Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
An MCP server that empowers AI coding agents to work effectively with Minecraft mod development, providing static analysis of decompiled source code and runtime interaction with a running Minecraft instance.
A comprehensive Model Context Protocol (MCP) server for EVE Online traffic, navigation, and system information using both the official ESI API and SDE data.
MCP server for managing Foundry VTT journal content (entries, categories, pages) and listing actors, enabling AI-assisted world-building via natural language commands.
Lets AI assistants control the physical Return to Dark Tower board game tower via Bluetooth, enabling connection, calibration, sound, lights, drum rotation, seal breaking, and game sequences through natural language.
Enables AI assistants to interact with the Godot game engine by launching the editor, running projects, capturing debug output, managing scenes and nodes, and controlling project execution through a standardized interface.
This MCP server enables AI agents to control kOS computers in Kerbal Space Program, providing tools for scripting, telemetry, and simulation management via telnet and file system integration.
An MCP server for managing and operating Minecraft servers through multiple backend protocols including MCSManager API, RCON, and MSMP. It provides tools for instance lifecycle management, file operations, console commands, player administration, and server configuration with built-in security controls.
An MCP server that enables AI agents to interact with the Godot game engine by launching the editor, running projects, capturing debug output, and managing scenes and resources. It provides tools for project analysis, scene creation, and execution control to help agents understand and debug Godot projects in real-time.
Enables AI assistants to interact with the Godot game engine by launching the editor, running projects, capturing debug output, managing scenes and nodes, and controlling project execution through a standardized interface.
Enables AI assistants to interact with the Godot game engine, including launching the editor, running projects, capturing debug output, and managing scenes.
Enables AI models to play the game Peggle by capturing the primary monitor's screen and simulating mouse clicks. It provides tools for visual analysis and coordinate-based interaction to automate gameplay.
Provides comprehensive access to Dungeons & Dragons 5th Edition content through the Open5e API. It enables users to search for game mechanics, generate character builds, and create balanced encounters via natural language.