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    An MCP server that lets Claude control a Minecraft bot with 40+ actions including movement, combat, crafting, and inventory management. Built on Mineflayer, it supports Microsoft authentication, pathfinding, and auto-reconnect.
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    MIT
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    Enables solving crossword puzzles by loading grid and clue files, registering candidate words, checking consistency, and rendering final solutions. Supports Japanese crosswords with automated solving capabilities through natural language interaction.
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    Enables MCP client agents to play the classic Minesweeper game by connecting to a separate Minesweeper game server. Provides tools for starting games, revealing cells, and placing flags through natural language interactions.
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    Enables AI assistants to interact with and manage Minecraft servers through a standardized interface, supporting server monitoring, player management, log analysis, and command execution.
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    MIT
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    Integrates with FoundryVTT tabletop gaming sessions, allowing AI assistants to query game data, roll dice, generate content (NPCs, loot, encounters), manage combat, and provide tactical suggestions through natural language.
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    An MCP server that provides Claude direct access to D\&D Beyond accounts to manage characters, campaigns, and sourcebook content. It enables users to search for spells and monsters, retrieve character data, and read owned digital books through an authenticated session.
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    Enables users to load and solve Boxoban puzzles by providing tools to get game state, list valid moves, and take actions.
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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
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    Model Context Protocol server for Steam Launch Forecaster, exposing calibrated revenue cones (P10–P90) and other tools to AI agents for Steam game revenue forecasting and analysis.
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    MIT