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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
    13
    21 npm
    1
    BSD 3-Clause
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    license
    Not graded
    quality
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    maintenance
    Enables MCP agents to play chess locally, supporting join, state, legal moves, and move execution with per-session color ownership.
    MIT
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    Enables AI agents to create, render, and validate 3D scenes, 2D art, and games in HTML canvas using Three.js, WebGL, or Canvas 2D, with multi-angle screenshots, structured validation reports, and interactive playtesting.
    5
    -
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    Exposes the Nexus Mods API to AI agents so they can search and inspect mods, browse authors' catalogues, and upload or publish mod files from a local archive in a few aggregated tool calls. It handles authentication, caching, reporting quotas, and the multi-step v3 upload flow, while gating write and publish operations behind opt-in permissions.
    22
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    Enables MCP clients to connect to miyoushe and HoYoLAB accounts with QR login, encrypted credential storage, multi-account and game role discovery, daily notes for Star Rail, Genshin Impact, and Zenless Zone Zero, plus stamina alert checks with deduplication.
    9
    MIT
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    Local MCP server for automating the Ryubing Nintendo Switch emulator, providing tools for controller input, touch, screenshots, logs, game launch, and session management.
    10
    1
    MIT
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    A
    quality
    B
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    Enables AI coding assistants to access documentation, live API tools, and workflow prompts for integrating a game/app backend service into Godot, Unity, and Unreal Engine projects, including auth, leaderboards, cloud saves, remote config, localization, news, gift codes, feedback, logs, crash reporting, email, and admin dashboard management.
    120
    67 npm
    MIT
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    An MCP server that enables Claude to drive a running Unreal Engine 5 editor, managing communication between the editor plugin and the LLM client through stdio transport with session discovery, idempotent operations, and honest failure reporting.
    1
    MIT
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    Enables AI clients to read live, read-only observations from a running dungeon game process via stdio MCP, including full state, incremental changes, health diagnostics, map cell coordinates, and optional screenshots, while never controlling the game.
    4
    GPL 3.0
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    Enables an AI assistant to search real card data, check legality and points, validate or save decks, pull rulings, and review tournament meta for TCG Advanced and Genesys. It exposes tools for card search, archetype lookup, deck validation, meta snapshots, and optional turn-1 line search.
    12
    MIT
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    Enables LLM agents to author EisenScript procedural grammars and render them headlessly into Wavefront OBJ meshes, returning vertex/face counts and bounding boxes alongside validation, linting, PNG previews, mesh-format conversion, batch gallery rendering, and Unreal import.
    12
    MIT
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    license
    A
    quality
    A
    maintenance
    Enables AI agents to read and edit Godot 4.x scenes and resources, introspect the class API, run the game in a managed headless process with frame stepping, input injection and screenshots, validate scripts, and diagnose code via a built-in GDScript LSP plus a bridge to an already open editor.
    23
    MIT
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    quality
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    maintenance
    A stdio MCP server that lets agents drive a locally installed BetterGI to launch Genshin Impact, run one-dragon automation, collect materials, farm domains, edit configs and teams, and inspect results or failure causes through 29 bgi_* tools. It adds parameter validation, structured returns, a run gate that blocks doomed runs, and script-repository search/download on top of existing BetterGI control scripts.
    29
    MIT
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    Validates a built HTML5 game against CrazyGames portal rules — build checks, an emulated SDK v3 session, and frame/layout audits — returning dense JSON lists of failures, warnings and rules it could not exercise instead of screenshots or ad-hoc Playwright scripts. It emulates the portal entirely in-process (no server or port) using the game's own Playwright/Chromium, with a small per-game scenario file driving gameplay steps.
    3
    GPL 3.0
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    Gives any MCP client (Claude Desktop, Cursor, and others) a Minecraft character it can actually play, exposing 34 mc_* tools for joining servers, pathfinding, mining, crafting, smelting, chest access, combat, building, chat, first-person screen viewing, and session memory. Runs over stdio or Streamable HTTP with one character per server process.
    34
    MIT
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    license
    A
    quality
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    maintenance
    Enables local chess move validation and game state management for standard and variant rules via MCP, without engine recommendations.
    7
    14 npm
    AGPL 3.0
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    license
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    quality
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    maintenance
    Local MCP server for automating the Eden Nintendo Switch emulator, enabling control of Switch buttons, touch input, screenshots, and parallel sessions via the control-enabled custom build.
    27
    MIT