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    MCP server for the SP-Tarkov Forge API. Exposes Forge endpoints as MCP tools over stdio, letting LLMs search mods, check updates, resolve dependencies, browse addons, and list SPT versions.
    13
    ISC
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    A comprehensive MCP server for managing AI-assisted Dungeons & Dragons campaigns, featuring tools for character sheets, combat tracking, and world-building. It enables players and DMs to interact with 5e game mechanics and query personal PDF rulebooks using RAG capabilities.
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    MIT
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    Unified MCP server for Magic: The Gathering, combining Scryfall card search and pricing, EDHRec commander recommendations, Archidekt deck reading, and decklist validation into a single service.
    MIT
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    Enables MCP clients to answer Star Citizen crafting, mining and trading questions from public game data: product recipes with quality effects, mining locations, scan signatures and refinery yields, plus terminal prices and UEX player marketplace listings. It is read-only and requires no account.
    14
    MIT
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    Connects AI assistants to the live Godot 4 editor so they can build scenes, scripts, resources and animations, run the game, simulate input, capture screenshots and playtest scenarios, and diagnose runtime errors. Every edit flows through undoable changesets that can be diffed, approved, checkpointed or discarded.
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    MIT
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    Provides progressive-disclosure MCP access to Godot editor development, enabling tool discovery, task execution, inspection, and status tracking for projects across Godot 4.5 to 4.8-dev.
    MIT
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    Enables AI clients to control background Blender jobs over stdio so they can inspect a 3D character or companion model, calibrate its anatomy and named bones, bake and export animation, and numerically verify the persisted GLB for playback review. Includes a CLI, models and workspaces that stay local unless explicitly shared.
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    MIT
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    Enables querying Minecraft Java server status via the Model Context Protocol, deployable on Cloudflare Workers without authentication.
    MIT
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    Autonomous game development framework that lets AI agents program, design scenes, and run visual QA on Godot 4.x projects — all through the Model Context Protocol (MCP).
    MIT
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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
    14
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    MIT
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    Model Context Protocol server for Steam Launch Forecaster, exposing calibrated revenue cones (P10–P90) and other tools to AI agents for Steam game revenue forecasting and analysis.
    5
    MIT
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
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    MIT