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  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables an AI assistant to create, edit, validate and animate Esoteric Software Spine 2D skeletons without the editor running, covering bones, slots, attachments, skins, events, constraints, keyframes and reference-safe renames or deletions. When the Spine editor is installed, it also drives the official CLI to import skeleton JSON into a project and export runtime JSON/binary with atlases.
    1
    MIT
  • F
    license
    A
    quality
    A
    maintenance
    Enables converting layered PSD or PhotoshopToSpine exports into validated Spine 2D rigs, animations, atlases, previews, runtime JSON, and optionally editable .spine projects. It provides MCP tools and an OpenAI/Codex workflow for rigging, animation generation, validation, preview auditing, and batch processing.
    14
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  • F
    license
    B
    quality
    B
    maintenance
    Enables any MCP client to turn layered PSD artwork into game-ready Spine packages by inspecting and classifying layers, rigging with meshes, bones, weights, IK, physics and animation, applying procedural or After Effects-driven FX, and running runtime and mobile-budget validation with preview output. It finishes by exporting the final .spine, JSON and atlas assets so a model can drive a full art pipeline without hand-authoring rig data.
    49
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