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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
    17
    17 npm
    3
    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    19 npm
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    MIT
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
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    18 npm
    4
    MIT
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    MCP server that lets AI agents drive HMCL (Hello Minecraft! Launcher) programmatically to install Minecraft versions, search/download/import modpacks from Modrinth/CurseForge, and launch/stop the game.
    13
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    An MCP server that enables Claude to drive a running Unreal Engine 5 editor, managing communication between the editor plugin and the LLM client through stdio transport with session discovery, idempotent operations, and honest failure reporting.
    1
    MIT
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    RoBridge is a free, open-source local MCP server that lets AI agents drive Roblox Studio—DataModel, scripts, terrain, lighting, UI, and playtests—with 24 free tools and a local dashboard.
    24
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    MIT
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    Enables AI agents to drive a real Chromium session against Infinite Backlog — which lacks a public write API — to search the game catalog, manage ratings, reviews, extra platform copies, progress, acquisition details, DLC and other nested extras, and Play Records. It provides deterministic Playwright tools for precise, low-cost reads and edits, plus an optional autonomous agent mode for multi-step or fragile tasks.
    28
    MIT
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    An MCP server for Satisfactory that plans factories using your actual save files, reads game data, and runs LP/MILP optimization. It provides tools for game data lookup, factory planning, hard drive advice, and a local web map of your world.
    42
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    Lets AI assistants drive the Cocos Creator editor in-process: querying the live scene graph, reading and writing assets, starting builds, tailing logs, and capturing editor screenshots.
    13 npm
    MIT
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    Enables Claude to drive a live GIANTS Editor 10.x (FS25) session with 59 tools for terrain editing, field creation, asset placement, map audits, and more through natural language.
    1
    MIT
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    A two-process MCP bridge for Unreal Editor for Fortnite that lets Claude Code, Cursor, and other MCP clients drive a live UEFN editor safely.
    9
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    Enables users to play a number guessing game through a remote MCP server deployed on Google Cloud Run. The server tracks game state per user and maintains conversation logs for an interactive guessing experience.
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    Enables MCP clients to drive Blockbench Desktop locally for Minecraft model, UV, texture, animation, and export workflows. It provides typed operations, high-level task workflows, native controls, and inspection/verification tools over an authenticated loopback connection.
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