A local MCP server for the Windows version of Sky: Children of the Light that enables AI clients to read validated game windows, perform local OCR, and send limited game keystrokes or chat text when explicitly permitted.
Enables AI models to play the game Peggle by capturing the primary monitor's screen and simulating mouse clicks. It provides tools for visual analysis and coordinate-based interaction to automate gameplay.
MCP server for Pokémon battle advising: provides type matchups, damage calculation, party analysis, and move/ability data for AI agents like Claude Code and Codex.
Enables AI agents to remotely control gaming PCs for automated gameplay with tools for screen capture, mouse/keyboard control, workflows, and system operations.
An MCP-based trivia game server where AI creates rounds with two true statements and one false 'twist' about various topics, letting players guess which statement is false.
An MCP server that enables AI agents like Claude to play Minesweeper through natural language interaction, connecting to a separate Minesweeper game server.
Enables MCP client agents to play the classic Minesweeper game by connecting to a separate Minesweeper game server. Provides tools for starting games, revealing cells, and placing flags through natural language interactions.
An MCP server that enables AI agents to play Minecraft with full bot capabilities including pathfinding, block interaction, crafting, combat, and more.
An intelligent game assistant for Red Alert, based on LangGraph and MCP, providing asynchronous architecture and multimodal AI control for game strategy, production, and combat management.
Enables users to generate and manage 2D game assets like sprites, characters, and backgrounds directly from their development environment using the Layer.ai platform. It supports asset creation with transparency, prompt optimization, and automatic saving of generated files to local project directories.