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    Enables personalized Steam game discovery by ranking the store against a player's playtime history and stated preferences, with tools to search games, inspect details and reviews, and explore taste profiles.
    10
    26 npm
    MIT
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    Enables Claude Code to fetch a public Dota 2 match from OpenDota and return a coaching-report-ready JSON summary covering laning, farming, deaths, itemization, objectives, teamfights, benchmark percentiles, skill build, damage sources, and rune control, with optional deep-dives on a specified player.
    1
    MIT
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    Enables an agent to consolidate repetitive Moonlight Garden chores into a single call, view a read-only farm, coop, and bee status summary, and check which recipes are cookable from live inventory against a locally maintained ledger of high-value dishes. It aggregates and trims results rather than making game decisions for the user.
    4
    3
    MIT
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    Enables AI coding assistants to access documentation, live API tools, and workflow prompts for integrating a game/app backend service into Godot, Unity, and Unreal Engine projects, including auth, leaderboards, cloud saves, remote config, localization, news, gift codes, feedback, logs, crash reporting, email, and admin dashboard management.
    120
    171 npm
    MIT
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    Enables AI assistants to access a PlayStation Network account's gaming history, including playtime, trophies, and library, to provide personalized game recommendations based on real data.
    7
    2
    MIT
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    Enables AI assistants to interact with the Habitica API to manage tasks, track habits, and engage in gamified productivity features like pet raising and inventory management. It allows users to control their Habitica account through natural language for a personalized and automated productivity experience.
    26
    19 npm
    26
    MIT
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    Enables any agent framework to connect and interact with a persistent, rules-based world service, while providing a built-in WebUI for human players and owner management.
    AGPL 3.0
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    Unified MCP server for Magic: The Gathering, combining Scryfall card search and pricing, EDHRec commander recommendations, Archidekt deck reading, and decklist validation into a single service.
    MIT
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    Enables ChatGPT, Dots, and other MCP clients to operate SillyTavern/TauriTavern battle panels from a player perspective, including listing sessions, observing UI state, clicking, filling forms, sending keys, uploading JSON, retrieving battle help, and preparing battles. It bridges a Linux VPS-hosted service to mobile or desktop game clients over HTTPS with bearer authentication.
    GPL 3.0
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    Enables AI agents to read and write a self-hosted game journal over MCP, including managing games, play chapters, ratings, tags, platforms, metadata lookups, and personalized recommendations through typed tools, prompts, and resources.
    264 npm
    MIT
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    Enables interaction with the AnyAnyGame Turing test service via HTTP and WebSocket, exposing tools for auth, matching, messaging, and meme search.
    MIT
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    Integrates live Screeps game data into AI development workflows, providing comprehensive tools for room operations, market analysis, and user management. It enables AI agents to monitor game status and interact with the game world through the Model Context Protocol.
    5 npm
    4
    MIT
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    Enables querying live Fantasy Premier League data — gameweek fixtures with difficulty ratings, live scores, player prices/form/ownership, team strength ratings, and mini-league standings and ownership. It also issues self-service API keys to mini-league members so each caller's own squad and leagues are resolved automatically from their key.
    MIT
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    AI-native open-source 2D game engine whose MCP server exposes every editor operation to coding agents as typed commands, so an agent can build, run, and verify a game inside the editor. It runs locally on macOS, Windows, and Linux with no cloud service or API key.
    48
    MIT
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    Enables AI clients to query and manage multiple Minecraft servers through MineAuth's HTTP API using one shared service token, covering server and plugin status, online players, tickets, claims, balances, and rail network routing, plus plugin install/update operations. It also exposes a generic MineAuth passthrough so new addon endpoints work without modifying the server.
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    A terminal companion that reacts to your coding activity with personalized ASCII pets, offering encouragement and commentary based on MBTI personality types.
    44 npm
    8
    MIT
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    Enables an assistant to query boardgame players, games, matches, locations, and yearly rankings, and to register, edit, or delete matches and manage game records through natural-language conversation against a service-account REST API.
    MIT
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    Enables an AI client to see and control a Nintendo Switch over USB or Wi-Fi through USB Botbase by capturing JPEG screenshots, sending timed button chords and stick movements, and stopping running or queued actions. It exposes these capabilities as MCP tools over stdio without requiring a Python bridge, separate network service, or AI API key.
    MIT
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    Enables AI agents to read CSAT survey responses (including detractors and promoters), employees, badges, the recognition feed, the prize catalog and prize redemptions from the Crewhu Open API, and to post External Metric results to contest leaderboards when explicitly requested. Token-based, stateless access to the customer-satisfaction and employee-recognition platform used by MSP service desks, with structured JSON output and paginated, filterable results.
    Apache 2.0
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    Enables managing a local Minecraft hosting service through MCP, including server creation, start/stop, mod installation, and log retrieval.
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    Exposes three tools from the Worcadian JSON-RPC game server API (check_wordlist, gameday, results) as an MCP server using FastAPI, designed for deployment on Vercel.
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