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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
    1
    Apache 2.0
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    This MCP server provides real-time integration between Elite Dangerous and Claude Desktop, enabling AI-powered analysis of your gameplay data and dynamic generation of EDCoPilot custom content.
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    MIT
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    Enables AI assistants to interact with DCS World in real-time through chat by executing Lua scripts and providing tools for mission info, unit management, coordinate conversion, and more.
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    6
    MIT
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    Enables MCP clients like Claude to read live state and control aircraft in Microsoft Flight Simulator 2024 via SimConnect, FSUIPC7, and raw memory, offering 23 tools for simvars, events, autopilot, and more.
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    MIT
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    Enables playing a Workato-themed text-based RPG through MCP tools, allowing users to explore dungeons, battle enemies, and manage character progression in an integration-themed adventure.
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    MIT
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    Enables AI assistants to interact with the Godot game engine by launching the editor, running projects, capturing debug output, managing scenes and nodes, and controlling project execution through a standardized interface.
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    180
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    MIT
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    An MCP server that provides Claude with direct access to EVE Online character data, market prices, killboard intelligence, wiki knowledge, and game mechanics. It enables natural language interaction for checking skills, analyzing fittings, setting in-game destinations, and accessing real-time EVE Online information.
    37
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    An MCP server that enables AI agents to interact with the Godot game engine by launching the editor, running projects, capturing debug output, and managing scenes and resources. It provides tools for project analysis, scene creation, and execution control to help agents understand and debug Godot projects in real-time.
    14
    MIT
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    Enables AI assistants to interact with the Godot game engine by launching the editor, running projects, capturing debug output, managing scenes and nodes, and controlling project execution through a standardized interface.
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