clipkit
Server Details
MCP server for Clipkit — gives AI agents a video toolbox via the Clipkit schema.
- Status
- Healthy
- Uptime
- 100.0% over the last 24 hours
- Last Tested
- Transport
- Streamable HTTP · MCP 2025-11-25
- URL
- Repository
- clipkit-video/clipkit
- GitHub Stars
- 19
- Server Listing
- Clipkit
- ChatGPT
- –
- Claude
- Clipkit
TDQS
Scored across 15 tools
Each tool has a distinct role: full-project operations (create/set/load/get) are separated from element-level tweaks (add/edit/delete), and read/validate/describe are distinguished by their outputs. There is mild potential confusion between create_project and set_project or get_project and describe_project, but the descriptions give explicit usage guidance.
All tools follow a consistent snake_case verb_noun pattern such as add_element, delete_element, set_project, and validate_project. Multi-word actions like open_in_editor and preview_still are still predictable and readable.
Fifteen tools cover project lifecycle, element editing, schema/docs, asset hosting, validation, and preview without feeling bloated. Each tool earns its place and fits the server's authoring scope well.
The server covers project creation, loading, JSON replacement, element tweaks, validation, docs, asset hosting, and still previews. However, it lacks render_video, which the tool descriptions explicitly reference as the way to render final output—a core gap that blocks delivering a finished video. The only workarounds are opening the editor for a human or rendering a still frame.
Available Tools
15 toolsadd_elementAdd an element to the current projectAInspect
Append a single element to an existing project — a TWEAK, e.g. dropping in one more caption or shape. By default it is added at the top level; pass parent_id to add it INTO a group (nested). The element is any valid schema element: video, image, text, shape, audio, group, caption, or particles. To create a composition or add several elements at once, build the JSON and use set_project instead. The new element is validated as part of the project as a whole before being added. Call get_schema(element_type) for the exact per-type fields; unrecognized keys are flagged.
Inputs: element (required), parent_id, project_id. Returns: parent_id, element_type, added_element_id, top_level_element_count
create_projectCreate a new Clipkit projectAInspect
Create a new, blank Clipkit project with the given dimensions and duration, and return its project_id. Defaults: 1920×1080, 10 seconds, 30 fps, output_format "mp4". Call this first when starting a new video. Pass an existing project_id to reset that project to blank; omit it to start a fresh project (note the returned id for subsequent tools).
Inputs: width, height, duration, frame_rate, +4 more. Returns: width, height, duration, frame_rate, +2 more
create_promoCompose a designed promo from prebuilt scenes (one fast option)ADestructiveInspect
Assemble a designed-looking promo/intro/product/data video from the Clipkit pattern library: give an ordered list of SCENES and the words, and it bakes in the camera, glass, lighting, motion blur, timing, and layout, then returns an editor link. This is a FAST option when a conventional promo structure fits — it is NOT the only way to make a video and NOT a default; for anything specific or original, author the JSON yourself and call set_project (the full creative range). When you do use this, MIX scene types to fit the brief and vary the structure — a video can be a single kinetic headline, three title cards, a showcase montage, or a data explainer; you do NOT need a hero or a cta. Scene types: hero (glass-orb logo reveal: wordmark, tagline?), kinetic (letter-fly headline: text, subtitle?), showcase (a screenshot tilted in 3D: screenshot URL), title (full-frame title card: headline, kicker?, subtitle?), cta (closing card with a glass button: wordmark, tagline?, cta), stats (hero numbers: stats[{label,current,previous?}], title?), bars (bar chart: bars[{label,value,previous?}], title?), ranking (top-N list: items[{label,value}], title?), pie (pie cards: cards[{label,value,total,previous?}], title?). The data scenes (stats/bars/ranking/pie) look best with theme "mux".
Inputs: scenes (required), theme, width, height, +2 more. Returns: width, height, duration, editor_url, +2 more
delete_elementDelete one element by idADestructiveInspect
Delete the element with the given id, anywhere in the tree (including one nested inside a group or its mask) — a tweak to an existing composition. (The project must keep at least one top-level element.)
Inputs: id (required), project_id. Returns: deleted_element_id, top_level_element_count
describe_projectDescribe the current project in plain languageARead-onlyInspect
Return a compact, human-readable summary of the current project — dimensions, fps, duration, an element breakdown by type, a per-track timeline (paint order low→high), and render-time warnings. Much cheaper to read than get_project's full JSON; use it to orient yourself or sanity-check structure without dumping the whole source.
Inputs: project_id.
edit_elementTweak one existing element (merge changed fields)AInspect
Change fields on the element with the given id by merging in a partial element — only the keys you include change. The id may be any element ANYWHERE in the tree, including one nested inside a group (or its mask). Pass a whole nested value (e.g. a new keyframe_animations array) to replace that key; set a key to null to remove it. This is for TWEAKING an existing composition. To create a composition or change many elements at once, edit the JSON and call set_project instead. The result is re-validated before being accepted.
Inputs: id (required), patch (required), project_id. Returns: element_id, changed_keys
get_projectGet the current Clipkit project JSONARead-onlyInspect
Return the full current Clipkit source as JSON. Use this to inspect the project, pass it to a render pipeline, or compose follow-up edits.
Inputs: project_id.
get_schemaGet the Clipkit JSON Schema (exact fields)ARead-onlyInspect
Return the authoritative JSON Schema for a Clipkit Source — exact field names, types, and enums, generated from the protocol. Call with no argument for the full Source schema, or with element_type (e.g. "text", "shape", "particles") for just that element's fields (much smaller). Use this when authoring with set_project / add_element so you never guess a field.
Inputs: element_type.
ingest_assetHost a remote image/video/audio so a project can use itAInspect
Fetch a remote media URL (image/video/audio) and HOST it on Clipkit, returning a stable asset_url to put in an element's url. Use this so the project's media survives — the original link may rot, be private, or block hotlinking. Anonymous projects allow up to 5 hosted assets / 100 MB total / 50 MB per file; when the limit is hit, tell the user to open the project (open_in_editor) and sign in to add more. Requires project_id.
Inputs: url (required), filename, project_id. Returns: asset_id, filename, asset_url
load_projectLoad a shared project back into the sessionADestructiveInspect
Import a previously shared project as the current project, by its share id or its editor URL (e.g. https://clipkit.dev/editor?id=…), returning its project_id. Use this to continue working on a project the user opened in the editor or shared earlier — the round-trip for open_in_editor. Pass an existing project_id to load into that project; omit it to load into a new one.
Inputs: id_or_url (required), project_id. Returns: width, height, duration, project_id, +1 more
open_in_editorCreate a shareable link that opens the current project in the editorAInspect
Validate the current project and create a link that opens it in the Clipkit web editor, where the user can preview and refine it. This shares the PROJECT (nothing is rendered — that's render_video). Use after composing or editing. Returns a URL.
Inputs: project_id. Returns: editor_url, project_id
preview_stillRender one frame of the current project so you can SEE itARead-onlyInspect
Render a single frame of the current project to a PNG and return it as an image you can look at. This is how you check your work — in chat there is no other way to see what a composition actually looks like. Use it liberally: after composing, after edits, and at different times to inspect motion. Stills are FREE (credits are only spent by render_video). Pass time (seconds) to choose the frame; defaults to 0.
Inputs: time, project_id. Returns: time, width, height, mime_type
read_docsRead the Clipkit authoring docsARead-onlyInspect
Return a canonical Clipkit doc as text. topic "card" = the ~8KB compact authoring card — the recommended context for authoring; "pattern-lighting" = the shine/neon/glow technique rigs; "pattern-data-viz" / "pattern-cinematic-ui" / "pattern-ui-screencast" / "pattern-promo-teaser" = ~4-5KB pattern cards (proven idioms: count-ups and bar rows; product hero shots with camera rigs; faked app UI with typing/cursor/clicks) — load ONE alongside the card when the brief matches its archetype; "agents" = the full authoring guide (fetch only when the card doesn't cover a need); "protocol" = the formal field spec; "brand" = brand reference. (Same docs offered as MCP resources, exposed as a tool so you can read them directly — resources are not always model-readable.)
Inputs: topic.
set_projectReplace the entire Clipkit projectADestructiveInspect
Replace the entire project with the given source JSON, returning its project_id. This is the PRIMARY way to build: use it to create a composition or to add/change many elements at once. (To tweak a single element in an existing project, use edit_element / add_element / delete_element instead.) REVISION RULE: if you are iterating on a video that already exists in this conversation — the user asked for changes, you are fixing your own work — you MUST pass its project_id so the project is updated in place and keeps one editor link and its version history. Omitting project_id creates a NEW, unrelated project and strands the old one; only omit for a genuinely different video. The input is validated against the @clipkit/protocol before being accepted; invalid inputs return an error. Shape: { width, height, duration, frame_rate, output_format, background_color?, defaults? (house easing, e.g. a spring), fonts?, camera?, lights?, elements:[…] }; every element has a type plus base fields (id, layer, x, y, width, height, time, duration, opacity, rotation, animations, keyframe_animations) and type-specific fields. CKP/1.1: keyframe easings accept a spring object {type:"spring", duration?, bounce?}; channels take stagger {each, from, ease, split, seed} to spread across text units / set copies / group children; groups take layout {direction, gap, align} (stack — no hand-computed positions); text takes a count-up {expr, format}. For exact field names + types call get_schema (optionally with an element_type) — the runtime ignores unrecognized keys, and this tool flags any it does not recognize.
Inputs: source (required), project_id. Returns: width, height, duration, project_id, +1 more
validate_projectValidate the current project (schema + render-time warnings)ARead-onlyInspect
Run the @clipkit/protocol validator against the current project AND surface render-time warnings even when the JSON is valid — things that pass the schema but the runtime will silently drop or clip: emoji / non-ASCII text (the runtime font atlas is ASCII-only), elements that run past the composition end, a missing top-level duration. Run it before you share or render the project. For a fuller timeline read-back, use describe_project.
Inputs: project_id. Returns: valid, width, errors, height, +5 more
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
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