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205,729 tools. Last updated 2026-06-17 08:38

"A tool for modifying game memory and values" matching MCP tools:

  • Pause emulation to freeze game state for stable memory reads and writes. Prevents game advancement between tool calls.
    MIT
  • Write a 32-bit big-endian value to PowerPC memory at a specified absolute address. Used for modifying game state and cheats in GameCube/Wii games.
    MIT
  • Read a 16-bit little-endian value from emulator memory at a specified address. Use for game-state values like HP, score, or coordinates that occupy two bytes.
    MIT
  • Write typed values to game memory addresses for modding. Validates addresses and snapshots before writing to prevent crashes.
    MIT
  • Read the current CFG file for the running core or game. Returns raw hex data and decoded option values such as Aspect Ratio. Manages per-game/core settings stored as bit fields.
    MIT
  • Retrieve recent and live game scores with status (scheduled, live, final) for a sport. Quickly check if a game is finished and see the final score.
    MIT

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  • Cultural color intelligence. Every colour anchored to a person, a year, and a consequence.

  • Look up detailed Path of Exile 2 game data including items, gems, mods, and passives with exact stat values from datamined sources.
    MIT
  • Appends new data to an existing OpenL table. Use fields for Datatype, rules for SimpleRules/SmartRules, steps for SimpleSpreadsheet, values for Vocabulary, and rows for RawSource.
    LGPL 3.0
  • Runs a multi-agent analysis on a game using 12 specialized agents to evaluate odds, injuries, and line movements, delivering a consensus pick with confidence and edge breakdown.
    MIT
  • Extract and classify memory-unpacked binaries from sandbox analysis to identify runtime-decrypted payloads and memory-resident code, with process ID and execution timing metadata.
    MIT
  • Test for insecure deserialization vulnerabilities by analyzing and modifying serialized objects in cookies to detect privilege escalation opportunities.
    MIT
  • Deploy a single HTML game file and receive a playable multiplayer URL. Share it for instant multiplayer access.
    Sleepycat
  • Atomic 64-bit write to PS2 EE memory at an 8-byte aligned address. Accepts a decimal string for values up to 2^64-1 to preserve precision.
    MIT
  • Pause PSP emulation to stabilize game state for memory reads and writes. Use before memory operations; resume with ppsspp_resume.
    MIT
  • Read a 16-bit unsigned integer from emulated GBA or GB/GBC memory at a given bus address, returning the value in decimal and hex. Use for game state fields like HP, score, or coordinates.
    MIT
  • Read a 16-bit unsigned little-endian value from PSP memory at a physical address. Suitable for accessing counters, IDs, and small numeric game-state fields.
    MIT