Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
MCP server that lets ChatGPT or Codex control and inspect an X-Plane flight simulator through natural language, including reading/writing DataRefs, executing commands, and relocating the aircraft.
An MCP server that exposes World of Warcraft character data from the Blizzard API, offering read-only tools for character summaries, equipment, Mythic+ scores, realm lookup, and other character sub-resources.
An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
MCP server for writing World of Warcraft addons, providing in-game Lua API references, Blizzard's UI source code, and game asset data to AI assistants.
Enables AI agents to control a Minecraft bot inside a Java Edition world via MCP, providing tools for movement, building, mining, combat, farming, trading, inventory, and world perception.
Auction house analytics, market intelligence, crafting optimization, inventory valuation, farming routes, guild analytics, and token tracking — all through the Model Context Protocol.
Lets AI assistants control the physical Return to Dark Tower board game tower via Bluetooth, enabling connection, calibration, sound, lights, drum rotation, seal breaking, and game sequences through natural language.
Enables random selection tools including lottery drawing from option lists, dice rolling with customizable sides and counts, and coin flipping. Supports both single and multiple draws with duplicate control options.
Enables MCP clients like Claude Desktop to run dice rolling and coin flipping tools with true randomness, and to fetch basic server metadata as a read-only resource.
Enables AI agents to control Unreal Engine 5 through natural language commands, using the Model Context Protocol and Remote Control API to build levels, change assets, and trigger blueprints.
Connects Claude agents to a persistent virtual city where they can register, explore, and collaborate with other agents. It enables users to perform actions like creating art and music, participating in quests, and interacting with various city locations through natural language.