Enables AI agents to play Disney Lorcana TCG matches over MCP, with tools for card search, deck validation, match creation, state observation, legal actions, and moves. Supports AI-vs-AI play and a live spectator board.
Provides deterministic, offline, sourced resolutions for 44 mobile game development problems spanning performance, memory, rendering, store policies, IAP billing, crash vitals, live-ops emergencies, and store-policy deadlines, along with pre-launch checklists and launch-day runbooks. It also statically audits project directories for Google Play and App Store compliance, including target SDK, 16 KB ELF alignment, privacy manifests, and secret-file exposure, without any network calls or shell execution.
Connects AI assistants to your Argo campaigns via the Model Context Protocol. Once configured, your AI assistant can read and write campaign lore, look up character details, and interact with Argo data directly from the chat interface.
Enables MCP-compatible AI clients to inspect Godot project and editor state, observe opted-in running scenes, manage processes, and apply permission-scoped guarded edits. It starts read-only and exposes additional capabilities only through explicit command-line flags.
An MCP server that enables AI agents to execute Lua code, inspect scripts, spy on remotes, and interact with running Roblox game clients, including support for mobile executors on Android and iOS.
Enables AI assistants to build and manage Unity projects directly through the Unity Editor, providing 150+ tools for scene creation, script generation, play mode control, input simulation, and performance analysis.
Connect to your TTRPG campaign's repository and database. Instead of retrieving prose, its 48 tools (20 read, 28 write) return typed state: 14 entity schemas (NPCs, factions, locations, sessions, lore), relationship and knowledge-graph queries, wiki blocks, and a narrative-state bundle of open threads and canon facts.
Enables a player to investigate and solve a voice-only murder mystery through an MCP client by searching locations, examining evidence, questioning suspects, reviewing notes, and making a confirmed accusation. The AI assistant never receives the solution before a valid accusation is committed.
An MCP-based trivia game server where AI creates rounds with two true statements and one false 'twist' about various topics, letting players guess which statement is false.
Enables an LLM agent to play a melee match against the game's built-in AI by exposing raw wc3env orders as MCP tools, with games graded and native replays saved.
An MCP server that empowers AI coding agents to work effectively with Minecraft mod development, providing static analysis of decompiled source code and runtime interaction with a running Minecraft instance.
Enables AI assistants to interact with and manage Minecraft servers through a standardized interface, supporting server monitoring, player management, log analysis, and command execution.
An intelligent game assistant for Red Alert, based on LangGraph and MCP, providing asynchronous architecture and multimodal AI control for game strategy, production, and combat management.
MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
Enables dice rolling for RPG games using standard dice notation, supporting complex expressions like keep/drop, reroll, exploding dice, and batch rolls.
An MCP server that generates RuneLite Goal Planner import strings from natural language goal descriptions, enabling assistants to create paste-ready share codes for Old School RuneScape goal planning.