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685,856 tools. Updated 2026-10-21 15:21

"3D content, models, or technology" matching MCP tools:

  • Use this when the user asks which companies use a particular technology (for example Intercom, Zendesk, HubSpot, Shopify, Stripe), or which technologies are most used. With a slug: companies detected using that technology, 20 per page. company_count is every company detected using it; listed_count is how many the list can page through, so stop at page ceil(listed_count / 20). Without a slug: the technology index, most-used first, with company counts (default 100, up to 1,000). Slugs are lower-case with hyphens, e.g. intercom, hubspot, google-analytics, shopify. Works without an API key; no contact reveals.
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  • Use this after calling generate_image, generate_video, generate_music, generate_sound_effect, generate_3d_model, or generate_depth_map to poll for results. Pass a job_id to check a specific job — numeric = image, uuid = video, and for MUSIC / SOUND-EFFECT / 3D-MODEL / DEPTH-MAP jobs also pass type "music" / "sound_effect" / "3d" / "depth" (3D jobs are uuids too, like video) — with no job_id it lists jobs still running that were started on the BudgetPixel website. Completed IMAGE jobs return the finished image(s) inline (as image content) plus a full-resolution link — display the image AND share the link (some chat UIs don't show inline images). Completed VIDEO, MUSIC and SOUND-EFFECT jobs return a watch/listen link — always share it with the user (chat UIs can't embed players). Completed 3D-MODEL jobs return the thumbnail inline plus download links (GLB/FBX/USDZ/STL) and a viewer link — share the links and tell the user downloads expire in about 24 hours. Completed DEPTH-MAP jobs return the depth video, which is saved in the user's BudgetPixel library. Poll every few seconds for images and sound effects (~15 s), every 15–30 seconds for videos, music, 3D models and depth maps (they take minutes). Call repeatedly until status is 'completed' or 'failed'.
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  • Start building a low-poly 3D model with pixel-art textures from a prompt and/or reference images (paid). reference_models puts your existing models (by asset_id) into it exactly, e.g. "a tavern with my table". Optional input_palette (a palette image, as for create_inference): the model uses only its colors, and revisions and animations keep them. Returns task_id and asset_id immediately; poll get_lowpoly_job(task_id) until it succeeds (usually 1-5 minutes). Then use export_lowpoly_model for .glb/.bbmodel/Minecraft/OBJ files, start_lowpoly_revise to change it, or start_lowpoly_animate to add motion. Failed jobs are refunded automatically; never restart a running job.
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  • Start building a low-poly 3D model with pixel-art textures from a prompt and/or reference images (paid). reference_models puts your existing models (by asset_id) into it exactly, e.g. "a tavern with my table". Optional input_palette (a palette image, as for create_inference): the model uses only its colors, and revisions and animations keep them. Returns task_id and asset_id immediately; poll get_lowpoly_job(task_id) until it succeeds (usually 1-5 minutes). Then use export_lowpoly_model for .glb/.bbmodel/Minecraft/OBJ files, start_lowpoly_revise to change it, or start_lowpoly_animate to add motion. Failed jobs are refunded automatically; never restart a running job.
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  • Generate a 3D mesh (GLB) with Tripo3D from a reference image (image-to-3D) or a text prompt (text-to-3D). Use when the user wants a 3D model, mesh, game asset, printable object, VTuber/character base, or "turn this picture into 3D". Pass `image_url` (a GCS url from `popcraft_media_import_url`, `popcraft_media_upload`, or a prior `popcraft_generate_image` result) for image-to-3D — a single clean subject on a plain background, front or 3/4 view, works best; for a character use an A-pose/T-pose front view. Omit `image_url` and pass `prompt` for text-to-3D. Defaults: `model_version` "tripo-v2.5" (best quality/cost), `texture` true, `pbr` true, `quad` false (triangles — set true for a quad mesh that is easier to edit/rig in Blender; Tripo then returns FBX), `geometry_quality`/`texture_quality` "standard" ("detailed" costs more). `smart_low_poly` produces a game-ready low-poly mesh. `style` applies a Tripo preset (e.g. "person:person2cartoon", "object:clay", "object:steampunk") — list them via `popcraft_models_explore` with `type:"3d"`. Set `get_cost:true` to preflight the exact credit cost WITHOUT submitting — always do this the first time so the user can confirm. Generation takes ~1–3 minutes. On success an interactive result card is shown and refreshes itself — do NOT poll in a loop; call `popcraft_job_display` at most once if no card is visible. The finished result URL is a downloadable GLB (or FBX when quad=true) that also appears on the Popcraft /model-3d workspace, where it can be refined further with `popcraft_postprocess_3d` (retopology, retexture, stylize, mesh completion, format conversion). The result includes `project` — mention where it was saved when the user did not pick a project. Never tell the user how long the job will take or quote any estimate of generation time — the result card shows progress.
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  • Run a Tripo3D post-process on an existing Popcraft 3D model: "convert_model" (export FBX/OBJ/STL/USDZ/GLTF/3MF, optional quad + face_limit + texture_size — the cheap way to get a Blender-friendly FBX (fbx_preset "blender") or a decimated mesh; the source is already a GLB, so use FBX/GLTF rather than GLB as the target), "highpoly_to_lowpoly" (retopologize to a low-poly game/rig-ready mesh, params quad/face_limit/bake), "refine_model" (upgrade a draft to higher detail), "texture_model" (re-texture with texture_prompt / style_image_url, texture_quality, pbr), "stylize_model" (style "lego" | "voxel" | "voronoi", block_size 32–128), "mesh_segmentation" (split into named parts), "mesh_completion" (fill holes; optional part_names). `source` is the `job_id` returned by `popcraft_generate_3d` / `popcraft_job_display`, or a 3D asset id from the /model-3d workspace — only Tripo-generated models can be post-processed. `params` is the per-operation object described above (omit for defaults). Set `get_cost:true` first to preflight the credit cost WITHOUT submitting — refine/stylize/completion/lowpoly are variable-cost and reconcile to Tripo's actual usage on completion. On success an interactive result card is shown and refreshes itself — do NOT poll; call `popcraft_job_display` at most once if no card is visible. The output is a new 3D asset (lineage-linked to the source) whose URL you can download or import into Blender. Never tell the user how long the job will take or quote any estimate of generation time — the result card shows progress.
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  • Generate a 3D mesh (GLB) with Tripo3D from a reference image (image-to-3D) or a text prompt (text-to-3D). Use when the user wants a 3D model, mesh, game asset, printable object, VTuber/character base, or "turn this picture into 3D". Pass `image_url` (a GCS url from `popcraft_media_import_url`, `popcraft_media_upload`, or a prior `popcraft_generate_image` result) for image-to-3D — a single clean subject on a plain background, front or 3/4 view, works best; for a character use an A-pose/T-pose front view. Omit `image_url` and pass `prompt` for text-to-3D. Defaults: `model_version` "tripo-v2.5" (best quality/cost), `texture` true, `pbr` true, `quad` false (triangles — set true for a quad mesh that is easier to edit/rig in Blender; Tripo then returns FBX), `geometry_quality`/`texture_quality` "standard" ("detailed" costs more). `smart_low_poly` produces a game-ready low-poly mesh. `style` applies a Tripo preset (e.g. "person:person2cartoon", "object:clay", "object:steampunk") — list them via `popcraft_models_explore` with `type:"3d"`. Set `get_cost:true` to preflight the exact credit cost WITHOUT submitting — always do this the first time so the user can confirm. Generation takes ~1–3 minutes. On success an interactive result card is shown and refreshes itself — do NOT poll in a loop; call `popcraft_job_display` at most once if no card is visible. The finished result URL is a downloadable GLB (or FBX when quad=true) that also appears on the Popcraft /model-3d workspace, where it can be refined further with `popcraft_postprocess_3d` (retopology, retexture, stylize, mesh completion, format conversion). The result includes `project` — mention where it was saved when the user did not pick a project. Never tell the user how long the job will take or quote any estimate of generation time — the result card shows progress.
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  • Run a Tripo3D post-process on an existing Popcraft 3D model: "convert_model" (export FBX/OBJ/STL/USDZ/GLTF/3MF, optional quad + face_limit + texture_size — the cheap way to get a Blender-friendly FBX (fbx_preset "blender") or a decimated mesh; the source is already a GLB, so use FBX/GLTF rather than GLB as the target), "highpoly_to_lowpoly" (retopologize to a low-poly game/rig-ready mesh, params quad/face_limit/bake), "refine_model" (upgrade a draft to higher detail), "texture_model" (re-texture with texture_prompt / style_image_url, texture_quality, pbr), "stylize_model" (style "lego" | "voxel" | "voronoi", block_size 32–128), "mesh_segmentation" (split into named parts), "mesh_completion" (fill holes; optional part_names). `source` is the `job_id` returned by `popcraft_generate_3d` / `popcraft_job_display`, or a 3D asset id from the /model-3d workspace — only Tripo-generated models can be post-processed. `params` is the per-operation object described above (omit for defaults). Set `get_cost:true` first to preflight the credit cost WITHOUT submitting — refine/stylize/completion/lowpoly are variable-cost and reconcile to Tripo's actual usage on completion. On success an interactive result card is shown and refreshes itself — do NOT poll; call `popcraft_job_display` at most once if no card is visible. The output is a new 3D asset (lineage-linked to the source) whose URL you can download or import into Blender. Never tell the user how long the job will take or quote any estimate of generation time — the result card shows progress.
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  • Show 2+ finished results in one gallery (browse / sort / group / filter). Triggers: "show me all of those", "put these three side by side", "line them up so I can compare", "drop / gather all of those clips into one place" — 2+ existing var2 links or ids = THIS tool, not an upload. items: 2–24 placeholder_ids and/or var2 links, any mix of images / videos / tracks / 3D. Finished items show instantly; rendering ones fill in. Never call with empty items. Single result → var2_get_<modality>_result. "What models are available" has no ids → var2_list_models (voices: var2_get_voice_list). display=false returns data (states + URLs) without rendering, for chaining.
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  • Draw an image from a text description with an image model from the Hubris catalogue (FLUX, Recraft, Seedream, GPT Image and others) and get the picture back right away as image content. Same as POST /v1/images/generations. Only models whose `tool` is "image_generate" work here. Models that draw inside a chat answer and also write text (Gemini Image, GPT-5 Image) have tool "chat_complete" and run there. Sizes such as 4K can be heavier than your client accepts in one answer — ask for 2K or less here. Spends money from the account balance: most image models are billed per image, some per megapixel or per token — models_get_pricing shows the price before you call. The charge shows up in usage_get.
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  • Turn one picture into a textured 3D model (image-to-3D). Always returns a GLB; meshy-7.1 also offers FBX, USDZ (iPhone AR) and STL (3D printing). Pick the model by job: tripo-h3.1 (default) is the most faithful reconstruction — including cartoons and stylized art — with PBR materials, ~4 min, 400 credits; meshy-7.1 makes lighter ~30K-triangle models in more formats and supports rigging + animation for humanoid characters, ~2 min, 1600 credits. Best input is one subject on a plain background. Submits an async job and returns a job_id — 3D models take 2-5 minutes, so poll check_generation_status with this job_id and type "3d" every 15-30 seconds; when done it returns the thumbnail inline plus download links (GLB/FBX/USDZ/STL). Files are kept about 24 hours, so download them promptly (save_to_assets does not take 3D models). Charged on success only.
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  • Get canonical FINN URLs for a brand and its models — for building internal linking blocks on SEO pages. For each model returns three URLs that target DIFFERENT funnels: `mdp_url` (marketing/brand page), `plp_subscribe_url` (subscription product listing, /de-DE/subscribe/{brand}_{model}), and `plp_leasing_url` (leasing product listing, /de-DE/leasing/{brand}_{model}). Use `plp_leasing_url` when linking from a Leasing advisory, `plp_subscribe_url` when linking from subscription content. If `model` is omitted, returns all currently available models for the brand.
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  • Enumerate every 2D/3D view ('scene') baked into the translated model, plus a shallow dump of the model object tree (first 50 top-level nodes across all 3D views), plus the list of completed derivatives (svf2, thumbnail, obj, etc.) available via APS. The canonical discovery tool for anything downstream that needs a view name or GUID. When to use: before tm_render_image (to pick a valid camera_preset), before tm_export_video (to plan a camera path across named views), to audit what was translated ('did the 3D coordination view survive translation?'), or to expose the top-level model hierarchy for UI display. Also a useful health check — if scene_count=0, the translation is incomplete or failed. When NOT to use: not for full property queries on individual objects (this tool returns names + GUIDs + child counts only — use a dedicated property-query tool for full attribute dumps), not for geometry data (use tm_export_video for OBJ export), not on a URN that has not yet started translating. APS scopes required: viewables:read data:read. Read-only across Model Derivative manifest + metadata + object-tree endpoints. Rate limits: APS default ~50 req/min. This tool fans out across every 3D view to fetch object trees — for models with many 3D views (10+) it can burn a chunk of the budget in one call. Prefer caching the result on the caller side rather than re-invoking. Errors: 401/403 = token/scope; 404 = URN not found; 422 = n/a; 429 = back off 60s (this tool makes multiple APS calls per invocation, so 429 is more likely than on single-call tools); 5xx = APS upstream. A 202 on object-tree means APS is still building the tree — the tool retries once internally. Side effects: NONE on APS (read-only). Writes a usage_log row. Idempotent.
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  • Textured 3D model (GLB) from an image or a text prompt. texel-3d-pro = state of the art, highest quality, HD texture with PBR maps (base color, metal/roughness, normal); texel-3d-alt = another excellent option, PBR maps; texel-3d-express = fast, decent quality (~20K triangles, PBR); texel-3d-draft = very fast drafts and distant props, color texture only, not for final quality. Without image_url, a reference image is generated from the prompt first. Asynchronous: returns a generation id; poll get_generation. Spends credits (refunded automatically on failure). Typical time: 180 s.
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  • Get a compound's default 3D conformer — atomic coordinates and bonds — for one CID. format="json" (default) returns atoms and bonds parsed into structured fields; format="sdf" returns the raw V2000 SDF text for passthrough to docking, rendering, or conformer tools. Optionally lists alternate conformer IDs. Not every compound has computed 3D coordinates (large molecules, mixtures, and some salts do not).
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  • Returns one or more Agrus case studies (NDA-protected; customer names are kept private, codenames + technology + outcomes are open). Filter by slug or vertical, or call with no args to list all. Use this for proof of prior work.
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  • List the URBot catalog of 150+ trained vertical AI expert bots with slug, name, tagline, category, and price tiers (most bots start at $1). Optionally filter by category (e.g. education, health, finance, legal, technology, outdoor, 3d-modeling, game-dev, 3d-printing, media). Use the returned slug with get_bot, chat_with_bot, or get_skill. URBot bots keep your data yours - each one is downloadable and runs locally.
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  • Generate a textured 3D mesh (GLB) from a text prompt or a reference image URL. In text mode an AI art-director first refines your prompt into an optimized single-subject spec for higher mesh quality. Renders inline in an interactive 3D viewer. Use this for a single object or prop when mesh quality matters most; for characters call text_to_avatar or forge_avatar.
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  • Read-only. Returns a list of sailing-ship model summaries with title, slug, scale, manufacturer, build status, and site URL. Use this tool to browse the model catalog, compare models, filter by build status, or discover a model before requesting details. Use get_project_status only for the current progress of one known model. Use get_build_details for vessel background, technical notes, or build-log content. Results follow the site's model order and are limited to the requested limit. The response includes total for the number of returned models and totalAvailable for the number of models matching the filter before the limit is applied. If no models match the filter, returns an empty builds array.
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  • Find which files in a repository use a given technology, library or framework — with the line number and the import keyword that proves it. Use after code_analyze reports a technology in tech_stack and you need to know which files it is actually in, rather than searching for import statements by hand. Returns file, line, evidence keyword and language. COVERAGE LIMIT: technology detection reads only the first 150 lines of each file, so a file that imports the technology further down, or uses it without a top-of-file import, does not appear. Absence from these results is not proof the file does not use the technology. The count matches the files_using value code_analyze reports for the same technology. Shares the analysis cache with code_analyze — no duplicate work if analyze already ran.
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  • Choose the appropriate 3D2HOLO workflow when the user wants to turn existing visual content into a lenticular 3D photo but is unsure how to proceed. Use this tool when the user has a specific source such as a single photo, multi-angle photos, a GLB/GLTF 3D model, a Sketchfab model, or AI-generated multi-view images. The tool explains the recommended workflow and required next steps. Use it before giving workflow instructions when the user's input type is known. Do not use it for general product information, print-parameter calculations, LPI calibration, or price quotes.
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