Adapter that runs an MCP server inside Substance 3D Designer, enabling tools to inspect and interact with the active designer session and its packages through natural language.
745+ CSS3 animations and 9,000+ real SVG icons (Lucide, Heroicons, Tabler, Bootstrap) for AI coding agents. Zero-clone setup via npx animotion-mcp. 10 MCP tools including search_animations, get_icon, suggest_animation, compose_animation, and more.
MCP server for creating and editing diagrams using draw.io. Allows generating diagrams from Mermaid or XML, searching shapes, and opening them in draw.io for export.
A read-only MCP server for reading and analyzing Lanhu (Blue Lake) design projects, providing tools to retrieve design lists, previews, node trees, schemas, and exportable resources.
Bidirectional MCP bridge enabling AI assistants to draw UI on Figma canvas and read designs back as structured data or code tokens via localhost, requiring Figma Desktop.
Render branded PDF documents (invoices, reports, certificates) and PNG social images directly from any MCP client using DocJet templates or raw HTML with JSON data.
A visual designer pen for Claude Code that lets users click, drag, or draw on webpages to get source code locations and screenshots for direct editing and verification.
Enables AI to create and publish interactive web apps, games, and 3D scenes using Rosh, a plain-English programming language. It supports compilation to HTML5 canvas, Phaser, or Three.js.
AI design fidelity — compare Figma designs or screenshots against the rendered implementation and get structured discrepancies. Uses your Claude Code or Codex subscription, no API keys.
Make your brand machine-readable. Extract identity from any website or PDF, compile into DTCG tokens and runtime contracts, govern brand compliance. 36 tools across 4 sessions.
Turns text prompts into premium iOS UI mockups (PNG + HTML). Powered by Claude + a Playwright headless renderer. Two
backends: local claude CLI (uses your Claude Code subscription) or the Anthropic API.
Enables searching, downloading, and placing b-roll assets (images, stock video, etc.) onto an editor timeline in DaVinci Resolve, Premiere, or via universal formats.