only
Inspect

Render a single frame of the current project to a PNG and return it as an image you can look at. This is how you check your work — in chat there is no other way to see what a composition actually looks like. Use it liberally: after composing, after edits, and at different times to inspect motion. Stills are FREE (credits are only spent by render_video). Pass time (seconds) to choose the frame; defaults to 0.

Inputs: time, project_id. Returns: time, width, height, mime_type

read_docsRead the Clipkit authoring docsA
Read-only
Inspect

Return a canonical Clipkit doc as text. topic "card" = the ~8KB compact authoring card — the recommended context for authoring; "pattern-lighting" = the shine/neon/glow technique rigs; "pattern-data-viz" / "pattern-cinematic-ui" / "pattern-ui-screencast" / "pattern-promo-teaser" = ~4-5KB pattern cards (proven idioms: count-ups and bar rows; product hero shots with camera rigs; faked app UI with typing/cursor/clicks) — load ONE alongside the card when the brief matches its archetype; "agents" = the full authoring guide (fetch only when the card doesn't cover a need); "protocol" = the formal field spec; "brand" = brand reference. (Same docs offered as MCP resources, exposed as a tool so you can read them directly — resources are not always model-readable.)

Inputs: topic.

set_projectReplace the entire Clipkit projectA
Destructive
Inspect

Replace the entire project with the given source JSON, returning its project_id. This is the PRIMARY way to build: use it to create a composition or to add/change many elements at once. (To tweak a single element in an existing project, use edit_element / add_element / delete_element instead.) REVISION RULE: if you are iterating on a video that already exists in this conversation — the user asked for changes, you are fixing your own work — you MUST pass its project_id so the project is updated in place and keeps one editor link and its version history. Omitting project_id creates a NEW, unrelated project and strands the old one; only omit for a genuinely different video. The input is validated against the @clipkit/protocol before being accepted; invalid inputs return an error. Shape: { width, height, duration, frame_rate, output_format, background_color?, defaults? (house easing, e.g. a spring), fonts?, camera?, lights?, elements:[…] }; every element has a type plus base fields (id, layer, x, y, width, height, time, duration, opacity, rotation, animations, keyframe_animations) and type-specific fields. CKP/1.1: keyframe easings accept a spring object {type:"spring", duration?, bounce?}; channels take stagger {each, from, ease, split, seed} to spread across text units / set copies / group children; groups take layout {direction, gap, align} (stack — no hand-computed positions); text takes a count-up {expr, format}. For exact field names + types call get_schema (optionally with an element_type) — the runtime ignores unrecognized keys, and this tool flags any it does not recognize.

Inputs: source (required), project_id. Returns: width, height, duration, project_id, +1 more

validate_projectValidate the current project (schema + render-time warnings)A
Read-only
Inspect

Run the @clipkit/protocol validator against the current project AND surface render-time warnings even when the JSON is valid — things that pass the schema but the runtime will silently drop or clip: emoji / non-ASCII text (the runtime font atlas is ASCII-only), elements that run past the composition end, a missing top-level duration. Run it before you share or render the project. For a fuller timeline read-back, use describe_project.

Inputs: project_id. Returns: valid, width, errors, height, +5 more

Tool Schema Changelog

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