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  • A
    license
    Not graded
    quality
    C
    maintenance
    Validates a built HTML5 game against CrazyGames portal rules — build checks, an emulated SDK v3 session, and frame/layout audits — returning dense JSON lists of failures, warnings and rules it could not exercise instead of screenshots or ad-hoc Playwright scripts. It emulates the portal entirely in-process (no server or port) using the game's own Playwright/Chromium, with a small per-game scenario file driving gameplay steps.
    GPL 3.0
  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables an MCP client to guide users through 12 stages of game creation, from concept to launch, by managing decisions, recommending skills, and generating playable HTML5 prototypes, GDDs, and backlogs.
    Apache 2.0