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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
    13
    25 npm
    1
    BSD 3-Clause
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    Enables MCP agents to play chess locally, supporting join, state, legal moves, and move execution with per-session color ownership.
    MIT
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    An MCP server that gives AI assistants access to an entropy-based Wordle solver, providing game stats and ranked guess recommendations with expected information gain to help agents play and explain Wordle optimally.
    2
    MIT
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    Lets LLMs play a local Slay the Spire 2 installation by exposing game state, action help, and 29 gameplay actions through STDIO tools, with waiting, wiki lookups, and profile inspection.
    7
    MIT
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    A read-only MCP server that serves live HayDay game data (crops, products, animals, machines, level unlocks) for AI agents to help plan your farm without interacting with the game itself.
    11
    MIT
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    A local, security-focused MCP server for Arma Reforger modding, providing AI coding assistants with tools for project discovery, script analysis, resource validation, log diagnosis, API documentation search, file editing, and Workbench automation.
    13
    2
    MIT
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    Enables safe, repeatable preparation of game characters in Blender through high-level MCP tools for validation, import, normalization, action renaming, and GLB export, with dry-run by default and loopback-only security.
    9
    MIT
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    An MCP server for managing and operating Minecraft servers through multiple backend protocols including MCSManager API, RCON, and MSMP. It provides tools for instance lifecycle management, file operations, console commands, player administration, and server configuration with built-in security controls.
    71
    2
    MIT
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    An MCP server that enables AI agents to interact with the Godot game engine by launching the editor, running projects, capturing debug output, and managing scenes and resources. It provides tools for project analysis, scene creation, and execution control to help agents understand and debug Godot projects in real-time.
    14
    MIT
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    Enables AI agents to roll weighted entries from built-in and caller-supplied composable content tables for tabletop and narrative play — encounters, loot, weather, complications, NPC traits, plot hooks, tavern scenes, rumours and settlement quirks — with nested table references resolved recursively, seed-based reproducibility, and optional no-repeat sessions across calls.
    MIT
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    Enables AI-assisted clan analysis for Clash of Clans by reading official API data and applying customizable rubrics for war grading, promotion screening, and carry-forward decisions.
    1
    MIT
  • A
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    B
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    Enables AI agents to look up static VALORANT reference data from valorant-api.com — listing playable agents with their roles and abilities, fetching full details for a single agent, and listing weapons and maps. Runs keyless either locally over stdio or through the Pipeworx gateway.
    14 npm
    MIT
  • A
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    Enables MCP-capable AI clients to control a Minecraft bot in a Java world, providing tools for movement, observation, inventory, chat, crafting, mining, and placing.
    4
    MIT
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    Enables AI agents to query Dota 2 hero meta statistics, recent professional matches, search players by display name, and retrieve player profiles by account ID. It exposes these capabilities as MCP tools over gateway or local stdio connections.
    17 npm
    MIT
  • A
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    Connects MCP-capable clients to hosted tabletop campaigns so users can ask plain-language questions about their campaigns, sessions, and codex entries (NPCs, locations, items, lore, religions, groups) and submit notes, recaps, events, and DM-reviewable proposals. Access is scoped per user through database row-level security, so it only ever exposes what the website would show that account, with AI-written content staying non-canon until a DM approves it.
    MIT