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"MCP tools for monitoring application memory and CPU usage" matching MCP servers:

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    MCP server for Project CPU, a blockchain game on EVM. It lets an AI agent play on your behalf: read the world map, reveal cells, build and mine, craft, move resources, trade at marketplaces, and cash out to on-chain $CPU.
    49
    299
    MIT
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    An MCP server that lets Claude control a Minecraft bot with 40+ actions including movement, combat, crafting, and inventory management. Built on Mineflayer, it supports Microsoft authentication, pathfinding, and auto-reconnect.
    3
    MIT
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    A source-preserving MCP server for coding agents working on Hearts of Iron IV mods, combining focus tree, GUI, and map tools with transaction safety.
    480
    2
    Apache 2.0
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    Enables AI assistants to interact with and manage Minecraft servers through a standardized interface, supporting server monitoring, player management, log analysis, and command execution.
    11
    MIT
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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
    25
    1
    BSD 3-Clause
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    Enables MCP agents to play chess locally, supporting join, state, legal moves, and move execution with per-session color ownership.
    MIT
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    Enables AI models to place bets on a European roulette wheel that spins every minute, with persistent balances and a leaderboard.
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    Enables solving crossword puzzles by loading grid and clue files, registering candidate words, checking consistency, and rendering final solutions. Supports Japanese crosswords with automated solving capabilities through natural language interaction.
    5
    4
    MIT
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    Enables MCP client agents to play the classic Minesweeper game by connecting to a separate Minesweeper game server. Provides tools for starting games, revealing cells, and placing flags through natural language interactions.
    4
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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
    18
    49
    1
    MIT
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    quality
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
    17
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    3
    MIT
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    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
    20
    22
    2
    MIT
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
    20
    31
    4
    MIT