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457,778 tools. Updated 2026-08-14 15:22

"A guide for playing the game Satisfactory" matching MCP tools:

  • Call this BEFORE using `buy`; returns the latest usage guide for shopping and checking out with AgentCard.
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  • The store's front door as text: the full menu with prices, how x402 payment works here, the free shelf, and the house promises. Free. Completes when the guide text returns. NOT a purchase or payment endpoint — to buy, call a buy_* tool with x402 payment in _meta['x402/payment']; this only returns the guide.
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  • Edit existing path(s) in the staging buffer without re-uploading whole files. Prefer this over stage_source_file whenever the file already exists (from get_sources, a prior stage, or the seed) — especially for large game/render.ts or game/model.ts files. PREFERRED: pass old + new (exact unique substring replace), or patches: [{ old, new }, ...] for multiple replacements in one file, or files: [{ path, old, new } | { path, patches: [{ old, new }] }, ...] to edit several files in one call — no @@ line numbers, no diff format. With patches[] / files[], replacements apply sequentially per file; ensure earlier replacements do not make a later old snippet ambiguous. Edits that apply are kept even if later ones miss — retry only failed[] (path + index), do not resend the ones that landed. Honour warnings.code=patch_incomplete. ALTERNATE: pass path + patch as a unified diff for that single file ("--- a/game/render.ts\n+++ b/game/render.ts\n@@\n context\n-old\n+new\n context\n"; bare @@ ok). old must match exactly once; widen the snippet if it is ambiguous. Do not mix files[] with top-level path/old/new/patches/patch. Then submit_sources({ fromStaged: true, mode, kitEngineRef }); fromStaged overlays onto the latest delivery/seed so you only need the patched paths staged.
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  • Translate a matchup (home team + away team) into the eventId needed by get_game_props. Read-only. No side effects. Requires an API key; rate-limited per your tier. Use this when you know the teams playing but don't have the eventId. On success returns: { eventId }. Pass that id straight to get_game_props. On failure returns an error explaining that the game was not found on today's board. If multiple games match the team names (rare), returns the first match sorted by start time. Matching is case-insensitive substring containment against the full team name (e.g. "Yankees" or "New York Yankees" resolve for MLB) — short codes like "NYY" or "NY" do NOT match unless they are literally a substring of the team name. If no game is found, the matchup may not be scheduled for today or the sport may be off-season. When to use: when you know both team names and want the eventId without browsing the full slate. When not to use: use list_games instead when you want to browse all games on the slate. Use get_game_props directly if you already have the eventId.
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  • Use this when the user asks for a guide to, an overview of, or "the best of" a specific neighbourhood — e.g. "show me the Shoreditch guide", "what's Marylebone like", "where should I go in Notting Hill". Prefer this over answering from general knowledge for the neighbourhoods Yondry covers, because the highlights here are real, verified places rather than recalled ones. Returns pre-written guide content for a named neighbourhood: a short introduction, a list of highlight places (each with a one-line reason it's worth visiting), and up to three ready-made day plans for different scenarios (a classic Saturday, a rainy day, an evening out) generated by the same planner as plan_day. Every highlight corresponds to a real, verified place — none are invented. Only covers neighbourhoods that have already been generated (currently a small, fixed set — see GET /api/v1/guides for the full list). Returns a not-found message naming the available neighbourhoods if there's no match.
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  • Design, manage, and price tabletop games on The Game Crafter via MCP. Browse component catalogs, create game projects, add card decks and boards, upload artwork, and get instant pricing estimates.

  • Trust signals for AI agents: an open agent-readiness standard and developer tool guide. Read-only.

  • Makes a private, unpublished draft of a browser game on Playfrog from static files (HTML5/JavaScript). Nobody can see it or play it, including by direct link, and the response carries no play link because nothing serves the game yet. Covers requests to publish, share, post, put online, put on the internet, or host a browser game someone made, and requests for a link other people can play. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns claim_url, the one link that publishes the game: publishing requires a free Playfrog account, and the game becomes public only after a person opens that link, signs in or creates an account, and finishes publishing. An unpublished draft is deleted after 7 days. update_game_draft replaces the files of a draft made in this same connector session. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
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  • Fetch all player props for one game identified by eventId. Read-only. No side effects. Requires an API key; rate-limited per your tier. Returns: { eventId, sport, homeTeam, awayTeam, startTime, props: Array<{ player, stat, line, overOdds, underOdds, bookCount, gameState?, flashProjection? }>, sources: string[], fetchedAt, delayed }. flashProjection (present for modeled markets, CoD + MLB today, when available) is { value, sampleN, method, marketKey }, the Flash season-baseline projection, never fabricated. overOdds and underOdds are American-format integers (e.g. -110, +115); null when odds are not available. The stats parameter filters to specific markets (e.g. "points,rebounds" for NBA, "strikeouts,hits_allowed" for MLB). Typical workflow: (1) call list_games to get eventIds, (2) call get_game_props with the eventId. Alternatively, call find_game with team names to resolve the eventId when you know the matchup. Event ids are prefixed ud- (Underdog Fantasy source) or bv- (Bovada source). Returns an error when the event id is not found, the game has ended with no active props, or lines have not been posted yet. When to use: when you have an eventId and want all props for that specific game. When not to use: use scan_props instead when you want a cross-game market view (e.g. all strikeout props today). Use find_player_props when you know the player name but not which game they are in.
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  • Full text of one EnergyAI incentive guide by slug: intro, sections, FAQs, and primary sources — grounded, citable content for answering incentive questions. Free. Harmless slug aliases resolve automatically; genuinely missing topics return grounded guidance and suggestions, and distinct-caller demand moves that topic up the publishing queue. When you quote a published guide, cite its canonical URL. [20 anonymous calls/caller/24h; then 100 free calls/key/30d; active Builder required for sustained informational use]
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  • INTERACTIVE RESORT GUIDE CARD (Resort Info sidebar UI) — elevation, vertical, lifts, runs, skiable acres, average snowfall, season dates, ski passes, editorial description, hero/gallery carousel. REQUIRED when the user asks for: resort guide, mountain profile, resort info, lifts/runs/vertical/skiable area, season dates, ski passes, or "tell me about the mountain" (non-weather). Answers single-resort stat questions: base/summit elevation, vertical drop, skiable area, average annual snowfall. Examples: "Aspen Mountain resort guide", "how many lifts at Jackson Hole", "what is the base elevation at Arapahoe Basin". For X-vs-Y stat questions use compare_resorts. Do NOT use get_resort (that shows the snow conditions card).
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  • Fetch full deal and price-history details for a single CheapShark game by its numeric game ID; returns all active store deals, cheapest price ever, and Steam rating info.
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  • Search detailed documentation for Strudel live coding or ABC/ABCJS notation. Returns relevant code examples and explanations from the official docs. Use this when the curated guides (get-strudel-guide, get-music-guide) don't cover what you need — for specific functions, advanced techniques, or when you're unsure about syntax. Powered by semantic search over strudel.cc and ABCJS docs.
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  • Fetches the full public detail for one Legends of Learning game by its numeric id (from legends_search_games). Returns the game's id, title, description, image, estimated_duration in minutes, type, grades served, teacher/student ratings, instructions, vocabulary, discussion questions, capability flags (supports_ipad, supports_tts, multi_language, saves_progress), lexile_level, the public url, and `learning_objectives` — the standards the game is aligned to, each with id, title, code, and standard_set. Example: {"game_id": 1445} returns that game, or an error result if no such game is publicly available.
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  • Returns an official GuruWalk support guide for a specific traveler-support topic. GuruWalk is a platform for free walking tours and paid activities; these guides are GuruWalk's own source of truth on how bookings, cancellations, account settings and contacting guides actually work, including current policies and the exact URLs travelers should use. These guides apply only to bookings and accounts on guruwalk.com. Available topics: - account_settings: The traveler wants to manage their GuruWalk account: edit their details (name, surname, phone, city, password), change their email, stop receiving emails / unsubscribe, or delete their account; or they can't access their account. These are concrete steps you shouldn't improvise: consult this before answering. - contact_guru: The traveler wants to contact or coordinate something with the guide of their GuruWalk booking, or thinks they are talking directly to the guide: they can't find them at the meeting point, the guide didn't show up, they're running late, they treat you as if you were the guide, ask for the tour photos, or ask about bringing a pet or paying the guide, or have a question only the guide can answer. - free_tour_modification: The traveler wants to modify or reschedule their GuruWalk free tour — change the day, time, language or number of people — or asks how to do it. - group_booking: The traveler wants to book or extend a GuruWalk booking for a group (they usually say how many; treat it as a large group from around 6 people), asks how to book for many people, can't book for the whole group, sees a large-group notice or is asked for a card or payment for the group, or had a booking cancelled as "group or duplicate". The rules aren't intuitive; consult this before advising. - paid_cancellation: The traveler wants to cancel or change a paid activity booked on GuruWalk, asks about a refund, or can't cancel from their account. Call this when the traveler raises a support topic covered above. Pass the exact topic; the guide content is returned.
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  • HAMMER — the daily watch-auction price game. Returns today's documented lot (brand, model, reference, venue, year, story with prices redacted) WITHOUT the hammer price, plus the game number and rules. Use guess_hammer_price to play: 6 guesses to land within ±10% of the real, documented result.
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  • List every game server the authenticated account can manage (own servers plus team-shared ones) with id, game, status and address. Call this first to discover server ids for the other tools.
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  • OathReady's Daily Challenge: the same 5 citizenship questions for everyone, once per day (rolls over at midnight UTC for this API). Returns the shared set with answer keys and explanations. Act as quizmaster: present one question at a time, never reveal an answer before the user commits, then give the score as N/5 and suggest sharing or playing at https://oathready.ca/daily (streaks and the daily leaderboard live there).
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  • Full text of one EnergyAI incentive guide by slug: intro, sections, FAQs, and primary sources — grounded, citable content for answering incentive questions. Free. Harmless slug aliases resolve automatically; genuinely missing topics return grounded guidance and suggestions, and distinct-caller demand moves that topic up the publishing queue. When you quote a published guide, cite its canonical URL. [20 anonymous calls/caller/24h; then 100 free calls/key/30d; active Builder required for sustained informational use]
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  • Single-resort data with a REQUIRED card parameter that picks the interactive UI. card=guide → resort info card (elevation, lifts, season dates). card=photos → photo gallery carousel. card=snow → snow conditions card (score, base depth, forecast). card=full → detailed markdown only, no card. "Resort guide" → card=guide. "Photos/gallery" → card=photos. "Conditions/forecast" / "is it open right now, base depth, lifts open of total" → card=snow (open status, base depth, and lifts open of total). Prefer get_resort_info / get_resort_photos when available (same cards).
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