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    MCP server for Project CPU, a blockchain game on EVM. It lets an AI agent play on your behalf: read the world map, reveal cells, build and mine, craft, move resources, trade at marketplaces, and cash out to on-chain $CPU.
    71
    33 npm
    1
    MIT
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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
    1
    Apache 2.0
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    A Unity editor MCP plugin that exposes 49 tools over HTTP for managing Unity projects and editing VRChat avatars, including expressions, parameters, and performance stats.
    8
    MIT
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    Enables querying an AI-enriched video game database for platform availability, exclusivity by console maker, visual art style, and studio country through natural language.
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    Enables AI clients to control background Blender jobs over stdio so they can inspect a 3D character or companion model, calibrate its anatomy and named bones, bake and export animation, and numerically verify the persisted GLB for playback review. Includes a CLI, models and workspaces that stay local unless explicitly shared.
    9
    MIT
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    An MCP server that generates RuneLite Goal Planner import strings from natural language goal descriptions, enabling assistants to create paste-ready share codes for Old School RuneScape goal planning.
    3
    1
    BSD 2-Clause "Simplified"
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    21 npm
    11
    MIT
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
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    1
    MIT
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    Enables MCP clients such as Claude to search and filter a Steam library, get explained Deck-friendly picks, and triage games into lanes, edit notes, reorder Up next, and refresh the library through a self-hosted Steam Backlog Triage dashboard.
    10
    MIT
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    Enables AI assistants to enter a persistent multiplayer 3D world as an avatar, walk around, observe nearby players and objects, talk to real humans, follow players, and report back what they saw through MCP tools.
    8
    62 npm
    MIT
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    An MCP server that gives AI assistants access to an entropy-based Wordle solver, providing game stats and ranked guess recommendations with expected information gain to help agents play and explain Wordle optimally.
    2
    MIT
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    Enables AI agents to connect to and play a seat in the Agent Raid co-op boss-raid A2A game, using MCP tools to wait for turns, submit moves, and exchange party chat.
    7
    49 PyPI
    1
    MIT
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    An MCP server that lets LLM agents autonomously play retro games by driving a real OpalEmu emulator in a Playwright-controlled browser, exposing tools for loading ROMs, controlling buttons, and capturing screenshots.
    6
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    AGPL 3.0
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    Enables Claude Code to fetch a public Dota 2 match from OpenDota and return a coaching-report-ready JSON summary covering laning, farming, deaths, itemization, objectives, teamfights, benchmark percentiles, skill build, damage sources, and rune control, with optional deep-dives on a specified player.
    1
    MIT
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    An MCP server for Path of Exile 2 build analysis that loads builds from Path of Building export codes and allows natural language interrogation via any MCP-compatible client.
    8
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    MCP server for managing a Nitrado-hosted Project Zomboid server. It lets you check status, edit sandbox settings, manage mods, and tail logs through natural language.
    20
    MIT
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    Enables an AI assistant to deterministically score hands of a Persian trick-taking card game from conversational bids and results, returning updated totals, validation errors, and plain-English explanations.
    1
    MIT
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    Lets Claude join a real match of the shooting game as the second player and play it through a live browser, reading the arena and sending actual keyboard inputs to move and shoot.
    6
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