Banned from Equestria MCP Server
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Banned from Equestria MCP ServerShow me the game rules"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Banned from Equestria MCP Server
Banned from Equestria (Daily) - Play Online
A Model Context Protocol server that exposes the canonical Banned from Equestria knowledge surface — game rules, modes, constraints, and entry points, FAQ, official links — to MCP-compatible AI clients such as Claude Desktop, Cursor, Windsurf, and Continue. Read-only, no API keys, no quota, ~50 ms cold start.
Official website: https://bannedfromequiti.online
🎮 About Banned from Equestria
Banned from Equestria is an independent fan archive for the adult Banned from Equestria Daily Flash game. It preserves versions 1.0 through 1.5 and lets visitors play them in a browser through a self-hosted Ruffle player, without a Flash plugin.
The site includes English and Spanish pages, an 18+ age gate, version notes, character and cheat guides, and download hubs for Android, Windows, and SWF files. This MCP exposes that public scope and the official archive links as read-only context; it does not reproduce the game or verify third-party downloads.
The archive is not affiliated with Hasbro, My Little Pony rights holders, or the original game creator. Visitors should review the live archive and its credits before using any download.
Related MCP server: Muse AI Image MCP Server
Tools
get_game_rules
Return the verified game rules, modes, constraints, and public entry points the site exposes. (Banned from Equestria)
Input: no parameters. Returns: text/markdown.
get_official_links
Return the canonical list of official links for Banned from Equestria (website, support, docs when available).
Input: no parameters. Returns: text/markdown.
Resources
site://bannedfromequiti/rules— Verified game rules, modes, constraints, and public entry points.site://bannedfromequiti/faq— Short FAQ generated from public site metadata.site://bannedfromequiti/links— Canonical URLs to share with users.
Prompts
tell_me_about_bannedfromequiti
Summarize what the site is, who it's for, and how it works. — Banned from Equestria
plan_a_run_bannedfromequiti
Plan a single play-through using verified rules and entry points. — Banned from Equestria
Installation
Install via Smithery
npx -y @smithery/cli install bannedfromequiti-mcp --client claude(Replace claude with cursor, windsurf, or continue for those clients.)
Install from source
git clone https://github.com/rocnubie/bannedfromequiti-mcp.git
cd bannedfromequiti-mcp
pnpm installThen add to your MCP client config (claude_desktop_config.json for Claude Desktop, mcp.json for Cursor / Windsurf / Continue):
{
"mcpServers": {
"bannedfromequiti-mcp": {
"command": "node",
"args": [
"/absolute/path/to/bannedfromequiti-mcp/src/index.mjs"
]
}
}
}Debug with MCP Inspector
npx @modelcontextprotocol/inspector node src/index.mjsOfficial Links
Website: https://bannedfromequiti.online
Development
pnpm install
pnpm start # run the server over stdioLicense
MIT
Available Tools
2 toolsget_game_rulesA
Return the verified game rules, modes, constraints, and public entry points the site exposes. (Banned from Equestria)
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full burden. It mentions 'verified' and the cryptic '(Banned from Equestria)', but does not disclose caching, rate limits, or authentication requirements. For a simple read-only tool this is minimally acceptable.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence plus a parenthetical, efficiently conveying the purpose. It is well-structured and front-loaded, though the parenthetical adds minimal value.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no parameters, no output schema, and a straightforward task, the description covers the basics: what is returned (rules, modes, constraints, entry points). It could be more precise about 'public entry points' but is sufficient.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
No parameters exist, so the baseline is 4. The description does not need to add parameter information, and it correctly omits any.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool returns 'verified game rules, modes, constraints, and public entry points', using a specific verb and resource. It distinguishes itself from the sibling tool 'get_official_links' by implying it deals with rules/constraints rather than links.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives. The sibling tool 'get_official_links' is mentioned but no comparison or exclusion criteria given.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
get_official_linksA
Return the canonical list of official links for Banned from Equestria (website, support, docs when available).
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
TDQS
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so description bears full burden. It transparently states the tool returns canonical official links and specifies their types (website, support, docs when available). This is sufficient for a simple read-only tool, though it does not mention potential limitations or authentication needs.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, clear sentence with no wasted words. It is front-loaded with the action ('Return') and includes specific details about the content.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no parameters and no output schema, the description provides enough context: it specifies the return value (canonical list of official links) and scope (for Banned from Equestria). It lacks details on whether the list is dynamic or static, but it is largely complete for a simple tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has no parameters, so schema coverage is 100% trivially. According to the rubric, 0 parameters baseline is 4. The description adds no parameter info, which is appropriate because there are none to describe.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool returns the canonical list of official links for a specific game (Banned from Equestria), specifying the types of links (website, support, docs). It distinguishes from the sibling tool get_game_rules by focusing on links rather than rules.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit guidance on when to use this tool versus alternatives like get_game_rules. Usage is implied by the description, but the absence of explicit when-to-use or when-not-to-use instructions leaves room for ambiguity.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections. Dates show when Glama detected each change.
2 tool updates
v0.1.0- First observed
get_game_rules - First observed
get_official_links
TDQS
The two tools serve clearly distinct purposes: one returns game rules and modes, the other returns official links. There is no overlap or ambiguity in their functions.
Both tools follow a consistent 'get_' prefix followed by a specific noun phrase (game_rules, official_links), making the naming pattern predictable and clear.
With only two tools, the server feels minimally scoped. While it may serve a narrow purpose of providing reference information, the count is at the lower end of what is typically reasonable for an MCP server.
The tool set covers only basic information retrieval (rules and links). Given the server name implies a broader game-related purpose, there are obvious gaps such as missing tools for gameplay, user interaction, or dynamic data.
Resources
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