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    Enables AI assistants to access live Wargaming API data for World of Tanks Console, allowing queries about players, clans, vehicles, and tank comparisons.
    14
    ISC
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    A Model Context Protocol server that gives AI assistants native access to Minecraft mod development tools — decompile, remap, search, and analyze Minecraft source code directly from your AI workflow.
    44
    37
    MIT
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    An MCP server that integrates EVE Online's ESI API with AI assistants to enable natural language interaction with character data, market information, and assets. It provides 22 tools for managing skills, wallet balances, ship fittings, and more directly through AI-powered clients.
    2
    MIT
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    Enables MCP client agents to play the classic Minesweeper game by connecting to a separate Minesweeper game server. Provides tools for starting games, revealing cells, and placing flags through natural language interactions.
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    Enables AI assistants to interact with and manage Minecraft servers through a standardized interface, supporting server monitoring, player management, log analysis, and command execution.
    11
    MIT
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    Connect to your TTRPG campaign's repository and database. Instead of retrieving prose, its 48 tools (20 read, 28 write) return typed state: 14 entity schemas (NPCs, factions, locations, sessions, lore), relationship and knowledge-graph queries, wiki blocks, and a narrative-state bundle of open threads and canon facts.
    1
    MIT
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    Provides tools for LLMs to interact with the PokéAPI to fetch detailed Pokémon information and manage tournament squads. It enables AI agents to retrieve live data on popular picks and specific Pokémon stats using the Model Context Protocol.
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    Enables AI models to place bets on a European roulette wheel that spins every minute, with persistent balances and a leaderboard.
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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
    18
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    2
    MIT
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
    17
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    3
    MIT
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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
    14
    17
    2
    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
    23
    18
    8
    MIT
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
    20
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    4
    MIT