Enables MCP clients to commit to a 3D GitHub commit town, where each agent's commits build a progressively larger building, from cottage to skyscraper.
An MCP server that bridges AI to Roblox Studio, enabling execution of Luau scripts, instance manipulation, play-testing control, and Open Cloud operations via natural language.
Control Unity Editor from AI agents. 200+ MCP tools for GameObjects, Scenes, Assets, Materials, Prefabs, Terrain, Physics, Lighting, and more. Works with Claude, Cursor, Windsurf, VS Code Copilot — any MCP client. Zero config: just npx and go.
Enables AI assistants to control Arknights through the MAA CLI using natural language, covering game launch and shutdown, stage farming, copilot, roguelike, reclamation, and configuration management.
Enables AI clients to access live Elite Dangerous game context such as location, route, ship loadout, and journal history through local MCP tools, with an optional GitHub relay for remote access.
Open-source MCP server connecting AI agents (Claude, Cursor, GitHub Copilot, Gemini, and more) to Unreal Engine 5.7, editor and runtime (C++ plugin + .NET sidecar).
Enables agent-controlled Darkest Dungeon gameplay by providing game state, tactical context, validated semantic actions, and persistent campaign memory to AI assistants.
Enables any MCP client to drive the Fortnite map editor through typed, safety-validated tools — placing and tagging props, renaming assets with Verse-reference pre-flight, authoring prefabs, exporting textures for visual identification, and searching the project's Verse API digests. An in-editor listener executes the operations on the editor's main thread over HTTP.
Enables users to read compact game state, execute legal actions with freshness checks, and inspect action schemas and wiki details for the Steam version of Balatro through MCP tools.
AI-powered Celeste map editor — A Model Context Protocol (MCP) server that brings full Celeste .bin map editing to Claude, GitHub Copilot, and other MCP clients.