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    Enables playing a Workato-themed text-based RPG through MCP tools, allowing users to explore dungeons, battle enemies, and manage character progression in an integration-themed adventure.
    15
    1
    MIT
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    Enables MCP clients to drive an installed Path of Building (PoE2) through the full pob command set as tools, allowing agents to read and modify builds, run calculations, search trade, and highlight locations in the PoB interface without modifying it.
    MIT
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    MCP server for Pokémon battle advising: provides type matchups, damage calculation, party analysis, and move/ability data for AI agents like Claude Code and Codex.
    22
    MIT
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    Enables MCP-capable AI clients to control a Minecraft bot in a Java world, providing tools for movement, observation, inventory, chat, crafting, mining, and placing.
    4
    MIT
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    Bridges a Roblox executor's DEX explorer with an AI client so the AI can see which instance the user has selected and, conversely, select, highlight, or inspect instances inside DEX on the user's behalf. It also exposes execution, inspection, remote-spy, and GUI tools to drive the live Roblox client over a local WebSocket bridge.
    96 npm
    MIT
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    Provides external AI agents with reliable, observable tools to inspect, navigate, and act in a Minecraft world, enabling autonomous playthroughs such as beating the game.
    11
    MIT
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    Enables an AI agent to play RPG Maker MV games by reading structured game state — tiles, events, dialogue, menus and battle windows — and by pressing buttons through tools like walk, go_to, talk_to, select and battle. It works entirely without screenshots or a vision model, and supports long sessions with checkpoints and persistent notes.
    2
    MIT
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    Provides Yu-Gi-Oh! card data, banlist, deck management, OCG rules engine, duel simulation, replay analysis, and YGOPro2 bridge for AI agents via MCP.
    5
    BSD Zero Clause
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    Enables AI agents to programmatically create and manage LetsGal Studio visual novel projects via a story DSL, supporting project initialization, story compilation, dialogue/narration addition, validation, and asset registration through MCP tools.
    5
    MIT
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    Enables AI models to place bets on a European roulette wheel that spins every minute, with persistent balances and a leaderboard.
    ISC
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    Enables AI coding agents to create, draw, and refine Aseprite documents through deterministic canvas, layer, frame, tag, and palette tools, with pixel analyzers, style validation, and preview/diff visual feedback. It also supports spritesheet and animated GIF export, producing multi-layer game-ready assets.
    1
    MIT
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    This MCP server provides real-time integration between Elite Dangerous and Claude Desktop, enabling AI-powered analysis of your gameplay data and dynamic generation of EDCoPilot custom content.
    3
    MIT
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    Enables Claude to control the AI Coach desktop pet, making the mascot react to the conversation, accept care, show messages, act out activities, preview local files, and manage user memos.
    14
    MIT
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    Enables Dot/Codex hosts to read the game's authoring specifications and validate fighter manifests and asset packages with real WebP, hash, frame, and profile checks. It provides local MCP tools for creating and checking JSON-based fighter packages without uploading or registering them.
    2
    MIT
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    quality
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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
    13
    25 npm
    1
    BSD 3-Clause
  • A
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    Enables AI agents and CLI users to control Xbox One and Xbox Series consoles over Wi-Fi, including launching games and apps, sending virtual gamepad button presses, managing media playback, adjusting TV volume via HDMI-CEC, and powering consoles on or off.
    13
    352 npm
    MIT
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    A Python MCP server that connects AI clients to a running Unity game over a local, token-gated HTTP endpoint, letting the agent read only what a player can see and hear and act through the same virtual pad a human uses. It also exposes back-face routes for development data, plus reflex, pause, capture, and event/wait tools.
    MIT