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20 Best Code Execution MCP Servers: compared and ranked, November 2026Ranked from 1,332 matching servers on stars, growth, downloads and maintenance. Updated .

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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    21 npm
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    Enables Claude Code to fetch a public Dota 2 match from OpenDota and return a coaching-report-ready JSON summary covering laning, farming, deaths, itemization, objectives, teamfights, benchmark percentiles, skill build, damage sources, and rune control, with optional deep-dives on a specified player.
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    Official MCP server for Scorezilla (leaderboards for games). Your AI coding assistant can bootstrap a leaderboard, inspect games and boards, read top-N standings, and paste ready-to-run SDK integration code — without leaving the editor.
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    187 npm
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    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
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    51 npm
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    Exposes Steam Web API tools as MCP resources for Claude Code, Claude Desktop, and Gemini CLI, enabling profile lookups, game searches, achievement tracking, and more.
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    A read-only server that lets Claude Code or Codex search for games and retrieve their HowLongToBeat completion times, including main story, main plus extras, and completionist estimates. It also returns per-game details such as descriptions, platforms, and images when requested, without needing a HowLongToBeat account or API key.
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    MIT
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    An MCP server adapter that allows LLM agents to autonomously play World of ClaudeCraft by wrapping the game's headless environment as MCP tools for state reading and action execution.
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    An MCP server that gives AI coding assistants access to the World of Warcraft addon API documentation, FrameXML/AddOn UI source code, and the Warcraft Wiki across all four client flavors.
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    1,076 npm
    MIT
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    Enables MCP clients to inspect and modify a live Unity 6 Editor over stdio, handling scenes, GameObjects, components, scripts, prefabs, assets, console logs, and play-mode control. It also supports sandboxed C# execution and remote input hooks for AI-driven self-play and game-state snapshots.
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    Enables AI agents to connect to one or more running Roblox game clients to execute Lua code, decompile and search scripts, browse instances with CSS-like selectors, intercept and block remotes, drive GUIs, and capture screenshots through a local dashboard and bridge.
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    96 npm
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    Provides League of Legends mode-specific data including Arena augments, ARAM balance numbers, and mode mechanics, supporting both Chinese and English queries.
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    Enables control and inspection of a Factorio 2.0 server via RCON, with tools for administration, player management, game state queries, and Lua execution.
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    Allows Codex desktop to control the Steam game Balatro via local STDIO MCP tools, exposing only constrained normal game actions without debugging or cheat capabilities.
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    Enables AI assistants to interact with the Godot game engine by launching the editor, running projects, capturing debug output, managing scenes and nodes, and controlling project execution through a standardized interface.
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    171 npm
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    Enables AI assistants to launch and control the Godot editor, run projects, capture debug output, inspect project structure, and manage scenes, nodes, and UIDs through MCP tools. It provides a direct feedback loop for debugging and code generation in Godot projects.
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    171 npm
    MIT