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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
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    17 npm
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
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    Enables AI agents to drive a running Roblox Studio in real time over a single WebSocket, executing whole Luau programs, installing in-engine controllers, hot-patching scripts during live playtests, and receiving errors, assertions and other events as pushes. It also reaches Roblox Open Cloud for the open place and answers visual questions via a vision sidecar, exposing all of this through nine MCP tools.
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    Enables AI agents to drive the Opiumware Roblox executor on macOS by running Luau scripts and retrieving return values, prints, and errors. It also exposes tools for reading console logs, searching decompiled client scripts, capturing remote network traffic, and taking screenshots so agents can verify and iterate autonomously.
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    MIT
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    MCP server that lets AI agents drive HMCL (Hello Minecraft! Launcher) programmatically to install Minecraft versions, search/download/import modpacks from Modrinth/CurseForge, and launch/stop the game.
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    An MCP server that enables Claude to drive a running Unreal Engine 5 editor, managing communication between the editor plugin and the LLM client through stdio transport with session discovery, idempotent operations, and honest failure reporting.
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    Enables AI agents to connect to one or more running Roblox game clients to execute Lua code, decompile and search scripts, browse instances with CSS-like selectors, intercept and block remotes, drive GUIs, and capture screenshots through a local dashboard and bridge.
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    Enables an agent to drive a real Ragnarok Online client session against a local rAthena server, allowing it to log in, walk, talk to NPCs, and fight in order to test server content end to end.
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    RoBridge is a free, open-source local MCP server that lets AI agents drive Roblox Studio—DataModel, scripts, terrain, lighting, UI, and playtests—with 24 free tools and a local dashboard.
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    Enables AI agents to drive a real Chromium session against Infinite Backlog — which lacks a public write API — to search the game catalog, manage ratings, reviews, extra platform copies, progress, acquisition details, DLC and other nested extras, and Play Records. It provides deterministic Playwright tools for precise, low-cost reads and edits, plus an optional autonomous agent mode for multi-step or fragile tasks.
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    An MCP server for Satisfactory that plans factories using your actual save files, reads game data, and runs LP/MILP optimization. It provides tools for game data lookup, factory planning, hard drive advice, and a local web map of your world.
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