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  • A
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    Unofficial MCP server for Genshin Impact's Miliastra Wonderland (千星奇域) UGC editor: an AI builds the scene, writes node graphs in TypeScript (Genshin-TS) and client Lua, and playtests the level in the real game automatically.
    2
    MIT
  • A
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    Provides League of Legends mode-specific data including Arena augments, ARAM balance numbers, and mode mechanics, supporting both Chinese and English queries.
    4
    MIT
  • A
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    Enables AI assistants to access a PlayStation Network account's gaming history, including playtime, trophies, and library, to provide personalized game recommendations based on real data.
    7
    26 PyPI
    2
    MIT
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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
    1
    Apache 2.0
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    Enables natural-language access to Chess.com's public API, exposing player, club, tournament, puzzle, and leaderboard data through tools and resources without authentication.
    30
    77 npm
    MIT
  • A
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    C
    quality
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    Godot MCP connects AI assistants directly to the Godot editor, exposing 300+ tools for scene construction, node manipulation, runtime inspection, input recording, physics setup, animation authoring, and more.
    100
    51 npm
    30
    MIT
  • A
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    C
    quality
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    maintenance
    Enables AI clients to automate and inspect Cocos Creator 2.x/3.x projects through scene, node, component, asset, prefab, runtime, build, shader/material, and workflow operations, with capability discovery and validation levels.
    36
    3
    MIT
  • F
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    Enables AI assistants to control Godot game engine projects through a WebSocket bridge. Supports scene editing, node manipulation, script management, and project introspection via 163 registered tools.
    100
    1
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  • A
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    Enables AI agents to create and manage node graphs and projects for Genshin Impact's Miliastra Wonderland system. Provides tools for reading, writing, and validating GraphDocument JSON files, managing project folders, and accessing node definitions and documentation resources.
    8
    GPL 3.0
  • A
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    Enables AI assistants to directly control the Cocos Creator 3.8.x editor via MCP protocol, providing over 130 tools for scene, node, component, asset, and project operations.
    17 npm
    44
    MIT
  • A
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    Exposes read-only tools for searching players, fetching profiles, live matches, match history, stats, leaderboards, heroes, team-ups, insights, matches, and factions from Marvel Rivals public data. It also returns an MCP-UI player dashboard rendering rank, competitive record, live match rosters, hero win rates, and recent match form, over local stdio or Streamable HTTP.
    82 PyPI
    1
    MIT
  • A
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    maintenance
    An AI-powered combat log analyzer for Throne & Liberty that provides actionable DPS metrics using a local DuckDB event store and MCP tools. It enables users to ask natural-language questions about their performance and receive insights through automated SQL analysis.
    MIT
  • A
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    Enables MCP-compatible AI agents to connect to a Unity/Tuanjie editor's Codely Bridge to inspect project state and perform editor operations such as managing GameObjects and assets, executing C# snippets, reading the console, and taking screenshots.
    179 npm
    2
    MIT
  • A
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    Serves a live Godot 4.7 editor over Streamable HTTP so any MCP client can read and change the running project: scenes, nodes, GDScript and C# scripts, project settings, asset imports, headless runs, and .NET builds. Node edits are routed through the editor's undo history, so changes made by the agent remain reversible.
    71 npm
    MIT
  • A
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    maintenance
    A Cocos Creator 3.8 editor extension that exposes scene, node, component, prefab, preview, build, asset, and debug operations as MCP tools for AI clients like Codex and Claude Code.
    1
    MIT
  • A
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    quality
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    maintenance
    Provides a secure, authenticated MCP bridge to control a local Godot editor from Cursor, enabling scene/node management, script validation, editor diagnostics, and runtime inspection through a whitelisted set of tools.
    MIT