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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
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    MIT
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
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    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    MIT
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    An MCP server for Satisfactory that plans factories using your actual save files, reads game data, and runs LP/MILP optimization. It provides tools for game data lookup, factory planning, hard drive advice, and a local web map of your world.
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    Enables Claude to drive a live GIANTS Editor 10.x (FS25) session with 59 tools for terrain editing, field creation, asset placement, map audits, and more through natural language.
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    MIT
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    Enables users to play a number guessing game through a remote MCP server deployed on Google Cloud Run. The server tracks game state per user and maintains conversation logs for an interactive guessing experience.