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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
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    MIT
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    Enables AI agents to drive the Opiumware Roblox executor on macOS by running Luau scripts and retrieving return values, prints, and errors. It also exposes tools for reading console logs, searching decompiled client scripts, capturing remote network traffic, and taking screenshots so agents can verify and iterate autonomously.
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    Enables offline, millisecond querying of a locally built SQLite snapshot of TibiaWiki, letting an agent resolve approximate page names, filter creatures and items by stats and damage modifiers, and find how any item is obtained via drops, vendors, or quest rewards. Every response reports when the index was generated, and no network calls are made.
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    Enables Claude to interact with LifeUp Cloud API on your local network for task management, achievements, and user information. Supports 20 tools including creating, editing, and querying tasks, achievements, and shop items.
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    Enables AI assistants to access a PlayStation Network account's gaming history, including playtime, trophies, and library, to provide personalized game recommendations based on real data.
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    MCP server wrapping the GNU Backgammon neural network evaluation engine. Provides 18 tools for position analysis, move evaluation, rollouts, and board conversion.
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    This MCP server provides League of Legends math and cognitive-readiness tools for AI agents, including MMR estimation, climb projection, KDA calculation, and sleep/reaction time research. It requires no API key or network calls, as every tool is a pure function with visible arithmetic.
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    MIT
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    This MCP server allows AI assistants to control the Godot editor and running games, enabling scene creation, script editing, input simulation, and gameplay testing through 174 tools.
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    Provides an MCP runtime that turns Roblox Studio into an AI-native, autonomous, bidirectional development platform, letting AI assistants create and edit scenes, models, animations, scripts, and game systems through 63+ tools. It integrates with the official Roblox Studio MCP and uses 11 specialized providers for modeling, animation, Luau, testing, and diagnostics.
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    Habitica MCP server built with Effect v4, currently exposing a hello-world tool, resource, and prompt over stdio for early development and testing.
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    MIT