Enables AI assistants to draw live in Aseprite, creating and editing sprites, using drawing tools, managing layers and frames, and viewing results as images.
Enables an AI agent to create and edit pixel art directly in Aseprite — building sprites, layers, frames, animation tags and palettes, painting pixels and primitives, inspecting the rendered result, and exporting GIFs or sprite sheets. All work lands on real .aseprite files that can be opened and edited by hand.
MCP server for controlling Aseprite from Codex, wrapping its native CLI and Lua scripting to enable pixel art creation, sprite editing, animation, file inspection, and export.
Enables AI assistants to create and edit pixel art and sprite animations by driving Aseprite's 73 tools for sprites, layers, frames, cels, drawing, selections, palettes, tags, slices, tilemaps, filters and export, with a generic escape hatch to any of its 183 menu commands or Lua scripting API. It runs either headless in batch mode on files or live against an open Aseprite window so edits are visible and undoable.
MCP server for programmatically creating and editing Aseprite sprites, enabling AI agents to draw, manage layers and frames, and iterate until the desired result is achieved.
Enables AI assistants to drive Aseprite for pixel-art creation, including sprite setup, grid-based drawing, layer/frame/tag management, reference image import, and export, with rendered previews after every mutation.
MCP server for safe local automation of Aseprite, providing tools to create, inspect, edit, save, and export pixel art documents through the official Aseprite CLI and controlled Lua scripts.
Enables an AI agent to draw pixel art live in Aseprite by running one JavaScript program per step, with each program committing as a single undo step. It exposes a single execute tool for creating sprites, drawing, animating, and exporting sheets and GIFs.
A TypeScript MCP server that exposes Aseprite to LLM clients as 76 tools for drawing, layers, frames, palettes, and more by generating Lua scripts and running Aseprite headlessly.
Enables AI assistants to draw, animate, and export game-ready pixel art and sprite sheets through a local Aseprite installation, including palette work, layer rigging, and cleanup of AI-generated frames. It also offers a CLI for running the same animation recipes in a game asset pipeline.
Enables AI clients to create and revise editable pixel art in a running Aseprite editor, with live tools for sprites, layers, drawing, animation, palettes, selections, previews, saving, and exporting.
Gives AI assistants headless control of the pixel-art editor by wrapping its command line and complete Lua scripting API. It enables inspecting sprite metadata, creating new sprites, exporting frames and packed spritesheets, and editing pixels, layers, frames, tags and palettes.
Enables Codex to draw pixel art and edit layers, animations, tilemaps, and palettes in an open Aseprite document on macOS, then export GIFs, PNG spritesheets, and editable Aseprite copies for game development.
Enables LLM agents to create pixel art and animations in Aseprite by writing and headlessly executing complete Lua scripts, with API documentation and output verification.