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674,491 tools. Updated 2026-10-18 19:34

"A resource for skinning and rigging 3D models" matching MCP tools:

  • Turn one picture into a textured 3D model (image-to-3D). Always returns a GLB; meshy-7.1 also offers FBX, USDZ (iPhone AR) and STL (3D printing). Pick the model by job: tripo-h3.1 (default) is the most faithful reconstruction — including cartoons and stylized art — with PBR materials, ~4 min, 400 credits; meshy-7.1 makes lighter ~30K-triangle models in more formats and supports rigging + animation for humanoid characters, ~2 min, 1600 credits. Best input is one subject on a plain background. Submits an async job and returns a job_id — 3D models take 2-5 minutes, so poll check_generation_status with this job_id and type "3d" every 15-30 seconds; when done it returns the thumbnail inline plus download links (GLB/FBX/USDZ/STL). Files are kept about 24 hours, so download them promptly (save_to_assets does not take 3D models). Charged on success only.
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  • Search Lacuna's ML/AI corpus for papers, research directions, authors, venues, institutions, novel research hypotheses, and research resources (code repositories, datasets, models, and demos linked to papers). For novel ML/AI research ideas, use search_type="hypothesis", then get_hypothesis on promising results. search_type accepts all, cluster, paper, author, institution, venue, hypothesis, or resource. Use paper for literature and get_paper to read a result. Use other sources for biographies, news, and non-research web content. Resources: search_type="resource" searches GitHub repositories, Hugging Face datasets/models, and Zenodo records that Lacuna has linked to at least one paper. To find benchmark or evaluation datasets, use search_type="resource" with resource_kind="dataset" (for example query "image classification benchmark" or a dataset name like "ImageNet"). resource_kind accepts codebase, dataset, model, or demo (one value or a list); provider accepts github, huggingface, or zenodo. Both filters require search_type "resource" or "all" (with either filter set, only resources are returned). Each result has an external `url`, a Lacuna `context_url`, and `linked_paper_count`; call get_resource on its id to list the linked papers (with their relationship to the resource), then get_paper on those papers for reported results and numbers. Resource search does not support date_from/date_to, venue, year sorting, or semantic ranking. ranking_profile accepts: - default / lexical (default): production ranking; relevance-sorted paper searches combine lexical and semantic retrieval when fields is unset. - semantic: conceptual paper retrieval; supported for paper and all. - bm25_title_abstract / bm25: lexical paper matching over those fields. sort accepts relevance (default), year_desc, or year_asc. Semantic ranking cannot use year sorting; constrain recency with date_from/date_to instead. date_from and date_to are inclusive YYYY, YYYY-MM, or YYYY-MM-DD bounds. author_id_or_url constrains a paper search to one author. Pass an author ID or Lacuna author page URL; it requires search_type="paper". fields optionally restricts and weights lexical fields, for example "title^4,abstract". Supported names are title, abstract, summary, concepts, name, top_names, and venue, plus description, topics, provider_key, and paper_titles for resources (a resource's title already includes its description, topics, README text, and linked paper titles). Fields must exist on the selected search_type, weights must be within 0 < weight <= 100, and fields cannot be combined with semantic ranking.
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  • Generate audio — a voice line, a sound effect, ambience or a music bed. SPENDS CREDITS. The prompt is sent to the provider VERBATIM. Returns a job id; call get_generation to follow it. The resulting URL can be passed into render_video as an audio reference on models that accept one. Some models TRANSFORM media instead of generating (upscale, remove-bg, face-swap): they take NO prompt at all. Call list_models first and read `prompt` ('required'|'optional'|'none') and `requires` — for prompt:'none' models omit `prompt` and pass the source media instead.
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  • Ingest a 3D model from a public URL into APS OSS and kick off a Model Derivative translation job, returning the URN plus a browser viewer link and QR code. Supports 50+ formats: Revit (.rvt/.rfa), Navisworks (.nwd/.nwc), IFC, FBX, OBJ, SolidWorks, point clouds (E57/LAS/RCP), CAD (DWG/STEP/IGES), etc. When to use: you have a publicly downloadable 3D file (S3 presigned URL, GitHub raw, etc.) and need it translated to SVF2 so it can be viewed, measured, or clash-checked via other tools. When NOT to use: the file is only on a local disk or behind auth (fetch will fail) — first push it to a public URL. Do not call to re-translate a model already uploaded; call get_model_metadata instead. APS scopes: data:read data:write data:create bucket:read bucket:create viewables:read Rate limits: APS default ~50 req/min per app per endpoint; Model Derivative translation jobs ~60 req/min; OSS uploads size-limited per file to 100MB for direct upload, larger via resumable. Errors: 401 APS token expired/invalid — refresh; 403 scope or resource permission denied; 404 source file_url not reachable or bucket not found — check the ID; 409 bucket name conflict (bucket already owned by another app — pick a unique bucketKey); 429 rate limited — backoff and retry; 5xx APS upstream outage — retry with jitter. Side effects: NON-IDEMPOTENT. Creates the scanbim-models bucket if absent, uploads a new OSS object with a timestamped key (each call creates a distinct object even for the same input), submits a Model Derivative job (x-ads-force=true overwrites prior derivatives for the same URN), and inserts a row into D1 usage_log + models table.
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  • Use this after calling generate_image, generate_video, generate_music, generate_sound_effect, generate_3d_model, or generate_depth_map to poll for results. Pass a job_id to check a specific job — numeric = image, uuid = video, and for MUSIC / SOUND-EFFECT / 3D-MODEL / DEPTH-MAP jobs also pass type "music" / "sound_effect" / "3d" / "depth" (3D jobs are uuids too, like video) — with no job_id it lists jobs still running that were started on the BudgetPixel website. Completed IMAGE jobs return the finished image(s) inline (as image content) plus a full-resolution link — display the image AND share the link (some chat UIs don't show inline images). Completed VIDEO, MUSIC and SOUND-EFFECT jobs return a watch/listen link — always share it with the user (chat UIs can't embed players). Completed 3D-MODEL jobs return the thumbnail inline plus download links (GLB/FBX/USDZ/STL) and a viewer link — share the links and tell the user downloads expire in about 24 hours. Completed DEPTH-MAP jobs return the depth video, which is saved in the user's BudgetPixel library. Poll every few seconds for images and sound effects (~15 s), every 15–30 seconds for videos, music, 3D models and depth maps (they take minutes). Call repeatedly until status is 'completed' or 'failed'.
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  • Display an interactive equation.io graph inside the conversation, with editable equations, sliders, pan/zoom, and 3D rotation. Use when the user asks to see or explore a graph. Pass the COMPLETE graph as "equations", one equation or definition per string, preserving unchanged rows when editing. For a slider use "a = 2" then "y = a sin(x)". For advanced syntax read the "syntax" resource (https://equation.io/llms.txt). Returns per-row validation and share links; a row with status "error" is not drawn until its text is corrected and the graph resubmitted. Use encode_graph_url for validation or link-only requests (including share-link preview notes). In clients without UI support, provide share_url.
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    Classifies development task complexity (LIGHT/MEDIUM/HEAVY) and recommends the most cost-efficient AI model per provider, enabling optimized model selection for coding tasks.
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  • Ask Claude, GPT, Grok, GLM, Kimi or DeepSeek from your client; token price plus a $0.001 call fee.

  • Checks the structural integrity of translated resource dictionaries against a source dictionary y...

  • Display an interactive equation.io graph inside the conversation, with editable equations, sliders, pan/zoom, and 3D rotation. Use when the user asks to see or explore a graph. Pass the COMPLETE graph as "equations", one equation or definition per string, preserving unchanged rows when editing. For a slider use "a = 2" then "y = a sin(x)". For advanced syntax read the "syntax" resource (https://equation.io/llms.txt). Returns per-row validation and share links; a row with status "error" is not drawn until its text is corrected and the graph resubmitted. Use encode_graph_url for validation or link-only requests (including share-link preview notes). In clients without UI support, provide share_url.
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  • Start building a low-poly 3D model with pixel-art textures from a prompt and/or reference images (paid). reference_models puts your existing models (by asset_id) into it exactly, e.g. "a tavern with my table". Optional input_palette (a palette image, as for create_inference): the model uses only its colors, and revisions and animations keep them. Returns task_id and asset_id immediately; poll get_lowpoly_job(task_id) until it succeeds (usually 1-5 minutes). Then use export_lowpoly_model for .glb/.bbmodel/Minecraft/OBJ files, start_lowpoly_revise to change it, or start_lowpoly_animate to add motion. Failed jobs are refunded automatically; never restart a running job.
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  • Start building a low-poly 3D model with pixel-art textures from a prompt and/or reference images (paid). reference_models puts your existing models (by asset_id) into it exactly, e.g. "a tavern with my table". Optional input_palette (a palette image, as for create_inference): the model uses only its colors, and revisions and animations keep them. Returns task_id and asset_id immediately; poll get_lowpoly_job(task_id) until it succeeds (usually 1-5 minutes). Then use export_lowpoly_model for .glb/.bbmodel/Minecraft/OBJ files, start_lowpoly_revise to change it, or start_lowpoly_animate to add motion. Failed jobs are refunded automatically; never restart a running job.
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  • Generate a 3D mesh (GLB) with Tripo3D from a reference image (image-to-3D) or a text prompt (text-to-3D). Use when the user wants a 3D model, mesh, game asset, printable object, VTuber/character base, or "turn this picture into 3D". Pass `image_url` (a GCS url from `popcraft_media_import_url`, `popcraft_media_upload`, or a prior `popcraft_generate_image` result) for image-to-3D — a single clean subject on a plain background, front or 3/4 view, works best; for a character use an A-pose/T-pose front view. Omit `image_url` and pass `prompt` for text-to-3D. Defaults: `model_version` "tripo-v2.5" (best quality/cost), `texture` true, `pbr` true, `quad` false (triangles — set true for a quad mesh that is easier to edit/rig in Blender; Tripo then returns FBX), `geometry_quality`/`texture_quality` "standard" ("detailed" costs more). `smart_low_poly` produces a game-ready low-poly mesh. `style` applies a Tripo preset (e.g. "person:person2cartoon", "object:clay", "object:steampunk") — list them via `popcraft_models_explore` with `type:"3d"`. Set `get_cost:true` to preflight the exact credit cost WITHOUT submitting — always do this the first time so the user can confirm. Generation takes ~1–3 minutes. On success an interactive result card is shown and refreshes itself — do NOT poll in a loop; call `popcraft_job_display` at most once if no card is visible. The finished result URL is a downloadable GLB (or FBX when quad=true) that also appears on the Popcraft /model-3d workspace, where it can be refined further with `popcraft_postprocess_3d` (retopology, retexture, stylize, mesh completion, format conversion). The result includes `project` — mention where it was saved when the user did not pick a project. Never tell the user how long the job will take or quote any estimate of generation time — the result card shows progress.
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  • Run a Tripo3D post-process on an existing Popcraft 3D model: "convert_model" (export FBX/OBJ/STL/USDZ/GLTF/3MF, optional quad + face_limit + texture_size — the cheap way to get a Blender-friendly FBX (fbx_preset "blender") or a decimated mesh; the source is already a GLB, so use FBX/GLTF rather than GLB as the target), "highpoly_to_lowpoly" (retopologize to a low-poly game/rig-ready mesh, params quad/face_limit/bake), "refine_model" (upgrade a draft to higher detail), "texture_model" (re-texture with texture_prompt / style_image_url, texture_quality, pbr), "stylize_model" (style "lego" | "voxel" | "voronoi", block_size 32–128), "mesh_segmentation" (split into named parts), "mesh_completion" (fill holes; optional part_names). `source` is the `job_id` returned by `popcraft_generate_3d` / `popcraft_job_display`, or a 3D asset id from the /model-3d workspace — only Tripo-generated models can be post-processed. `params` is the per-operation object described above (omit for defaults). Set `get_cost:true` first to preflight the credit cost WITHOUT submitting — refine/stylize/completion/lowpoly are variable-cost and reconcile to Tripo's actual usage on completion. On success an interactive result card is shown and refreshes itself — do NOT poll; call `popcraft_job_display` at most once if no card is visible. The output is a new 3D asset (lineage-linked to the source) whose URL you can download or import into Blender. Never tell the user how long the job will take or quote any estimate of generation time — the result card shows progress.
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  • Generate a 3D mesh (GLB) with Tripo3D from a reference image (image-to-3D) or a text prompt (text-to-3D). Use when the user wants a 3D model, mesh, game asset, printable object, VTuber/character base, or "turn this picture into 3D". Pass `image_url` (a GCS url from `popcraft_media_import_url`, `popcraft_media_upload`, or a prior `popcraft_generate_image` result) for image-to-3D — a single clean subject on a plain background, front or 3/4 view, works best; for a character use an A-pose/T-pose front view. Omit `image_url` and pass `prompt` for text-to-3D. Defaults: `model_version` "tripo-v2.5" (best quality/cost), `texture` true, `pbr` true, `quad` false (triangles — set true for a quad mesh that is easier to edit/rig in Blender; Tripo then returns FBX), `geometry_quality`/`texture_quality` "standard" ("detailed" costs more). `smart_low_poly` produces a game-ready low-poly mesh. `style` applies a Tripo preset (e.g. "person:person2cartoon", "object:clay", "object:steampunk") — list them via `popcraft_models_explore` with `type:"3d"`. Set `get_cost:true` to preflight the exact credit cost WITHOUT submitting — always do this the first time so the user can confirm. Generation takes ~1–3 minutes. On success an interactive result card is shown and refreshes itself — do NOT poll in a loop; call `popcraft_job_display` at most once if no card is visible. The finished result URL is a downloadable GLB (or FBX when quad=true) that also appears on the Popcraft /model-3d workspace, where it can be refined further with `popcraft_postprocess_3d` (retopology, retexture, stylize, mesh completion, format conversion). The result includes `project` — mention where it was saved when the user did not pick a project. Never tell the user how long the job will take or quote any estimate of generation time — the result card shows progress.
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  • Run a Tripo3D post-process on an existing Popcraft 3D model: "convert_model" (export FBX/OBJ/STL/USDZ/GLTF/3MF, optional quad + face_limit + texture_size — the cheap way to get a Blender-friendly FBX (fbx_preset "blender") or a decimated mesh; the source is already a GLB, so use FBX/GLTF rather than GLB as the target), "highpoly_to_lowpoly" (retopologize to a low-poly game/rig-ready mesh, params quad/face_limit/bake), "refine_model" (upgrade a draft to higher detail), "texture_model" (re-texture with texture_prompt / style_image_url, texture_quality, pbr), "stylize_model" (style "lego" | "voxel" | "voronoi", block_size 32–128), "mesh_segmentation" (split into named parts), "mesh_completion" (fill holes; optional part_names). `source` is the `job_id` returned by `popcraft_generate_3d` / `popcraft_job_display`, or a 3D asset id from the /model-3d workspace — only Tripo-generated models can be post-processed. `params` is the per-operation object described above (omit for defaults). Set `get_cost:true` first to preflight the credit cost WITHOUT submitting — refine/stylize/completion/lowpoly are variable-cost and reconcile to Tripo's actual usage on completion. On success an interactive result card is shown and refreshes itself — do NOT poll; call `popcraft_job_display` at most once if no card is visible. The output is a new 3D asset (lineage-linked to the source) whose URL you can download or import into Blender. Never tell the user how long the job will take or quote any estimate of generation time — the result card shows progress.
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  • Renders the finished mockup on the server with the real 3D renderer — models, materials, light, screens, background: exactly what the editor exports, no sketch lines. Returns the image to look at and a download URL (valid 7 days) you can hand on or process further. Takes 5–30 seconds. If the renderer is busy, it says so right away and nothing is charged; call it again after the time it names. Use render_preview for quick checks while building, this for the result. A store set (set_store_set) exports every image in every language as PNG in one ZIP, one folder per store and language (a few minutes; the whole set counts as one export). A set for phones exports both stores, App Store and Google Play. Width and format do not apply there.
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  • Show 2+ finished results in one gallery (browse / sort / group / filter). Triggers: "show me all of those", "put these three side by side", "line them up so I can compare", "drop / gather all of those clips into one place" — 2+ existing var2 links or ids = THIS tool, not an upload. items: 2–24 placeholder_ids and/or var2 links, any mix of images / videos / tracks / 3D. Finished items show instantly; rendering ones fill in. Never call with empty items. Single result → var2_get_<modality>_result. "What models are available" has no ids → var2_list_models (voices: var2_get_voice_list). display=false returns data (states + URLs) without rendering, for chaining.
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  • Renders the finished mockup on the server with the real 3D renderer — models, materials, light, screens, background: exactly what the editor exports, no sketch lines. Returns the image to look at and a download URL (valid 7 days) you can hand on or process further. Takes 5–30 seconds. If the renderer is busy, it says so right away and nothing is charged; call it again after the time it names. Use render_preview for quick checks while building, this for the result. A store set (set_store_set) exports every image in every language as PNG in one ZIP, one folder per store and language (a few minutes; the whole set counts as one export). A set for phones exports both stores, App Store and Google Play. Width and format do not apply there.
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  • Enumerate every 2D/3D view ('scene') baked into the translated model, plus a shallow dump of the model object tree (first 50 top-level nodes across all 3D views), plus the list of completed derivatives (svf2, thumbnail, obj, etc.) available via APS. The canonical discovery tool for anything downstream that needs a view name or GUID. When to use: before tm_render_image (to pick a valid camera_preset), before tm_export_video (to plan a camera path across named views), to audit what was translated ('did the 3D coordination view survive translation?'), or to expose the top-level model hierarchy for UI display. Also a useful health check — if scene_count=0, the translation is incomplete or failed. When NOT to use: not for full property queries on individual objects (this tool returns names + GUIDs + child counts only — use a dedicated property-query tool for full attribute dumps), not for geometry data (use tm_export_video for OBJ export), not on a URN that has not yet started translating. APS scopes required: viewables:read data:read. Read-only across Model Derivative manifest + metadata + object-tree endpoints. Rate limits: APS default ~50 req/min. This tool fans out across every 3D view to fetch object trees — for models with many 3D views (10+) it can burn a chunk of the budget in one call. Prefer caching the result on the caller side rather than re-invoking. Errors: 401/403 = token/scope; 404 = URN not found; 422 = n/a; 429 = back off 60s (this tool makes multiple APS calls per invocation, so 429 is more likely than on single-call tools); 5xx = APS upstream. A 202 on object-tree means APS is still building the tree — the tool retries once internally. Side effects: NONE on APS (read-only). Writes a usage_log row. Idempotent.
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  • List every object currently stored in the scanbim-models OSS bucket, with URN, size in MB, and a viewer URL for each. Returns the raw OSS inventory, not the D1 models table, so freshly uploaded items appear immediately. When to use: you need to enumerate previously uploaded models to find a URN, show an inventory, or pick one for a follow-up tool call. When NOT to use: you already know the exact URN — call get_model_metadata directly. This tool is not a search; it returns up to the OSS default page (typically first 10 objects unless OSS paginates). APS scopes: bucket:read data:read Rate limits: APS default ~50 req/min per app per endpoint; Model Derivative translation jobs ~60 req/min; OSS uploads size-limited per file to 100MB for direct upload, larger via resumable. Errors: 401 APS token expired/invalid — refresh; 403 scope or resource permission denied; 404 bucket not found — no models have been uploaded yet (upload one first); 429 rate limited — backoff and retry; 5xx APS upstream outage — retry with jitter. Side effects: READ-ONLY. Idempotent.
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  • Textured 3D model (GLB) from an image or a text prompt. texel-3d-pro = state of the art, highest quality, HD texture with PBR maps (base color, metal/roughness, normal); texel-3d-alt = another excellent option, PBR maps; texel-3d-express = fast, decent quality (~20K triangles, PBR); texel-3d-draft = very fast drafts and distant props, color texture only, not for final quality. Without image_url, a reference image is generated from the prompt first. Asynchronous: returns a generation id; poll get_generation. Spends credits (refunded automatically on failure). Typical time: 180 s.
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  • Get a compound's default 3D conformer — atomic coordinates and bonds — for one CID. format="json" (default) returns atoms and bonds parsed into structured fields; format="sdf" returns the raw V2000 SDF text for passthrough to docking, rendering, or conformer tools. Optionally lists alternate conformer IDs. Not every compound has computed 3D coordinates (large molecules, mixtures, and some salts do not).
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  • Rig a 3D model: generate a skeleton and skin weights for an existing GLB so it can be animated. Accepts a URL or base64-encoded GLB in `model` (here `model` is the 3D asset file, not an AI model name - rigging has no model choice). The job result is a downloadable `model_url` for the rigged GLB. rig_type selects the skeleton prior - general (default, any asset), humanoid (anime-style characters), game (classic game-character rigs), or the pinned humanoid templates for two-armed, two-legged characters: humanoid_template (standard 22-joint skeleton with named joints) and humanoid_template_hands (52 joints, five fingers per hand). Animation presets retarget onto any rig type, though not onto every model. joint_naming relabels the identified joints to a convention - smpl (default), mixamo, humanik, unreal, godot, rigify, or vroid - without changing the skeleton. Credits are held when the job is accepted and refunded if it fails or is cancelled. Rigging is non-destructive to geometry but replaces any prior skeleton, so animations made against an old rig no longer apply. Async generation job: returns `{id, status}` - poll `getApiJob` (job and credit contract: see the server instructions). Credits: This endpoint consumes 1 credits per call.
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