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670,118 tools. Updated 2026-10-17 14:20

"A tool for modifying game memory and values" matching MCP tools:

  • Pause emulation to freeze game state for stable memory reads and writes. Prevents game advancement between tool calls.
    MIT
  • Pause PSP emulation to stabilize game state for memory reads and writes. Use before memory operations; resume with ppsspp_resume.
    MIT
  • Write a 32-bit big-endian value to PowerPC memory at a specified absolute address. Used for modifying game state and cheats in GameCube/Wii games.
    MIT
  • Read a 16-bit little-endian value from emulator memory at a specified address. Use for game-state values like HP, score, or coordinates that occupy two bytes.
    MIT
  • Fetch the JSON schema for neptune.json to define valid structure, including required fields, resource types, and allowed values, before creating or modifying your configuration.
    Apache 2.0
  • Write typed values to game memory addresses for modding. Validates addresses and snapshots before writing to prevent crashes.
    MIT

Matching MCP Servers

  • A
    license
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    quality
    C
    maintenance
    MCP server that enables persistent, hybrid, local memory for LLM agents, with vector + BM25 search, knowledge graph, and policy-driven retention, providing token-budgeted context injection for AI assistants.
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    Turns a codebase into a persistent knowledge graph so AI coding agents can answer structural questions about functions, call chains, routes, and cross-service links through graph queries instead of reading files one by one.
    MIT

Matching MCP Connectors

  • Encrypted long-term memory shared across your AI assistants (Claude, ChatGPT, Perplexity).

  • Sports Game Odds MCP — wraps the Sports Game Odds API (sportsgameodds.com)

  • Retrieve detailed information about a speedrun by its ID, including players, times, game, category, status, system, and variable values.
    MIT
  • Scan memory for health issues: orphaned or stale files, missing frontmatter, contradictions. Returns a report without modifying files; optionally proposes consolidation operations.
    MIT
  • Remove a stored snapshot by label, or all snapshots with label="*", to free memory in the game process without modifying game state.
    MIT
  • Retrieve historical CPU, memory, or load values for a server to analyze past performance and diagnose incidents.
    MIT
  • Retrieve game rules and constants including damage values, ranges, stamina costs, and grid size to understand game mechanics and design effective strategies.
    -
  • Execute GDScript code in the running Godot game, using return statements to get values back for runtime inspection and control.
    MIT
  • Clear the persistent VM environment for the script tool, discarding globals and functions from prior runs to start a clean session without touching the game.
    MIT
  • Extract and classify memory-unpacked binaries from sandbox analysis to identify runtime-decrypted payloads and memory-resident code, with process ID and execution timing metadata.
    MIT
  • Retrieve recent and live game scores with status (scheduled, live, final) for a sport. Quickly check if a game is finished and see the final score.
    MIT