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    An MCP server that integrates EVE Online's ESI API with AI assistants to enable natural language interaction with character data, market information, and assets. It provides 22 tools for managing skills, wallet balances, ship fittings, and more directly through AI-powered clients.
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    2
    MIT
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    Enables AI assistants to interact with and manage Minecraft servers through a standardized interface, supporting server monitoring, player management, log analysis, and command execution.
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    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    23
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    MIT
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    A Model Context Protocol server that exposes the Scryfall Magic: The Gathering API as tools for LLM clients, enabling card search, images, prices, sets, rulings, symbology, catalogs, and bulk data access.
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    18
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    Enables tool-using language models to play Lemonade Tycoon Deluxe as a text-only business benchmark, exposing game UI state and actions as semantic MCP tools without vision or shell access.
    Last updated
    23
    MIT
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    Enables AI agents to deploy multiplayer web games as playable URLs with rooms, live state sync, and leaderboards, all through a single tool call.
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    4
    723
    4
    Inno Setup
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    A Hearthstone deck parsing server that decodes deck codes into detailed card lists, images, and mana curve statistics. It provides tools for searching specific cards and retrieving metadata via the Model Context Protocol.
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    24
    MIT
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    A comprehensive Model Context Protocol server for managing Dungeons & Dragons campaigns with tools for characters, NPCs, locations, quests, combat encounters, and session tracking.
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    12
    MIT
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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
    Last updated
    1
    Apache 2.0