retroachievements-mcp
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@retroachievements-mcpShow me my recent achievements."
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
retroachievements-mcp
A Model Context Protocol server that exposes the RetroAchievements public API to MCP-compatible clients like Claude Code, Claude Desktop, and Cursor.
Built on top of the official @retroachievements/api
TypeScript SDK.
What you can do with it
"What achievements did I unlock in the last hour?"
"Summarize my RetroAchievements activity this month."
"Show me the achievement list for Super Mario 64."
"Who are the top-ten ranked players right now?"
"How rare is each achievement in The Legend of Zelda: A Link to the Past?"
Related MCP server: MCP Chess Server
Requirements
Node.js 18+
A RetroAchievements account and Web API key (Settings → Keys)
Install
git clone https://github.com/Zach-Houston/retroachievements-mcp.git
cd retroachievements-mcp
npm install
npm run buildFirst-time setup
You have three ways to get the server credentials in place. Pick whichever fits.
1. In-chat (the magic path)
Just start asking your MCP client questions like "Show me my RetroAchievements
profile." The first call will fail with a structured "credentials not configured"
message that prompts the assistant to ask you for your Web API key. Paste it,
and the assistant calls ra_save_credentials, which validates the key against
the live API and writes it to your user config dir
(%APPDATA%\retroachievements-mcp\credentials.json on Windows,
~/Library/Application Support/retroachievements-mcp/ on macOS,
$XDG_CONFIG_HOME/retroachievements-mcp/ on Linux). All future tool calls
just work.
The assistant can also call ra_status at any time to check whether setup is
needed.
Note: pasting an API key into chat means it ends up in conversation history. If you'd rather keep it out of the transcript, use option 2 or 3 below.
2. Interactive CLI
npm run setupWalks you through getting an account (if needed), prompts for your Web API key, verifies against the API, and saves to the same user config dir.
3. Env vars in your MCP client config
Set RA_USERNAME and RA_API_KEY as env entries in your MCP client's server
config (see Use with Claude Code). The server reads
env vars first, then falls back to the stored file. Env vars never touch the
chat history.
Configure
The server reads two environment variables at startup:
Variable | Value |
| Your RetroAchievements username. |
| Your Web API key (find it at https://retroachievements.org/controlpanel.php). |
A .env.example is included as a template — copy it to .env for local dev, or
pass the values as env entries in your MCP client config (see below).
If you launch the server without these set, it will still start and respond to MCP clients — but every tool call returns a friendly error explaining how to finish setup. This means a missing key never silently bricks the connection.
Use with Claude Code
Add this to your Claude Code MCP config (~/.claude.json or via claude mcp add):
{
"mcpServers": {
"retroachievements": {
"command": "node",
"args": ["C:/Users/Z/projects/retroachievements-mcp/dist/index.js"],
"env": {
"RA_USERNAME": "YourUserName",
"RA_API_KEY": "your-web-api-key"
}
}
}
}Or, after npm link, you can use the retroachievements-mcp binary directly.
Use with Claude Desktop
Add to claude_desktop_config.json:
{
"mcpServers": {
"retroachievements": {
"command": "node",
"args": ["C:/Users/Z/projects/retroachievements-mcp/dist/index.js"],
"env": {
"RA_USERNAME": "YourUserName",
"RA_API_KEY": "your-web-api-key"
}
}
}
}Tools
Setup
Tool | Description |
| Reports whether credentials are configured, what username is in use, and where the file lives. |
| Validates a username + Web API key against the live API, then persists them to the user config. |
User
Tool | Description |
| Basic profile (points, rank, motto, avatar). |
| Profile + recent games + recent achievements + awards. |
| Achievements unlocked in the last N minutes. |
| Recently played games with progress. |
| All started games with completion %, hardcore status, award level. |
| Site awards earned (mastery, beaten, events). |
| Achievements earned between two ISO dates. |
Game
Tool | Description |
| Basic game metadata (title, console, developer, box art). |
| Full game info with the achievement list and unlock counts. |
Feed
Tool | Description |
| Currently featured achievement-of-the-week + leaderboard. |
| Site's top-ten ranked users by hardcore points. |
More tools (leaderboards, console game lists, comments, tickets, claims, hashes,
distribution) are planned — see src/tools/ to add your own.
Develop
npm run dev # tsx, no build step
npm run build # compile to dist/
npm start # run the compiled serverLicense
MIT
Maintenance
Resources
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Looking for Admin?
If you are the server author, to access and configure the admin panel.
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