Read memory values from specific addresses in Game Boy, Game Boy Color, or Game Boy Advance ROMs after running for a set number of frames, enabling game analysis and automated testing.
Read memory values from specific addresses in Game Boy, Game Boy Color, or Game Boy Advance games after running for a set number of frames to analyze game state or automate testing.
Retrieve MLB game highlights using a specific game ID with this tool. Access key moments and video snippets from any MLB game through the mlb-api-mcp server. Ideal for integrating baseball highlights into applications or analysis.
Retrieve lineup details for a specific MLB game by providing its game_id. This tool helps access player and team information for analyzing game strategies or tracking team performance.
Load architectural decision records into memory for querying entities, exploring relationships, and managing architectural knowledge within a memory-centric system.
Provides an intelligent, graph-based memory system for LLM agents using the Zettelkasten principle, enabling automatic note construction, semantic linking, memory evolution, and autonomous graph maintenance with background optimization processes.
An MCP server that generates 2D and 3D game assets from text prompts using AI models from Hugging Face Spaces, allowing developers to easily create game art through Claude Desktop or other MCP clients.
An idle dungeon crawler game playable through conversation, featuring equipment collection, time-based dungeon exploration, auto-battles, random events, and encrypted local save data.