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    Manages the state of a chess game for LLMs/agents without suggesting moves, providing tools to create/reset game, add moves, get status, and check legality.
    9
    3
    MIT
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    Enables a bot to inspect, query, create, edit, and script Roblox Studio instances in token-cheap batches, plus run Luau, playtests, screenshots, and inputs through Roblox's official Studio MCP connection. It runs locally over stdio or an authenticated local HTTP endpoint, returning small structured answers instead of dumping whole games into context.
    8
    MIT
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    A client library that connects AI agents to Minecraft servers, providing full game control with 30 verified skills for common tasks including movement, combat, crafting, and building.
    32
    6
    MIT
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    Connects MCP clients to a local browser-based map editor, enabling session discovery, map state inspection, item and actor queries, actor placement and movement, selection changes, deletion, and undo/redo operations. Supports STDIO, Streamable HTTP, and legacy HTTP+SSE transports through a local WebSocket bridge.
    10
    MIT
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    Enables querying RetroAchievements data — user profiles, unlocks, game progress, game and achievement details, leaderboards, comments, tickets, and site feeds — through 15 read-only, token-efficient tools that cover all documented Web API endpoints over stdio or Streamable HTTP.
    15
    1
    MIT
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    Enables interaction with a self-hosted RomM library over stdio or authenticated Streamable HTTP, exposing read/write tools for platforms, ROMs, collections, progress, API operations, file transfers, and Socket.IO realtime events with operator-controlled switches.
    10
    MIT
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    Enables MCP clients to read and modify a shared Conway's Game of Life board, place patterns, advance generations, and control playback over stdio or Streamable HTTP.
    MIT
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    Enables AI assistants to search EVE Online ships, modules and charges, build and validate fits, compute Pyfa-parity statistics, compare fits, run what-if scenarios, and rank candidate modules, charges and drones via batch optimisation. It is stateless and engine-agnostic, working with any engine implementing the eve-dogma contract over stdio or Streamable HTTP.
    MIT
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    A Stockfish-powered chess engine exposed as an MCP server using FastMCP. Calculates best moves, validates moves, and provides game status via MCP tools over SSE or stdio.
    5
    GPL 3.0
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    MCP server for Roblox Studio integration, enabling AI agents to interact with Roblox through SSE transport and a local HTTP bridge for plugin communication.
    -
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    Provides tools to fetch random or categorized riddles, verify answers, and view riddle statistics. It supports communication via HTTP and SSE for seamless integration with AI agents.
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    An MCP server that generates RuneLite Goal Planner import strings from natural language goal descriptions, enabling assistants to create paste-ready share codes for Old School RuneScape goal planning.
    3
    1
    BSD 2-Clause "Simplified"
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    Enables assistants to search and look up Riftbound TCG cards, list sets, and search or fetch public decklists (resolving stored card UUIDs into real card names) through the community card database's API, so questions about cards absent from model training data can be answered with real data.
    5
    MIT
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    MCP server that lets AI assistants read and query Dwarf Fortress world legends: search events, objects, and properties, or read summaries and base rates to distinguish real patterns from common traits.
    10
    MIT
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    A search-first MCP server that queries multiple public asset sources and optional local libraries for game development, unifying results with Chinese keyword expansion, license normalization, and cursor pagination.
    4
    2
    MIT
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    Enables agents to generate uniquely-solvable Sudoku puzzles, validate partial or complete grids, and solve puzzles using SMT solving with Z3, all through stateless MCP tools.
    4
    MIT
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    Enables AI agents to search and read source-grounded entries about Minecraft farms and contraptions, including inputs, outputs, labor steps, version applicability, and verification records. It provides two read-only tools and runs offline without accessing a game or executing builds.
    2
    MIT
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    Enables AI assistants to discover and invoke read-only EVE Online ESI API endpoints, retrieve public and character data with automatic OAuth, and turn that context into practical adventure plans.
    3
    31 npm
    2
    AGPL 3.0
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    Enables rolling of standard RPG dice (d4, d6, d8, d10, d12, d20, d100, etc.) using dice notation like '3d6' or 'd20', and returns detailed results including individual rolls and totals.
    1
    MIT
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    Enables publishing and updating mod releases, editing mod descriptions, metadata and tags, and reading or replying to comments and notifications on the Vintage Story ModDB from any MCP client. Includes a one-time manual login helper that stores a reusable session cookie for authenticated write operations.
    15
    33 npm
    MIT
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    A read-only server that lets Claude Code or Codex search for games and retrieve their HowLongToBeat completion times, including main story, main plus extras, and completionist estimates. It also returns per-game details such as descriptions, platforms, and images when requested, without needing a HowLongToBeat account or API key.
    2
    MIT
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    Enables reading ESPN fantasy football league settings, rosters, free agents, matchups, and transactions, and managing lineups, adds/drops, and waiver claims through MCP tools over stdio.
    11
    1
    MIT